Retronauts
592 episodes - last episode 06 Jun 2022

The original classic gaming podcast continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
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Fri, 30 Sep 2022
You're listening to a free preview of Retronauts Episode 478: Live from PAX West 2022. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

 length: 320
Mon, 26 Sep 2022
197!

Boppers of the world, unite! Diamond Feit, James Eldred, Diana Goodman, and Mikel Reparaz gang up to talk about The Warriors, the landmark 1979 Walter Hill film and the video game(s) based upon it.

 length: 6263
Mon, 19 Sep 2022
Jeremy Parish spins up the ol' turntable and activates Public Radio DJ mode to look at some of the best new old game music releases for 2022, including Metal Gear, Mega Man, Scott Pilgrim, Bomberman, Breath of Fire, Darius… and even some non-game tunes. Cover art by Amanda Pruitt.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 6442
Sat, 17 Sep 2022
Live from the East Coast! First, Jeremy Parish and Nadia Oxford explore the different game experiences ’80s kids had growing up in the U.S. vs. Japan. Then, Jeremy flies solo to relay his findings from a year-long trip through Sega's SG-1000 library.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 329
Mon, 12 Sep 2022
Jeremy Parish and Kevin Bunch spin back into the 1970s to talk about one of gaming's most important and influential foundational works and where it fits into the grand scheme of the medium's evolution: Atari's Breakout.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 5936
Mon, 05 Sep 2022
Teenage Mutant Ninja Turtles: The Cowabunga Collection is finally here, meaning we now have the chance to officially play over a dozen TMNT games from the eight and 16-bit era—most of which never saw a re-release! But how did this compilation come together, and what are the specific quirks of the many, many turtle-based games it contains? On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Digital Eclipse's Chris Kohler for an inside look at how the ooze is made.

This episode is sponsored by Konami, who provided us with pre-release copies of TMNT: The Cowabunga collection.

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.

 length: 5639
Fri, 02 Sep 2022
You're listening to a free preview of Retronauts Episode 478: Indiana Jones and the Last Crusade: The Graphic Adventure. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

 length: 502
Mon, 29 Aug 2022
It’s about time to go back to school with stern taskmaster Stuart Gipp and mischievous but likeable head boy, Dave Bulmer, as they explore the ridiculously esoteric world of edu-tainment software.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 6220
Mon, 22 Aug 2022
Recorded under the light of a full moon and surrounded by hordes of otherworldly creatures, Diamond Feit and Ant from GamingHell.co.uk brave the night to celebrate the DarkStalkers series.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 7155
Sat, 20 Aug 2022
By patron request: Jeremy Parish, Todd Ciolek, and patron Scott Rothman triple-jump into history, their eyes unerringly fixed upon their collective destination: The history of Jumping Flash! creators Exact, from Geograph Seal to Ghost in the Shell.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 407
Sat, 20 Aug 2022
What: Our "Video Games Based on TV Shows" panel, live at PAX West 2022
When: Sun, Sep 4, 2022 at 2:00 PM
Where: Sphinx Theatre (Sheraton, Level 3)
Who: Bob Mackey, Jeremy Parish, and Mike Drucker

Please check out the official PAX West 2022 schedule for more information!

 length: 46
Mon, 15 Aug 2022
The '00s Spider-Man movies might have put Sam Raimi on the map for most filmgoers, but the previous 20 years saw him experimenting in just about every genre. And most Raimi fans agree his greatest work to date is Evil Dead 2, an unexpected horror/comedy that—over the past 35 years—went from underground sensation to the most re-released film in the history of physical media. This week on Retronauts, join Bob Mackey, Henry Gilbert, and We Hate Movies' Steven Sajdak as the crew examines this incredibly unique and innovative movie that went on to inspire countless video games. You'll never look at chainsaws the same way again!

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.

 length: 5583
Mon, 08 Aug 2022
A Retronauts crew from far, far away (Retronauts East) gets together to revisit the topic of Star Wars for first time since a long time ago (99 episodes ago!) to talk about the first prequel—1999's The Phantom Menace—and its impact on pop culture. You would not believe Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin's collective midichlorian count!

Edits by Greg Leahy, art by Shaan Khan.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 6565
Fri, 05 Aug 2022
You're listening to a free preview of Retronauts Episode 472: Street Fighter: The Movie Commentary. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

 length: 563
Mon, 01 Aug 2022
By the fetid breath of Dogar and Kazon! Nadia Oxford, Shivam Bhatt, and Scott Sharkey have traveled to this insignificant quadrant of the galaxy to evangelize about two games that changed space adventure games forever: Star Control I & II.

Cover art by John Pading. Edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 5213
Mon, 25 Jul 2022
Two halves of the same shell, as Stuart Gipp speaks to Limited Run's Joe Modzeleski about TMNT: Shredder's Revenge. Afterwards, an interview with the game's lead designer Frédéric Gémus! Turtle power!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 5752
Sun, 24 Jul 2022
The Triforce of Jeremy Parish, Stuart Gipp, and Diamond Feit Courageously commune to share their deep Wisdom of the 2D-style Legend of Zelda games by ranking a dozen games according to the Power of their design and appeal. Which Zelda reigns eternally?!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 length: 398
Mon, 18 Jul 2022
Text adventures: what are they, and where did they hide all the graphics? Until now, these questions have gone unanswered. But this week, we'll be looking at the world of games that existed before any kind of mandatory visual component—and continue to exist to this very day. And we have a real expert on hand: Aaron Reed, author of the upcoming comprehensive text adventure respective,  50 Years of Text Games: From Oregon Trail to A.I. Dungeon. So listen in as host Bob Mackey helps steer the Retronauts podcast ship through these formerly uncharted waters. (By us, anyway.)

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.

 length: 5041
Mon, 11 Jul 2022

Jeremy Parish, Stuart Gipp, and Shane Bettenhausen emerge from their caves, blinking and frightened, to face the ferocious fury of the sun as they lift their GBA solar sensors skyward and discuss the Metal Gear offshoot that gave nerds suntans: Boktai.

Edits by Greg Leahy. Art by John Pading.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 4999
Fri, 08 Jul 2022
You're listening to a free preview of Retronauts Episode 466: E.T. the Extra-Terrestrial. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.  
 length: 702
Mon, 04 Jul 2022

MISSION START! By patron request, three brave soldiers (Diamond Feit, Stuart Gipp, and arcade expert Lord BBH) battle their way through the history of the NEO GEO's premier run-and-gun series, METAL SLUG. Cover art by Shaan Khan, edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 8283
Tue, 28 Jun 2022

The early aughts were all about 3D games on consoles, but the humble 2D platformer didn't vanish: it merely migrated, and 2002 gave us Mega Man Zero. Stuart Gipp and Brian "Protodude" Austrian dissect this action classic and lament its bananas difficulty.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5040
Sat, 25 Jun 2022

Jeremy Parish, Ray Barnholt, and Brandon Sheffield explore the second era of Taito's history: The late 1980s. From arcade all-timers like Bubble Bobble and Arkanoid to a major push to home consoles, it's two hours of wall-to-wall classics!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and enjoy this full episode (and 100+ others) at http://www.patreon.com/retronauts!


 length: 376
Mon, 20 Jun 2022

After taking off during the go-go '90s, Kirby had a bit of an identity crisis in the 2000s. With HAL hard at work on the resource-intensive Smash Bros. games, they barely had time to work on their once-signature series, outside of a few remakes—leaving them with no choice but to leave their pink puffball in the hands of other developers. And all of this was happening as Kirby's hit 100-episode anime hit the airwaves! So what did this terrible decade have in store for HAL's famous food monster? On this episode of Retronauts, join Bob Mackey, Stuart Gipp, Kallie Plagge, and patron Andrew Oliveira (who generously sponsored this episode) as the crew continues their Kirby journey.

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 5382
Mon, 13 Jun 2022

Live from MGC! Jeremy Parish, Nadia Oxford, Kevin Bunch, and Brian Clark explore the 8-bit games that shaped Japanese design tastes. Plus: Kelsey Lewin and Norman Caruso share their thoughts on documenting the history of games.

Recorded by Jason Gares. Art by John Pading. Edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 


 length: 5930
Fri, 10 Jun 2022
You're listening to a free preview of Retronauts Episode 460: Beavis and Butt-Head Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.  
 length: 474
Mon, 06 Jun 2022

You know Sonic from his video games, but did you know he has also appeared in the most debased medium known to mankind: Comic books? In the interest of science, Stuart Gipp assembles a crack team of Sonic comic experts (Bobby Schroeder and Dave Bulmer).

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 8463
Mon, 30 May 2022

We awaited your return, warrior! Continuing our series on Capcom's famous fighting franchise, Diamond Feit, Shivam Bhatt, and John Learned parry an innumerable amount of blows in order to cover the entire saga that is Street Fighter III.

Art by Greg Melo. Edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 9531
Sat, 28 May 2022

Jeremy Parish, Nadia Oxford, Kevin Bunch, and Brian Clark shrink to visit an arcade for ants and discuss the highs, lows, and history of the mini-console trend: From the early days of Jakks Pacific to the NES Classic to the teensy Game Gear Micro.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 265
Mon, 23 May 2022

Thanks to the generous patronage of Andrew Oliveira, we're continuing our Kirby journey right where we left off in episode 401. This time around, we see the passing of the torch, as series creator Masahiro Sakurai completes his Kirby trilogy and begins working on the Smash Bros. series for the rest of his natural life. The next iteration of Kirby may be a little slower and puzzle-based, but it brings to an end an era of HAL-crafted games before the developer puts the series on the back burner for nearly a decade. On this episode, join Bob Mackey, Henry Gilbert, Stuart Gipp, and Andrew Olivera as the crew continues their examination of a series that's closer to an EGOT than ever before!

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6217
Mon, 16 May 2022

Jeremy Parish, Stuart Gipp, Jared Petty, and Kat Bailey look deep inside their hearts and find that there is indeed room enough for love, even for crummy games that don't deserve it. This week, we discuss the lousy ol' games we love despite themselves.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7570
Fri, 13 May 2022
You're listening to a free preview of Retronauts Episode 454: Jurassic Park Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.  
 length: 498
Mon, 09 May 2022

Fanfiction has long been associated with theft, creative bankruptcy, poor writing, and Cloud and Sephiroth from Final Fantasy 7 entangled in a forever-embrace. Join Nadia Oxford and authors Laura Mauro and Sarah Blair as they explain its benefits, too.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 4253
Mon, 02 May 2022

Stuart Gipp and Dave Bulmer unite to discuss that most esoteric and exciting of computers, the Amiga. History is revealed, many excellent and emotionally powerful games are discussed, and Gilbert Gottfried sadly passes away—almost derailing the podcast.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 8353
Sat, 30 Apr 2022

Jeremy Parish "chacks'n" with Brandon Sheffield and Ray Barnholt on the "front lines" of history to learn more about how Taito "invaded" gaming's "space" back in the late 1970s and early ’80s, with "action" that "elevates" our discourse to new levels.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content—include this full episode (and hundreds more). Learn more at http://www.patreon.com/retronauts


 length: 548
Mon, 25 Apr 2022

In 1993, Hollywood did the seemingly impossible by releasing the first true video game adaptation: Super Mario Bros. And to put it simply, things didn't exactly go as planned. Thanks to studio meddling, fired directors, injured actors, and compromised visions, Super Mario Bros. lurched into theaters in May of 1993, and quickly retreated in shame when the general public didn't know what to make of it. But are there hidden gems lurking underneath this film's fungus-covered exterior? On this episode, join Bob Mackey, Ray Barnholt, and Ryan Hoss and Steven Applebaum of Super Mario Bros. The Movie Archive as the crew explores this fascinating mess of a motion picture. Listen in, and learn to embrace mustache-free Luigi!

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 5921
Mon, 18 Apr 2022

Jeremy Parish, Chris Kohler, and Tiny Cartridge's Eric Caoili circle like vultures over the warm corpses of Nintendo's last-generation systems, Wii U and 3D, sharing their recommendations for the games everyone should snag before their eShops die as well.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6332
Fri, 15 Apr 2022
You're listening to a free preview of Retronauts Episode 448: Super Mario Bros. (The 1993 Movie) Commentary. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.    
 length: 567
Mon, 11 Apr 2022

Wanna feel mortal? Midway's infamous blood-soaked fighting game turns 30 this year, so Diamond Feit, Stuart Gipp, and author David L. Craddock crank the techno and tell tales of Mortal Kombat.

Edits this week by Greg Leahy; cover art by Nick Wanserski.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7855
Mon, 04 Apr 2022

Nadia Oxford time-skips through the history of gaming with Jeremy Parish, Jared Petty, and Ash Paulsen to discuss one of Squaresoft's most curious experiments: Secret of Evermore, their attempt to create a game in America, by Americans, for Americans.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5439
Sat, 02 Apr 2022

Diamond Feit, Nadia Oxford, and Stuart Gipp band together to debate the relative merits of Mario games (the 2D ones, that is) with former professional game-ranker and universally reviled Mario-opinion heretic Jeremy Parish.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 309
Mon, 28 Mar 2022

Unfortunately, Nintendo just delayed Advance Wars 1+2: Re-Boot Camp indefinitely due to real-life circumstances. But this week, in the spirit of American sticktoitiveness (and because we didn't want to change the schedule), we're looking back at Intelligent Systems' surprisingly long-lived turn-based war strategy series. Over the course of 20 years, Advance Wars boiled down the incredibly complex design of PC war strategy games into a colorful, console-friendly experience that could still be surprisingly difficult. So join Bob Mackey, Henry Gilbert, and Chris Daniel as the crew looks back at the lighter side of inhumanity.

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 50+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 7165
Mon, 21 Mar 2022

The Retronauts East team finally finishes what they started at the beginning of the year by talking about the rest of 1982's gaming milestones before moving ahead a decade and very nearly not finishing a discussion of 1992. Like you're SO surprised. Edits by Greg Leahy, and cover art by John Pading.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6943
Fri, 18 Mar 2022

You're listening to a free preview of Retronauts Episode 442: Jurassic Park. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 708
Mon, 14 Mar 2022

The time for yolking is over. Or, more accurately, has just begun. Stuart Gipp and Dave Bulmer reconvene to discuss the immortal Dizzy series.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 9625
Mon, 07 Mar 2022

Diamond Feit, Stuart Gipp, and Alex Fraioli break out the ink ribbons and travel back to 1998 to investigate bizarre murders outside Raccoon City in this episode about Resident Evil (1996, 2002, and 2002 again)

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6376
Fri, 04 Mar 2022

Jeremy Parish and Kevin Bunch of Atari Archive unleash a cascade of questions to bounce down an isometric pyramid of conversation as they chat with developer Warren Davis about the making of his iconic arcade mascot character action game, Q*Bert.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and listen to the full episode at http://www.patreon.com/retronauts


 length: 274
Mon, 28 Feb 2022

Despite existing for nearly 30 years beforehand, it took until nearly the '90s for the X-Men to find their way into video games. And it should come as no surprise that the IP's Renaissance during that decade coincided with some of the most notable games to ever feature Professor X's collection of special youngsters. (Though the aughts blessed us with a few worth talking about as well.) On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Gary Butterfield as the crew examines the most entertaining adaptations of this group of super-powered freaks who just might be an allegory for something.

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6642
Mon, 21 Feb 2022

Jeremy Parish, Joe Modzeleski of Limited Run Games, and Porkchop Express of MisterAddOns.com revisit a topic from long ago (episode 62!): The many evolving options for experiencing classic games in top quality. The play field keeps changing...

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5971
Fri, 18 Feb 2022
You're listening to a free preview of Retronauts Episode 436: GameCube - Game Boy Advance Link Cable Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.
 length: 405
Mon, 14 Feb 2022
It's a dramatic battle of conversation as Diamond Feit squares off against Jeremy Parish and Brandon Sheffield to look back at the time Street Fighter counted from II to Zero with 1995's slick (and literally anime-influenced!) Street Fighter Alpha.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5948
Mon, 07 Feb 2022
Noted ancients Nadia Oxford, Jeremy Parish, and Andrew Vestal recall the many non-RPG titles Square Enix (as the trimmer, bolder Squaresoft) piled onto the 32-bit PlayStation. Fighters! Racers! Bird stuff! God bless the podcast.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5702
Fri, 04 Feb 2022

Jeremy Parish wanders into the tall grass and randomly encounters Kat Bailey, Shivam Bhatt, and Casey DeFrietas for the first episode of a deep dive into Generation 1 of Nintendo and Game Freak's Pokémon series. Be sure to catch (listen to) 'em all!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 331
Mon, 31 Jan 2022
At the dawn of the '80s, director John Carpenter released Escape from New York, an action thriller that went on to be a modest hit. Sometime after this, and halfway around the globe, a man named Hideo Kojima saw this movie, and it lit his brain on fire. What do these two seemingly unrelated facts have to do with each other? Well, if you even touched the Metal Gear video game series, you may have some idea. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Chris Cabin from We Hate Movies as the crew examines this fantastic action flick and its massive influence on video games.

Retronauts is a completely fan-funded operation. To support the show, and get two full-length exclusive episodes every month, as well as access to 100+ previous bonus episodes, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6510
Mon, 24 Jan 2022
Jeremy Parish chats with retrogaming book authors Richard Moss (The Secret History of Macintosh Gaming) and Evan Amos (The Game Console 2.0) about the processes, predicaments, and perils of producing print publications about classic gaming topics.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 4939
Fri, 21 Jan 2022

You're listening to a free preview of Retronauts Episode 430: Twin Peaks. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.

Cover art by Nina Matsumoto.


 length: 546
Mon, 17 Jan 2022

What is a Zool? Why is there so much fruit? And why do you tilt "up" to jump? All these questions and more answered in a double-feature podcast featuring a chat with Dave Bulmer and a backup interview with the Zool ReDimensioned team!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7800
Sun, 09 Jan 2022

Senior Japan correspondent Diamond Feit goes inside Vitei in Kyoto to speak to studio founder Giles Goddard and Chuhai Labs producer Mark Lentz about 1080 Snowboarding, Giles' history with Nintendo, and indie game development.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 4611
Fri, 07 Jan 2022

Jeremy Parish, Stuart Gipp, and Sandeep Rai celebrate 10 years of Sony getting a life. Because that's what Vita means: Life. The history and highs (OK, and lows) of one of the greatest pieces of handheld video game hardware ever. Truly a touching episode.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 499
Mon, 03 Jan 2022

Let's be honest: things weren't too hot in the year 2002. In between two pointless wars, and in the midst of a huge economic downturn, Americans couldn't even turn to their friend the television for comfort—this was the explosion of reality TV, after all. But in the midst of all this chaos and depression, the video games were pretty dang good! This week on Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Kat Bailey as the crew peers back into the not-too-distant past to see what 2002 meant for gaming.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6179
Mon, 27 Dec 2021

Jeremy Parish, Ben Elgin, Jared Petty, and Benj Edwards greet 2022 by looking back to the major events of gaming 40 and 50 years ago. (Naturally, this episode only covers about half the planned content as we dive deep into the medium's pivotal events.)

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5932
Fri, 24 Dec 2021

You're listening to a free preview of Retronauts Episode 424 Preview: Holiday Special 2021 - Totally Pokemon. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 425
Mon, 20 Dec 2021

When is a game not just a game? Continuing our series on the fighting game franchise that changed the world, host Diamond Feit and returning guests Shivam Bhatt & Matt McMuscles explore the world of Street Fighter II-related media.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5723
Mon, 13 Dec 2021

Like dust in the wind, Nadia Oxford leads Jeremy Parish, Anthony John Agnello, and topic-requesting patron Lorenzo Hulzebos across the sands of time to explore (and re-explore) Atlus' cult-classic time-travel RPG, Radiant History. Art by John Pading; edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6170
Sat, 11 Dec 2021

Jeremy Parish places a secret message in the classifieds to summon conversational assassins Diamond Feit and Matt Alt to discuss the legacy, history, and video games of the perfect machine of snipe: Golgo-13. Don't stand behind him!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 524
Mon, 06 Dec 2021

Can you believe it? Our little podcast has now been around for 15 years! (That's the crystal anniversary for all of you out shopping for gifts.) So instead of reflecting on classic games this week, we've decided to do some self-reflection by talking about where we've been, where we are, and where we're going on this wacky rollercoaster ride we call "podcasting." And, in the back of half of this episode, we respond to your questions and comments about 15 years of Retronauts. Thanks again for all your support, and here's to 15 more!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6000
Mon, 29 Nov 2021

Henry Gilbert, Bryan Auer, and Wesley Fenlon heed the call of Jeremy Parish's whistle and race to gather as much information about Nintendo's Pikmin franchise as possible, then return it to the Onion before sunset. Edits: Greg Leahy; artwork: Shaan Khan.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5676
Fri, 26 Nov 2021

You're listening to a free preview of Retronauts Episode 418: Batman: The Animated Series Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 536
Mon, 22 Nov 2021

Stuart Gipp, Jeremy Parish, and John Linneman of Digital Foundry crash-land on the bizarre structure known as the 20th anniversary of Bungie's Halo: Combat Evolved and immediately set about blowing things to smithereens. Art: Shaan Khan; edits: Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts!


 length: 6966
Mon, 15 Nov 2021

Jeremy Parish, Kat Bailey, Ray Barnholt, and Stuart Gipp turn back the hands of time two decades once again, this time with a too-huge-to-hold-comfortably episode commemorating Microsoft's entrance into the first-party realm with Xbox.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6067
Sat, 13 Nov 2021

Jeremy Parish, Shane Bettenhausen, Aaron Littleton, and John Hurst gather together in a top-secret offshore oil reclamation facility to investigate the secrets, the history, and the alarmingly prescient plot twists of Hideo Kojima's divisive masterpiece.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more (and enjoy the full episode) at http://www.patreon.com/retronauts


 length: 387
Mon, 08 Nov 2021

Video games were but the fevered dream of a madman when Charles Addams invented his creepy, kooky cartoon family 85 years ago, but in the futuristic year of 2021, Gomez and his clan of freaks have quite the collection of interactive adaptations under their belts—most of them designed to make children as miserable as Wednesday herself. On this episode of Retronauts, celebrate Halloween as Bob Mackey, Henry Gilbert, and Todd Ciolek dive deep into the surprisingly rich and unsurprisingly gloomy world of Addams Family video games. You'll never realize you craved a Dan Hedaya-based platformer until now!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6669
Mon, 01 Nov 2021

Having explored the legacies and games of the rest of the primary Super Mario franchise cast, Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp gather together to wrap it up by talking about, uhh, that one guy. The green one. Whatshisname.

Edits by Greg Leahy; art by Amanda Pruitt.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5945
Fri, 29 Oct 2021

You're listening to a free preview of Retronauts Episode 412: Dark Souls. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 505
Mon, 25 Oct 2021

10 years ago, Bethesda's open-world role-playing adventure Skyrim took the world by storm. A winter storm. Because… winter is coming? Anyway, Jeremy Parish, Jeff Green, Kat Bailey, and Ray Barnholt look back at a decade of never completing the main storyline.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

Art by Nick Wanserski; edits by Greg Leahy.


 length: 5919
Mon, 18 Oct 2021

Show regular Nadia Oxford power-ups to co-host status to challenge Jeremy Parish and Kurt Kalata to a battle of wits (or at least opinions) about the Castlevania series: Which games are best, which are worst, and why are our rankings objectively correct?

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7476
Sat, 16 Oct 2021

By request of patron Jeff Vlasek, Jeremy Parish gathers together with Frank Cifaldi, Jason Wilson, and Nadia Oxford to discuss the mysteries and magic of game manuals. They're a lost art! But are we better off that way?! Cover art: Step Sybydlo.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 530
Mon, 11 Oct 2021

When the plucky developer Wolf Team set out to make a Super Famicom RPG on a grand scale in the mid-90s, the resulting production nearly destroyed the group, but resulted in Tales of Phantasia. Now, nearly 26 years later, the Tales of series stands as one of the few b-tier RPG brands from the 90s that's still going strong with regular installments, while the Star Oceans and Wild Armses of the world have fallen by the wayside. On this episode of Retronauts, join Bob Mackey, Victor Hunter, and Destructoid's Eric Van Allen as the crew discusses just where the Tales of series has been over the past quarter-century.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6296
Mon, 04 Oct 2021

Stuart Gipp makes his hosting debut as he intrepidly leads the charge to discuss the history of LEGO games with Jeremy Parish and Jeff Vlasek (by patron request!). This episode is guaranteed to be more enjoyable than stepping on a LEGO brick in the dark!


 length: 5663
Fri, 01 Oct 2021

You're listening to a free preview of Retronauts Episode 406: Crazy 'Bout Chocobos. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 327
Mon, 27 Sep 2021

This Week in Retro host Diamond Feit carjacks the main mic from Jeremy Parish and Bob Mackey this week to steer the crew into a wild and possibly illegal look back at the first truly pivotal game of the 21st century: Rockstar North's Grand Theft Auto III.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5391
Mon, 20 Sep 2021

Todd Ciolek and patron Bill Nielsen join Jeremy Parish to tackle a request to slip loose the surly bonds of Earth and explore Sony's Vita masterpiece Gravity Rush. Also, New Wave Toy's Shilo Prychak recounts the history of the Replicade mini-arcade line.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7619
Fri, 17 Sep 2021

Jeremy Parish, Ray Barnholt, Shivam Bhatt, and Shane Bettenhausen convene to celebrate Metroid's 35th anniversary AND the finale (?) of the series with Metroid Dread by looking back at all that Samus Aran brought to gaming. Turns out it's a lot!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more, and hear the full-length version of this episode, at http://www.patreon.com/retronauts


 length: 380
Mon, 13 Sep 2021

35 years ago, a tiny team at Nintendo R&D1 crunched their way through a the development of a weird little game called Kid Icarus: a quirky, slightly alienating action-RPG starring a chubby angel who can't stop falling through platforms. Despite the lead character's prevalence in marketing from the early NES days, and his role in the classic Captain N cartoon, Nintendo barely seemed interested in touching this IP ever again, and let it lay dormant after a farmed-out 1991 Game Boy sequel. Then, 20 years passed, and along came Kid Icarus Uprising: a reboot known more for giving players tendonitis than it is for being a faithful, well-crafted revival of a classic series.

So what's the deal with Kid Icarus, and is it doomed to once again sit untouched for decades? On this episode, join Bob Mackey, Jeremy Parish, and Ray Barnholt as they examine the Kid Icarus trilogy to determine which of its qualities should rise to the heavens, and which should be cast into the Underworld. Secrets of the Eggplant Wizard will be revealed!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6109
Mon, 06 Sep 2021

Jeremy Parish, Stuart Gipp, and Henry Gilbert join forces with patron Andrew Olivera to handle a topic request: The Kirby games. It's kind of a big topic! Unlike Kirby, you could say we bit off more than we could chew... swallow... whatever.


 length: 5959
Fri, 03 Sep 2021

You're listening to a free preview of Retronauts Episode 400: Garfield Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 484
Mon, 30 Aug 2021

The Retronauts East crew gets together again for the first (and last?!) time since last year's lockdown to talk about the only topic that truly matters: The games that got us hooked on the hobby. It's a little bit about history, and a lot about love.

Edits by Greg Leahy; art by John Pading.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5556
Mon, 23 Aug 2021

Jeremy Parish, Bob Mackey, Chris Kohler, and Stephan Reese muster all their Nintendo knowledge and an alarming amount of fuzzy nostalgia to talk about the 30th anniversary of the Nintendo Entertainment System launch and the console's early days.

Art by Greg Melo; edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6043
Sat, 21 Aug 2021

Jeremy Parish, Henry Gilbert, Ray Barnholt, and Stuart Gipp waaaaaaind down their in-depth survey of the Wario Land series with this look at the frog-bombin', level-escapin' entries on GBA and Wii, and everyone agrees: We waaaaaant more!


 length: 410
Mon, 16 Aug 2021

When Teenage Mutant Ninja Turtles struck gold at the start of the '90s, everyone wanted the piece of the action. That included British developer Rare, who created a similar group of green heroes to capitalize on Turtlemania: the Battletoads. Though it's mostly remembered for a singular stage within the first game, and only lasted a few short years, the Battletoads series attracted enough nostalgia to receive a brand-new release 26 years after the last one. But is there any appeal for this IP outside of sheer irony? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Matt McMuscles, and Stuart Gipp as the crew clings to their speeder bikes and zooms through a history of Battletoads. It'll be mad, bad, and crazy!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6105
Mon, 09 Aug 2021

By request of Andrew Duff, we jump back into the Breath of Fire series to look at other two traditional entries in the series: Breath of Fire III & IV for PS1. Splice some dragon genes with Jeremy Parish, Bob Mackey, Nadia Oxford, and Patrick Kulikowski!

Art by John Pading. Edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts

 


 length: 5996
Fri, 06 Aug 2021

You're listening to a free preview of Retronauts Episode 394: Ace Attorney. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 408
Mon, 02 Aug 2021

We finish our series of Mario series character deep-dives with a look at the Mushroom Kingdom's loyal, royal leader, Princess Peach. Jeremy Parish, Bob Mackey, Kat Bailey, and Nadia Oxford all agree: Peach has got it! Art by Greg Melo.


 length: 6079
Mon, 26 Jul 2021

By patron request of Christopher Hansen, Jeremy Parish sets the Wayback Machine to sengoku-era Japan, sangoku-era China, and, uh, the airline business to discuss Koei's legacy of historic sim games with Aaron Littleton and Mat Bradley-Tschirgi.

Art: Nick Wanserski; edits: Greg Leahy

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5317
Fri, 23 Jul 2021

Jeremy Parish, Stuart Gipp, Aaron Littleton, and JP Swartlander finally pay their late fees and catch up with the 10th anniversary of Scott Pilgrim Vs. The World: The Game by taking an all-inclusive look at the property, including the comics and the film.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more (and listen to this full episode) at http://www.patreon.com/retronauts


 length: 436
Mon, 19 Jul 2021

Jeremy Parish, Diamond Feit, and Jonathan Dunn pay a visit to a little up-and-coming colony on LV-426 only to find themselves suddenly under attack by the history and legacy (and video game adaptations!) of the 1986 blockbuster Aliens.


 length: 7302
Mon, 19 Jul 2021

Nearly a decade after the last entry, Telltale Games launched Tales of Monkey Island, an episodic take on the classic adventure series—and the first installment in nearly 20 years with input from creator Ron Gilbert. And while it suffers from some of the drawbacks of Telltale's format, this five-chapter adventure game swerves away from the expected formula to deliver some truly memorable Monkey Island moments. On this episode, join Bob Mackey and Nina Matsumoto as they explore the final stop on our tour of the Monkey Island series.

And be sure to pre-order Nina's newest graphic novel, Sparks: Future Purrfect!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 7639
Fri, 09 Jul 2021

You're listening to a free preview of Retronauts Episode 388: Silent Hill 3. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 463
Mon, 05 Jul 2021

Retronauts East returns as Benj Edwards and Ben Elgin school Jeremy Parish about the history and greatness of Atari's 8-bit computer line, as well as its unloved console counterpart, the 5200. Art by John Pading.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5544
Mon, 28 Jun 2021

Jeremy Parish, Kat Bailey, Shivam Bhatt, and Sam revisit the World Warrior circuit to talk even more about Street Fighter II—or rather, the MANY iterations and permutations it undertook between 1992-2017. Turbo, Hyper, Ultra, even Rainbow! It's all here. 

Art by Shaan Khan. Edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts!


 length: 7592
Sat, 26 Jun 2021

Forces of chaos collide! Jeremy Parish, Diamond Feit, Matt Alt, and Bill Mudron look in horror as the topic of Godzilla reemerges from the sea to wreak havoc! Humanity's only hope: To finally talk about all the Godzilla games we didn't discuss last time!


 length: 594
Mon, 21 Jun 2021

If you enjoyed our look at the Pokemon Christmas Bash album (and who didn't?) back in late 2019, then get ready for a thorough examination of where the English-language Pokemon albums began. 1999's 2.B.A. Master was clearly made as a cheap cash-in to capitalize on a fad that could end at any minute, but even so, many Millennials have fond memories of this curiosity and its many, many songs about friendship. This week on Retronauts, join Bob Mackey and Henry Gilbert as they explore all 13 songs of this musical monstrosity.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6434
Mon, 14 Jun 2021

Jeremy Parish, Stuart Gipp, and delistedgames.com curator Shawn Sackenheim convene to discuss... well, delisted games. Inspired by Sony's recent PSN delisting fakeout, we look at multiple digital platforms whose games can no longer be acquired legally.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5670
Fri, 11 Jun 2021

You're listening to a free preview of Retronauts Episode 382: Left 4 Dead. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 368
Mon, 07 Jun 2021

By patron request, Jeremy Parish and Stuart Gipp talk about the full span of Ratchet & Clank's storied history alongside said patron (Bill Nielsen). Thrill to intergalactic escapades! Marvel at sequels! Scintillate at Dr. Seuss conspiracy theories!

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6637
Mon, 31 May 2021

Jeremy Parish, Bob Mackey, Nadia Oxford, and patron Alex Meyers activate their podcast genes and fuse into a super-form conversation about Capcom's first serious attempt to enter the role-playing fray with the Breath of Fire games for Super NES.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6134
Fri, 28 May 2021

Jeremy puts on his "public radio symphony host" voice for a trip through five recent and upcoming classic game (and game-adjacent) soundtracks: Actraiser, Blaster Master Zero, Cowboy Bebop, Halo Remastered, and Klonoa. 

The full episode is exclusive to Retronauts patrons, who can enjoy the full 90-minute production in CD-quality stereo. Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 330
Mon, 24 May 2021

While chocobos have become the dominant Final Fantasy mascot over the past three decades, moogles don't receive quite as much attention as Square's feathered friends. In some games, they're simply part of the world, while in other games, they're relegated to references and tutorial sections. But what are these strange mole/bat, creatures, where did they come from, and how has Square used (or underused) these little scamps over time? On this episode, join Bob Mackey, Jeremy Parish, Chris Kohler, and Henry Gilbert as the crew traces the moogle mythology from 1990 to 2021. It'll be more exciting than a game of Mog House!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 5513
Mon, 17 May 2021

Jeremy "Punchy" Parish, Diamond "Final" Feit, and Kurt "K.O." Kalata are your three selectable player-character options in this roaming belt-scroll brawl through the history of Final Fight, a burly side story to our ongoing Street Fighter retrospectives.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5693
Fri, 14 May 2021

You're listening to a free preview of Retronauts Episode 376: The Dig. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 471
Mon, 10 May 2021

Jeremy Parish, Nadia Oxford, and Alex Fraioli venture across the span of a solar system (or at least a few continents) to look back at Sega's first proper entry in the role-playing genre: The phenomenal phirst Phantasy Star, phor Sega Master System.

Art by Leeann Hamilton and edits by Greg Leahy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5832
Mon, 03 May 2021

Long, long ago, Retronauts East began a trip through the original Star Wars trilogy (and its games). At last, the circle is complete as Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin blow this thing and go home with Return of the Jedi. Art by Amanda Pruitt.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6306
Fri, 30 Apr 2021

Jeremy Parish, Bob Mackey, Kat Bailey, and Chris Kohler Want To Tell You Everything, so they head To Zanarkand to talk about the next entry in our ongoing pilgrimage through the Final Fantasy series: Final Fantasy X. (It's pronounced "ten," not "ecks.")

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more and enjoy the full episode exclusively at http://www.patreon.com/retronauts


 length: 405
Mon, 26 Apr 2021

The summer of 1990 brought about the end of Back to the Future with Part III, which traded the frantic, high-concept time travel adventures of the second movie for a more grounded finale rooted in the Old West. Though it's gained a bit of a reputation as a lackluster final act to an otherwise stellar series, Part III remains a satisfying conclusion that picks up many of the more emotional beats Part II left behind. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew discusses the concluding chapter of the trilogy and the many mostly bad Back to the Future games we haven't discussed so far. So listen in, and we'll see you in the future! (Specifically, next week.)

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 6296
Mon, 19 Apr 2021

Jeremy Parish, Bob Mackey, Ray Barnholt, & Stuart Gipp return to definitely-not-the-Mushroom-Kingdom for the innovative further adventures of definitely-not-Mario. What happens when you play a game where your hero can never die? Only Wario knows for sure.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 5644
Fri, 16 Apr 2021

You're listening to a free preview of Retronauts Episode 370: Live A Live and Square's Episodic RPGs. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 496
Mon, 12 Apr 2021

Jeremy Parish summons Diamond Feit, Matt Alt,and Bill Mudron to help destroy (or maybe just commemorate) destroy all monsters with a look back at the cultural origins of the king of kaiju, Godzilla—a beast (and topic) too big for a single episode!

Art by John Pading and edits by Greg Leahy. 

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 4959
Mon, 05 Apr 2021

Jeremy Parish, Austin Walker, and Kat Bailey hop aboard the White Base to travel across the span of the profoundly influential Gundam franchise (or at least the U.C. timeline) with a look at the anime and its hot scramble of a video game legacy.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7235
Fri, 02 Apr 2021

Kat Bailey, Kurt Kalata, and Diamond Feit face off against Jeremy Parish in a free-for-all throw down of video game history to celebrate the 30th anniversary of one of the most influential pop culture creations of all time: Capcom's Street Fighter II. To listen to the full version of this episode, subscribe to the show ($5/mo.) at patreon.com/retronauts


 length: 530
Mon, 29 Mar 2021

It's finally happened: a game once covered as a new release by this very podcast is now officially retro! And that game is Sam & Max Save the World, the 2006-2007 episodic release that brought about the grand return of Sam and Max 13 years after their original video game outing. Now, 15 more years have passed, and while Telltale has since dissolved, former members of the company scooped up the rights and released a spiffy new remastered version. On this episode of Retronauts, join host Bob Mackey as he grills Skunkape Games' Jake Rodkin and Dan Connors about the rabbit and dog duo's newly refurbished adventures.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 4553
Mon, 22 Mar 2021

Jeremy Parish, Nadia Oxford, Diamond Feit, and Stuart Gipp all go to the mats to decide once and for all which Mega Man game is the greatest—definitively!—in the lowest-stakes knock-down drag-out opinion match you'll ever hear

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 7188
Fri, 19 Mar 2021

You're listening to a free preview of Retronauts Episode 364: Kunio-kun Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 370
Mon, 15 Mar 2021

Jeremy Parish, Bob Mackey, and Adam Pawlus turn back the hands of time 20 years to the dawn of the GBA, Nintendo's tiny portable powerhouse. The soaring highs! The eye-straining lows! The many, many hardware iterations and Super NES ports!


 length: 6454
Mon, 08 Mar 2021

The Retronauts East crew concludes their journey through the Indiana Jones films with a look back at the final entry in the saga: 1989's Indiana Jones and the Last Crusade. Plus the games! (Except the LucasArt game, which deserves its own episode.)


 length: 6326
Fri, 05 Mar 2021

Jeremy Parish, Kurt Kalata, Kevin Bunch, and John Hurst put on their red slippers and punch arcade machines to pay tribute to the game that launched the most important fighting series ever: 1987's Street Fighter. And, for some reason, Street Fighter 2010.


 length: 433
Mon, 01 Mar 2021

Certain conditions have made time mostly meaningless, so it may shock and alarm you that 2001 happened 20 years ago. Yes, it's true. And while it was a monumental year in terms of events that shook the world, 2001 was also home to huge, industry-changing games, console launches, and so many other delightfully dated gaming moments worth remembering. This week, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Axe of the Blood God's Kat Bailey as the crew jumps back to an era where they were shockingly all adults.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 6130
Mon, 22 Feb 2021

Jeremy Parish sloooowly loads input from Chris Kohler and Kurt Kalata to celebrate the 35th anniversary of Nintendo's Famicom Disk System, the most important console expansion never to have made its way to America.

Cover art by John Pading.

Retronauts is made possible by listener support through Patreon! Support the show to enjoy ad-free early access, better audio quality, and great exclusive content. Learn more at http://www.patreon.com/retronauts


 length: 6663
Fri, 19 Feb 2021

You're listening to a free preview of Retronauts Episode 358: Ghost Trick: Phantom Detective. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 533
Mon, 15 Feb 2021

Jeremy Parish, Bob Mackey, and Diamond Feit look back at the Nintendo 3DS on the occasion of its 10th birthday. The li'l fella may have had a rough early childhood, but we explore how it eventually grew into the elegant swan we all knew and loved. Cover artwork by Step Sybydlo.


 length: 6358
Tue, 09 Feb 2021

The Retronauts East team gets together to continue their conversation about the games of a few decades ago. This time, Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin focus specifically on the year 1991, when a bit of video game history was made. Cover illustration by Shaan Khan.


 length: 5922
Fri, 05 Feb 2021

Jeremy Parish and patron Matthew Salisbury band together with Andrew Vestal to bare their fangs at God by reconsidering Squaresoft's epic Xenogears. Listen to the full episode (and dozens more!) at patreon.com/retronauts


 length: 444
Mon, 01 Feb 2021

This week on Retronauts, we're easing off on the heavy-duty research for the sake of responding to your questions and comments from our recent round of episodes. And because a little thing called "the pandemic" drastically transformed the way we all live for nearly a year now, we'll also cover just how COVID-19 has affected Retronauts, and read some responses from listeners about how the new normal changed their retro gaming habits. Since we recorded this one on Election Day, it's delightfully dated instead of just being dated!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 5472
Mon, 25 Jan 2021

By patron request, Jeremy Parish sends an emergency broadcast to Nadia Oxford and Mohammed Taher to discuss the Space Pirate activities taking place on Tallon IV and what ace bounty hunter Samus Aran is doing to stop them. Equip your podcast visor! Art by Greg Melo.


 length: 5703
Fri, 22 Jan 2021

You're listening to a free preview of Retronauts Episode 352: Looney Tunes Games. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 572
Mon, 18 Jan 2021

Jeremy Parish, Matt Alt, and Bill Mudron conclude their discussion of the life and times of Gunpei Yokoi (and the larger history of video games) by looking back at the inventions he helped spearhead, from Nintendo's Game & Watch to Bandai's WonderSwan.


 length: 6476
Mon, 11 Jan 2021

Jeremy Parish, Stuart Gipp, and John Linneman of Digital Foundry smash, bash, dash, and splash their way through the jungles of video game history to excavate the history behind Sony's most beloved mascot hero. No, not Blasto. We're talking' Crash!

Cover art by Shaan Khan.


 length: 6146
Fri, 08 Jan 2021

By patron request, Jeremy Parish rings in 2021 with the best physical releases for classic game music of the year gone by. Selections include Bloodstained: Ritual of the Night, a whole lot of Mega Man X, Vib Ribbon, Ys, Life Force, Ikaruga, and more!


 length: 440
Mon, 04 Jan 2021

With the movie series (seemingly) finished, LucasArts capitalized on the public's slowly fading love for Indiana Jones with a brand-new adventure game. And instead of adapting one of his previous adventures, the developer instead developed a wholly unique story for the intrepid archaeologist—one players had to trek through three different times if they wanted to see everything. On this episode of Retronauts, join Bob Mackey and Duckfeed.tv's Kole Ross as the two explore this adventure game that straddles the two eras of LucasArts and innovates in ways the publisher's future games wouldn't.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 6075
Mon, 28 Dec 2020

Because you demanded it! The Retronauts East team reconvenes (virtually) after a long time apart for the New Year's tradition of looking back across the decades. Despite our best-laid plans, we only get halfway through. In short, a classic episode. Cover art by Shaan Khan.


 length: 5382
Thu, 24 Dec 2020

Happy holidays! As a special Christmas treat, we're giving you one of this month's Patreon-exclusive extra episodes! To hear two full-length bonus episodes like this every month, please visit the official Retronauts Patreon at patreon.com/retronauts.

It's the yuletide season, which means it's time to head to the Retronauts Holiday Cabin in Parts Unknown yet again for another look at a Christmas-related video game thing. And even thought this is our tenth (!) holiday special, we haven't hit the bottom of the barrel just yet! This time around, we'll be looking at the Christmas (and final) episode of Earthworm Jim, the short-lived Kids' WB cartoon that, 25 years later, stands as one of the better games-to-animation adaptations out there. So smear on some wolf repellant and get ready for the only holiday travel not prohibited by law as host Bob Mackey and guest Henry Gilbert discuss this cartoon relic of the mid-90s. Groovy!


 length: 6654
Mon, 21 Dec 2020

True to the spirit of the franchise, it's a Doctor Who Christmas Special for Retronauts as Jeremy Parish, Stuart Gipp, and Diamond Feit touch on the impact and influence of the long-running sci-fi series—and horrible, terrible, no-good games it's inspired.


 length: 7764
Mon, 14 Dec 2020

Jeremy Parish, Bob Mackey, and Henry Gilbert celebrate the ho-ho-holidays at Nakatomi Plaza—a machine gun in hand, feet clenched into fists—by looking back at the film and video game legacy of John McTiernan's seasonal classic Die Hard. Hit it, Argyle!

Art by Nick Wanserski. Edits by Greg Leahy.


 length: 5512
Fri, 11 Dec 2020

Jeremy Parish, Bob Mackey, Henry Gilbert, and Kyle Orland take advantage of social distancing, devouring tons of garlic—just like this week's subject: Anti-Mario antihero Wario, and his monochrome adventures Super Mario Land 3 and Virtual Boy Wario Land


 length: 257
Mon, 07 Dec 2020

Our non-chronological exploration of LucasArts adventure games continues with an episode all about the legendary developer's final entry in the genre: Escape from Monkey Island. Unfortunately, EMI ended this era of LucasArts with a whimper, as the clunky 3D interface and questionable puzzles make Guybrush Threepwood's Y2K adventure feel more like a voodoo curse than a barrel of monkeys. On this episode, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) as the two examine this unloved entry in the Monkey Island series to find out what went wrong.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 7279
Sat, 05 Dec 2020

You're listening to a free preview of Retronauts Episode 337: Lunar. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 399
Mon, 30 Nov 2020

Jeremy Parish speaks to Bill Mudron and Matt Alt about the work of Nintendo legend Gunpei Yokoi and how his innovative pre-video game creations reflect the post-war culture and industrial boom Japan experienced during the ’60s and ’70s.


 length: 4688
Fri, 27 Nov 2020

You're listening to a free preview of Retronauts Episode 340: Final Fantasy IX. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 407
Mon, 23 Nov 2020

Earlier this year, we discussed the original 16-bit version of Trials of Mana (aka Seiken Densetsu 3). Now, Jeremy Parish, Chris Kohler, and Nadia Oxford dig into the 3D remake: What it does right, where it falls short, and pwaces it's vewy iwwitating. 

Cover illustration by Shaan Khan.


 length: 5101
Mon, 16 Nov 2020

From the live archive: Jeremy Parish chats with Frank Cifaldi and Kelsey Lewin of the Video Game History Foundation about the evolution of their organization and how it's working to preserve the medium's past. Cover art by John Pading.


 length: 3935
Mon, 09 Nov 2020

We're going back to the Back to the Future trilogy for a podcast discussion about what could be the most interesting sequel of all time! When Robert Zemeckis and Bob Gale put together the original Back to the Future in 1985, they had no idea they would have such a massive hit on their hands—or that their joke ending would set the second movie's plot in stone. But by working against adversity, the two crafted a highly satisfying sequel that doubled down on time travel antics, and even added alternate universes into the mix. (And might have even predicted the future with 1985-A...) On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Dave Rudden as the crew talks so much about Back to the Future Part II they have to save the video game discussion for the next episode. So listen now—unless you're chicken!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 6413
Mon, 02 Nov 2020

A double-request topic as we follow up our Final Fantasy VII coverage by looking back at its PSP-exclusive prequel Crisis Core. Bill Nielsen joins Jeremy Parish & Nadia Oxford as they fire up the Digital Mind Wave for some fond rememberies. Art: Greg Melo


 length: 4553
Fri, 30 Oct 2020

You're listening to a free preview of Retronauts 334: Cowboy Games Part 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon at patreon.com/retronauts.


 length: 600
Mon, 26 Oct 2020

Jeremy Parish chats one-on-one with an arcade gaming legend: George Gomez, who discusses the critical creative role he played in bringing classic arcade works like Spy Hunter and Tron to market and designing their iconic cabinets. Art by Nick Wanserski.


 length: 4326
Mon, 19 Oct 2020

Jeremy Parish, Bob Mackey, and Henry Gilbert grab a laser rifle and angrily scream each other's names in celebration of one of the all-time great animated movies—Akira—as well as the manga it was based on, and the games it inspired. TETSUOOOO!


 length: 6338
Fri, 16 Oct 2020

Jeremy Parish, Bob Mackey, and Art of Nintendo Power (twitter.com/artofnp) curator Stephan Reese take a trip back through gaming's greatest propaganda rag: Nintendo Power.

For the full episode, subscribe to the show at: patreon.com/retronauts


 length: 616
Mon, 12 Oct 2020

After more than a decade in game development, enigmatic creator Suda 51 had his American debut with Killer 7, but 2007 would bring about his first mainstream splash with No More Heroes. This series launched on the Wii when it was still white hot, and managed to distill the off-the-wall and often alienating ideas of Suda into a personality-driven action game. Nearly 13 years after we first met Travis Touchdown, just where has the series been, and where is it headed with its upcoming third game? On this episode, join Bob Mackey, Maddie Copp, and Matt McMuscles as the crew delves deep into the Garden of Madness to discover what makes this offbeat series so compelling.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 6518
Mon, 05 Oct 2020

Jeremy Parish takes a trip back 20-odd years to the early days of the World Wide Web to revisit the era's online culture with two pioneers of the games internet: Andrew Vestal (The Unofficial Squaresoft Homepage) and Brandon Teel (Zany Video Game Quotes). Cover art by John Pading.


 length: 5825
Fri, 02 Oct 2020

You're listening to a free preview of Retronauts Episode 328: Batman: Arkham Asylum. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 432
Mon, 28 Sep 2020

Jeremy connects with the minds behind Numskull's ever-expanding collection of classic arcade mini-cabinets, then tags in Chris Sims to discuss the history and wonders of Spike Chun Soft's Fire Pro Wrestling franchise. Cover art: Greg Melo.


 length: 6688
Mon, 21 Sep 2020

Jeremy Parish, Stuart Gipp, and Digital Foundry's John Linneman master the art of counting to four as they deliver a video game history beatdown in the form of a comprehensive retrospective on Sega's Streets of Rage franchise. Cover illustration by Leeann Hamilton.


 length: 6402
Fri, 18 Sep 2020

Our final "Before Times" recording! Jeremy Parish, Bob Mackey, Nadia Oxford, and Jared Petty convene in (mostly) the same physical space to discuss the history and highlights of Coleco's almost-successful bid at console gaming fame, the ColecoVision. Art by Amanda Pruitt.


 length: 549
Mon, 14 Sep 2020

Whether or not you know her name, you've definitely heard Jennifer Hale's voice if you played a video game in the past 25 years. Named "the most prolific video game voice actor" by The Guinness Book of World Records, Jennifer has an IMDB page that stretches on into infinity, with hundreds of roles in both video games in animation. On this episode, join us as we chat with Jennifer about her long career in video games, how her roles and voice acting technology have changed in the passing decades, and how voice acting is adapting to a COVID-19 world.

And be sure to check out Jennifer's role as the narrator for the audiobook version of Christopher Paolini's To Sleep in a Sea of Stars!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 3467
Mon, 07 Sep 2020

Jeremy Parish, Bob Mackey, Henry Gilbert, and Stuart Gipp hop in their telephone booths to discuss the classic Bill & Ted films and their not-so-classic game tie-ins. Then Jeremy chats with Henrique Olifiers about the ZX Spectrum's return via Kickstarter. Cover art by John Pading.


 length: 7576
Fri, 04 Sep 2020

You're listening to a free preview of Retronauts Episode 322: Dragon Quest: Your Story. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 538
Mon, 31 Aug 2020

Matt Alt, author of Pure Invention, joins Jeremy to discuss his research into the impact of technological innovation on the growth of Japanese society in the 20th century, and how it shaped video gaming. Cover art by Nick Wanserski.


 length: 4000
Mon, 24 Aug 2020

Jeremy Parish, Shane Bettenhausen, and Nadia Oxford break quarantine to return to Transylvania for an in-depth look at the original Castlevania for NES and its many, many alternate versions and remakes through the years. Art: Greg Melo


 length: 5051
Fri, 21 Aug 2020

Come sail away with Jeremy Parish, Bob Mackey, and Henry Gilbert as we turn back the hands of time more than a decade, somehow, to revisit Mario's most cosmic journey of all time: Super Mario Galaxy 1 & 2 for Nintendo Wii.


 length: 376
Mon, 17 Aug 2020

Believe it or not, there are topics we've never covered in the past 14 years of Retronauts, so it's always a treat to shine the podcasting spotlight on a subject that's gone untouched. And this week, we're talking all about cowboy games: the genre that traces its roots back to the very beginning of the medium, and only recently came back into vogue thanks to the wildly popular Red Dead Redemption series. On this episode, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Nina Matsumoto as the crew looks at the rootinest, shootinest Western games made between 1975 and 1991. And stay tuned for part two, ya varmint!

Be sure to read Nina's newest book: Sparks! Double Dog Dare.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 5765
Mon, 10 Aug 2020

Jeremy Parish crosses realities to recruit Nadia Oxford and Jared Petty for an in-depth discussion of controversial Squaresoft RPG classic Chrono Cross on the occasion of its 20th anniversary in the U.S. (No weird accents or speech quirks… we pwomise.) 

Artwork by Leeann Hamilton.

Retronauts is a listener-supported show. Please help keep things running and get early access/exclusive backer-only episodes/other goodies by subscribing at https://patreon.com/retronauts!


 length: 6971
Fri, 07 Aug 2020

You're listening to a free preview of Retronauts Episode 316: Nintendo Leaks. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 254
Mon, 03 Aug 2020

Jeremy Parish and Diamond Feit set the wayback machine for feudal Japan to learn about the secrets of the Samurai Shodown series from Brandon Sheffield, who trawled the SNK archives to research and write the Samurai Shodown Collection. Art: Shaan Khan.


 length: 4635
Mon, 27 Jul 2020

A diverse double-header this week as Jeremy Parish fields a patron request from Joseph Wawzonek to discuss Sony's Ape Escape before a chat with game archivist Leonard Herman about the history of chronicling game history. Art: John Pading.


 length: 6468
Fri, 24 Jul 2020

The exciting conclusion to the saga we began back in... episode 283?! We talk about—yes—more really bizarre and nonsensical gaming input devices. For the full episode, go to patreon.com/retronauts


 length: 349
Mon, 20 Jul 2020

We're just a few days out from the release of Deadly Premonition 2: A Blessing in Disguise, so it's about time we take a look back at the first game that just happened to turn ten years old earlier this year. Back when it launched in 2010, Deadly Premonition stood as a budget oddity, at first only seen as a wacky, broken game that cribbed a little too hard from Twin Peaks. But over time, this open-world mystery became something of a mini-phenomenon, and generated a small cult of fans willing to look past the rough exterior to see the brilliant ideas tucked away inside.

On this episode, join host Bob Mackey and guest supergreatfriend (Check out his YouTube channel!) as the two dig deep into the game that put SWERY on the map. Did you get all that, Zach?

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 6132
Mon, 13 Jul 2020

Just in time for another Toadstravaganza in the form of Paper Mario: The Origami King, Jeremy Parish joins Bob Mackey and Henry Gilbert to talk about the history of Nintendo's pluckiest little demi-mascot, Toad. He's the best! (Or so he says.)


 length: 5766
Fri, 10 Jul 2020

You're listening to a free preview of Retronauts Episode 310: Silent Hill 2. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 338
Mon, 06 Jul 2020

USgamer's Mike Williams joins Jeremy to discuss the early days of Ubisoft's virtual history sim Assassin's Creed, then patron Andrew Oliveira steps in to walk us through the history of Sega's mech-powered brawling cult fave Virtual On. Art by Shaan Khan.


 length: 5301
Mon, 29 Jun 2020

Friend of the show Shivam Bhatt features this week as we talk about two gaming topics dear to his heart: Sid Meier's Civilization and (by patron request of segment guest Bill Nielsen) Magic: The Gathering.


 length: 6504
Fri, 26 Jun 2020

The days of remote access segments continue as Jeremy chats with Danny Russell from Sega UK about the evolution of Sega Forever, then connects with patron Mohammed Taher about hard-rockin' Famicom anime soccer RPG (whew) Captain Tsubasa.

For the full episode (and access to all our patron-exclusive content!), go to patreon.com/retronauts and subscribe to the show at the $5/mo. level. Enjoy!


 length: 414
Mon, 22 Jun 2020

We've got a mighty haul of listener comments and questions from our last three Monkey Island episodes, so this week we've brought on series expert Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) once again to help us make some informed responses! Plus, after months of sitting on them, we finally read and respond to your requested input on our video game apparel episode! And to wrap up this installment, we chat about Dolores: A Thimbleweed Park Mini-Adventure, Monkey Island creator Ron Gilbert's quarantine gift to us all. So listen in and remain indoors, lest ye wantin' to be keelhauled!

Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.


 length: 3629
Mon, 15 Jun 2020

The Retronauts East crew reunites (virtually) to complete their journey through the 2020 Years in Review Revue, wrapping up with a look at 2010—a year overflowing with greatness! Jeremy Parish, Chris Sims, and Ben Elgin buckle beneath its weight.


 length: 6330
Fri, 12 Jun 2020

You're listening to a free preview of Retronauts Episode 304: Back to the Future. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 330
Mon, 08 Jun 2020

The original power trio (Jeremy Parish, Bob Mackey, and Ray Barnholt) talk about the system that isn't a Game Boy. It's the Game Boy Color! A completely distinct platform! One that often gets overlooked. In this episode, we un-overlook it.


 length: 5612
Mon, 01 Jun 2020

Star Trek! Mega Man! These topics have nothing in common! Please enjoy two unrelated segments as Jeremy speaks to Diamond Feit about the very first Star Trek movie and its games before chatting with Nadia Oxford about very first Mega Man RPG.


 length: 6700
Fri, 29 May 2020

Jeremy Parish, Bob Mackey, Kat Bailey, and Jason Wilson form up a guild and venture into the verdant history of Atlus's Etrian Odyssey series. Subscribe at http://www.patreon.com/retronauts for access to this and ALL exclusive episodes!


 length: 576
Mon, 25 May 2020

Our LucasArts adventure miniseries continues this week as we explore the developer's first (relatively) high-res adventure: 1997's The Curse of Monkey Island. This late-'90s release had a lot going against it: the series creator had left the company years ago, the two guys responsible for most of the previous games' humor and design were busy with other projects, and this third entry in the trilogy went for an art style far more exaggerated than what had come before. And somehow, they didn't screw it up. On this episode of Retronauts, join Bob Mackey and Nina Matsumoto (Thimbleweed Park cover artist and designer at Fangamer) for a super-size exploration of this once-long-awaited sequel.

Be sure to pre-order Nina's newest book: Sparks! Double Dog Dare.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 7177
Mon, 18 May 2020

In this blast from the past, Jeremy Parish, Bob Mackey, Steve Lin, and Jason Wilson get together to talk about the worst games ever created by our favorite developers—and do our best to find a glimmer of goodness in the bad.


 length: 6219
Fri, 15 May 2020

You're listening to a free preview of Retronauts Episode 298: Final Fantasy VII Remake. To hear the rest, and get two exclusive extra episodes every month, access to our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 532
Mon, 11 May 2020

On the occasion of the 25th anniversary of its launch, Sega Saturn is paid tribute by Jeremy Parish, Diamond Feit, and Stuart Gipp. The good (its games!), the bad (executive infighting!), and the ugly (umm... its Symphony of the Night port?).


 length: 6032
Mon, 04 May 2020

Jeremy Parish, Bob Neal, and Benj Edwards sneak in a conversation about trackball games in a hidden cranny of PAX East, and Tim Lapetino talks about his work chronicling the artwork of the Atari 2600 for print.


 length: 6394
Sat, 02 May 2020

A clip from our latest Patron-exclusive episode! Jeremy Parish, Bob Mackey, and USgamer's Kat Bailey look at the original version of the newly remade Trials of Mana, then dive into a discussion of Legend of Mana's stunning Yoko Shimomura soundtrack (by patron request of K-S-O). Art by Steph Sybydlo. For the full episode, check out http://patreon.com/retronauts


 length: 420
Mon, 27 Apr 2020

It's time once again for another installment of our LucasArts adventure game series with what could be the only podcast episode ever created about the developer's least beloved (outside of Germany) game. Zak McKracken and the Alien Mindbenders might be the LucasArts adventure that's aged the worst, but it's a fascinating case of a game trapped between the design styles of Maniac Mansion and The Secret of Monkey Island, and one that decided to take an evolutionary path that ended up being a dead end. On this episode, join Bob Mackey and Duckfeed.tv's Gary Butterfield as the two take apart Zak McKracken to see what makes it so different from the rest of the LucasArts catalog.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 3594
Mon, 20 Apr 2020

Jeremy Parish chats with Retronauts contributor Stuart Gipp about the mysterious appeal of Sega's Alex Kidd franchise, then talks to Shadowgate creator Dave Marsh about the history of the game and the inspiration behind its modern-day remake.


 length: 5168
Fri, 17 Apr 2020

You're listening to a free preview of Retronauts Episode 292: Final Fantasy VII: Advent Children. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 576
Mon, 13 Apr 2020

Live from PAX East, Jeremy Parish, Benj Edwards, and RetroRGB's Bob Neal discuss the evolution of physical media in video gaming and its impact on the tech and design of the medium.


 length: 3792
Mon, 06 Apr 2020

Jeremy Parish, Bob Mackey, Henry Gilbert, and Cole Jones bop in time to the music as they revisit Mario's ugliest (but arguably best!!) adventures in the New Super Mario Bros. series. Cover illustration: Step Sybydlo


 length: 6152
Fri, 03 Apr 2020

We talk about the handheld consoles that don't deserve their own episodes, from the criminally bad (R-Zone) to the just plain criminal (Gizmondo). For the full episode, subscribe to the show at patreon.com/retronauts! (Artwork: Amanda Pruitt)


 length: 436
Mon, 30 Mar 2020

It's time for another entry in our ongoing LucasArts mini-series! This time around, we'll be looking at 1995's Full Throttle: Tim Schafer's first project as a solo director, and also the first LucasArts game to blast beyond the barriers of mere diskettes and ship only in the CD-ROM format. Though Full Throttle's design doesn't exactly hold up 25 years later, it stands as a fascinating look at what the multimedia age meant for adventure games, and a path LucasArts explored that ended up being a revolutionary dead end.

Joining us on this one is the great Jake Rodkin, of Idle Thumbs and Campo Santo fame! This is the first time we've had an actual designer of adventure games on this miniseries—you might have played The Walking Dead season 1 and his other Telltale work—and we ended up having a great chat (and some friendly disagreements) about what this game does right and wrong. We'll definitely have him on again in the future to discuss some of the more contemporary adventure games he worked on in the future!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 4012
Mon, 23 Mar 2020

Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen convene to discuss the legacy of the ultimate NEC and Hudson collaboration: the TurboGrafx-16. Just in time for the launch of the TG16 mini (in a parallel, pandemic-free universe)!


 length: 5687
Fri, 20 Mar 2020

You're listening to a free preview of Retronauts Episode 286: Sam & Max Hit the Road. To hear the rest, and get two exclusive extra episodes every month, our previous Patreon-exclusive episodes, and early access to ad-free podcasts, please visit the official Retronauts Patreon.


 length: 433
Mon, 16 Mar 2020

Jeremy Parish, Bob Mackey, Mike Choi, and USgamer's Caty McCarthy chill out for an hour and a half to discuss the low-key world of Animal Crossing, from its primal Nintendo 64 version through its modern-day spinoffs. Music by Mike Choi; art by Greg Melo.


 length: 6329
Mon, 09 Mar 2020

Jeremy Parish, Bob Mackey, and Shane Bettenhausen continue the journey through the Final Fantasy saga with this side excursion into an abandoned Manhattan and 1998's Cinematic RPG Parasite Eve. (Cover art: Nina Matsumoto)


 length: 4471
Fri, 06 Mar 2020

Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin embark upon a comprehensive (maybe) historic overview of weird video game controllers, from punching bags to chainsaws to... butt-poking fingers!? Cover illustration: Shaan Khan


 length: 450
Mon, 02 Mar 2020

In the not-too-distant past, the year 2000 used to signify the far-off future. But time makes fools of us all, and this mythical date has transformed into a distant memory, just as all years are destined to become. This week, we examine Y2K's fascinating gaming landscape, where the primitive Game Boy Color could compete with the cutting-edge PlayStation 2, immersive sims and life sims were new genres, and the Dreamcast still looked like it stood a chance. On this episode, join Bob Mackey, Jeremy Parish, USgamer's Kat Bailey, and IGN's Zachary Ryan as the crew soaks contentedly in the End of History where nothing could possiblie go wrong.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 5957
Mon, 24 Feb 2020

Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler abandon color and extra lines of screen resolution to take a deep dive into the 2D portable Super Mario games, from Super Mario Land to Super Mario Advance 4.


 length: 5700
Fri, 21 Feb 2020

You're listening to a free preview of Retronauts Episode 280: Yakuza. To hear the rest, and get two exclusive extra episodes every month plus early access to ad-free episodes, please visit the official Retronauts Patreon.


 length: 272
Mon, 17 Feb 2020

Jeremy Parish, Bob Mackey, and Henry Gilbert continue to take stock of the havoc wrought upon pop culture by Hollywood of the late ’80s with an in-depth survey of RoboCop: The movie, the games, the wholly inappropriate toys for kids!

Cover illustration: Amanda Pruitt


 length: 5987
Mon, 10 Feb 2020

The Retronauts East crew (Jeremy Parish, Benj Edwards, Chris Sims, Ben Elgin) offer a quick overview of the gameplay and culture behind Atari's Paperboy; then designer John Salwitz shares his memories of its creation. Art: Step Sybydlo


 length: 3522
Fri, 07 Feb 2020

We may not have Virtual Console to dunk on anymore, but gosh darn it if Nintendo Switch Online doesn't fill that same unsatisfying void in our lives. Jeremy Parish, Benj Edwards, Ben Elgin, & Chris Sims banter about NSO's successes, failings, and swerves.

Special thanks this episode to Greg Leahy and Greg Melo for editing and illustrating this episode, respectively!


 length: 463
Mon, 03 Feb 2020

We've got a real blast from the past for you this week—which is kinda the point of Retronauts, but our newest episode is a blast from the past in an entirely different way. We originally recorded this one on December 6th, 2015, exclusively as an episode for our Kickstarter backers, but now so much time has passed that we feel it's the right time to release this podcast to the general public. So join Jeremy Parish, Bob Mackey, and special guests Steve Lin and Jaz Rignall as the crew discusses Atari's oversized handheld and says things they likely don't remember in the distant year of 2020. Transport yourself back to a time when we were still excited for more Star Wars and get ready for this week's episode!

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 4230
Mon, 27 Jan 2020

Jeremy Parish and vintage gaming expert Kevin Bunch turn back the hands of time to an era when the idea of the Atari 2600 was just a twinkle in someone's eyes, putting the focus on two pioneering consoles: RCA's Studio II and the Fairchild Channel F.

The Retronauts is supported by listeners! Subscribe to us on Patreon and get early, higher-quality downloads, exclusive episodes, bonus features about gaming history, topic request opportunities, and more! Learn more at http://www.patreon.com/retronauts


 length: 4412
Fri, 24 Jan 2020

You're listening to a free preview of Retronauts Episode 274: Super Mario RPG. To hear the rest, and get two extra episodes every month plus early access, please visit the official Retronauts Patreon.


 length: 346
Mon, 20 Jan 2020

The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, Chris Sims) attempts to explore the highlights and disasters of gaming history in 1980/1990/2000/2010 in our annual by-the-decade recap... but only make it to 1990. It was a big year, OK?


 length: 5020
Mon, 13 Jan 2020

Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen revisit the themes, legacy, making of, and (of course) video games based on the Wachowski siblings' mind-bending 1999 sci-fi classic: The Matrix.


 length: 5401
Fri, 10 Jan 2020

The Retronauts East crew (Jeremy Parish, Ben Elgin, Benj Edwards, Chris Sims) don their peril-sensitive sunglasses and attempt to escape the planet before the Vogons arrive in this real-time playthrough of Infocom's The Hitchhiker's Guide to the Galaxy.

The full content of this episode is exclusively available to Patreon supporters at the $5/mo. level and above. Retronauts is crowd-funded by listener support. Please see patreon.com/retronauts for more details!


 length: 483
Mon, 06 Jan 2020

Since the dawn of the medium, humans across the globe dreamed of wearing video game representation on their bodies—a practice that's only become commonplace in recent years. We've come a long way since the days of too-large or too-small pre-order t-shirts as the rare video game wearable, to the point where just about any character or logo can be found emblazoned on a well-fitted shirt, hat, or the odd pair of parachute pants. On this episode of Retronauts, special guest Nina Matsumoto of Fangamer joins us to talk about her career designing video game apparel, and to also help us trace the poorly documented history of the subject.

Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.


 length: 5797
Mon, 30 Dec 2019

The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer series as a lead-in to Jeremy Parish's interview with Woodwest founder Louis Castle on the creation of the original game (among other topics).


 length: 3853
Tue, 24 Dec 2019

It's time once again to head to the Retronauts cabin in Parts Unknown for yet another look at a video-game-adjacent Christmas thing! We've worked our way through quite a few video game cartoon Christmas specials over the past few years, so this time around we're going to switch gears and explore another medium entirely. The late '90s/early '00s Pokemon Boom brought us many cheap cash-ins, so of course it spawned one of the cheapest cash-ins of all time: a cheesy Christmas album! Is it truly the reason for the season? There's only one way to find out! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the magic and wonder of 2001's Pokemon Christmas Blast, and ponder over the supposed popularity of Stantler.


 length: 4794
Mon, 23 Dec 2019

Hide your wallets: Jeremy Parish, Bob Mackey, Chris Kohler, and Steve Lin discuss the pricing perils, pitfalls, and occasional perfidy surrounding the rarest/costliest/most non-existent video game collectibles in history.


 length: 6074
Mon, 16 Dec 2019

Just in time for the "conclusion" of the Star Wars saga (sure, whatever), take a look back at the franchise's cinematic high point (and all the related games) with Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims.


 length: 4859
Fri, 13 Dec 2019

Take a look into the genesis, classic inspirations, and development of Sabotage Games' double-retro indie hit The Messenger as Jeremy Parish speaks to creators Thierry Boulanger and Martin Brouard.


 length: 3046
Mon, 09 Dec 2019

Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then, almost as quickly, it took the poor thing into the woods out back and ran it through proverbial the wood chipper. Dreamcast died too young, but its sudden demise wasn’t the end. We pick up the story 20 years later, exploring the ways in which Dreamcast represented Sega’s spirit at its finest and how its legacy persists even today.

Panelists: Jeremy Parish, Morgan Shaver, Mike Drucker. Originally recorded September 2, 2019 at PAX West.


 length: 3859
Mon, 02 Dec 2019

We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)


 length: 6155
Fri, 29 Nov 2019

It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami’s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker.

Originally recorded September 2, 2019 at PAX West.


 length: 3110
Mon, 25 Nov 2019

Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.


 length: 6377
Mon, 18 Nov 2019

Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure game output! This time, we focus on 1991's Monkey Island 2: LeChuck's Revenge, the second entry in the Monkey Island series, and one that marked the departure of creator Ron Gilbert from LucasArts. Though it only came one year after the original game, LeChuck's Revenge expands on this formative adventure in some big, bold ways, and still remains an incredibly impressive showpiece—in terms of both design and production values—nearly 30 years later. On this episode, join Bob Mackey, Jeremy Parish, and Fangamer's Nina Matsumoto as the crew journeys off to find Big Whoop and discovers the real treasure was the filthy lucre they found along the way.


 length: 5858
Fri, 15 Nov 2019

Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.


 length: 4561
Mon, 11 Nov 2019

Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling the year that got away: 2009. Yeah, 2009 is retro now. Sorry, we don't make the rules. Actually, wait... we do.


 length: 6057
Mon, 04 Nov 2019

Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisiting the game that allowed Hideo Kojima the luxury of spending millions of dollars on name-dropping self-indulgence in the first place: Metal Gear Solid.


 length: 5779
Fri, 01 Nov 2019

Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy installment, Link's Awakening. And once again, time has made fools of us all, as the Switch remake of this classic game stands as one of Nintendo's biggest fall titles—so it's safe to say Link's Awakening is FULLY appreciated at this point. But does Grezzo's very literal remake improve on the original experience? On this episode, join Bob Mackey, Kat Bailey, and Henry Gilbert as the crew explores this refurbished take on Link's strangest adventure.


 length: 3801
Mon, 28 Oct 2019

Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bunch to discuss the enigma that is... Castlevania games that don't fit into any other specific grouping, like Haunted Castle and Bloodlines. Spooky!


 length: 5461
Mon, 21 Oct 2019

Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the Mega Man series and how it upholds the franchise's lengthy legacy. This one's been in the vaults so long that Mega Man 11 is almost retro now!


 length: 5667
Fri, 18 Oct 2019

Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about loving unpopular game systems, then muses on the means and philosophy behind playing old games with VGHF's Frank Cifaldi and MLIG's Coury Carlson.


 length: 7188
Mon, 14 Oct 2019

For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-scrolling series by backing away from its traditional hardcore action and platforming, and leaning more towards RPG elements and exploration. The result was what we now know as the "Metroidvania," a genre that thrived for the ten years Igarashi found himself away from the style of game he and his team popularized. But does our current glut of Metroidvanias make his newest creation, Bloodstained: Ritual of the Night feel less special? On this episode, join Bob Mackey, Jeremy Parish, and Imran Khan as the crew explores Igarashi's latest work to find out whether or not it's a total Dragula.


 length: 5604
Thu, 10 Oct 2019

We're coming back to the Portland Retro Gaming Expo this year for another live appearance!

When: Saturday, October 19 at 9:00pm

Where: Auditorium A at the Portland Retro Gaming Expo

What: Our latest live panel, "When Celebrities and Video Games Collide!"

For more info, check out the official PRGE schedule, or the official website. We hope to see you there!


 length: 56
Mon, 07 Oct 2019

Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to evaluate the failings and successes (mostly failings) of Indiana Jones's most Problematic-with-a-capital-P adventure—and its impact on games, of course. Frickin' mine carts....


 length: 4387
Fri, 04 Oct 2019

As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.


 length: 2474
Mon, 30 Sep 2019

Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey, Jason Wilson, and John Harris explore latter-day roguelikes and how we got to the weird, wonderful world of Spelunky.


 length: 5852
Mon, 23 Sep 2019

Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the challenge of recapping the Contra series, just in time for the latest entry in the franchise.


 length: 5999
Fri, 20 Sep 2019

We often talk about the U.S., Japan, and the U.K., but what about the rest of the world? Games journalist and historian Thomas Nickel takes time out of his Tokyo Game Show work to share some insights into the classic gaming experience in Germany.


 length: 2210
Mon, 16 Sep 2019

In the past decade, developer From Software went from making poorly reviewed oddities to being one of the most important developers in our modern era. And it all started with Demon's Souls, a humble, slightly janky game that challenged the new standard of frictionless gameplay in the HD era, and delivered an experience we didn't know we were so hungry for. On this episode of Retronauts, join Bob Mackey, Jeremy's Parish, USgamer's Kat Bailey, and Duckfeed.tv's Gary Butterfield as the crew explores the bleak and endlessly compelling world of Demon's Souls. Listen now, so the world might be mended. So the world might be mended.


 length: 5889
Mon, 09 Sep 2019

Jeremy Parish teams up with the Retronauts East crew to discuss PC classic puzzle-action game Lemmings before jumping into a one-on-one interview with one of the game's designers, Mike Dailly of DMA Designs.


 length: 3361
Fri, 06 Sep 2019

Now that Retronauts has transitioned to deep dives of single titles over the past few years, it's about time to focus on a genre we rarely touch: adventure games. That said, this marks the beginning of a limited series where I (Bob) will be covering the entire LucasArts adventure library—one game per episode—hopefully with new and/or rare guests.

Since I'm not covering these games in any particular order, there's no better place to start than The Secret of Monkey Island, the release that would define LucasArts' house style for its remaining decade of adventure game output. And there's no better guest than Monkey Island superfan Nina Matsumoto (of FanGamer and Sparks fame), someone who's loved the series since 1990 and even created the cover art for Ron Gilbert's latest adventure game, Thimbleweed Park! So join us as we enter the world of corrosive grog, rubber chickens with pulleys in the middle, and insult sword fighting and jump back in time nearly 30 years to explore a game that launched a much-beloved series.


 length: 4535
Mon, 02 Sep 2019

Continuing our journey through the Final Fantasy series, Kat Bailey joins Jeremy Parish and Bob Mackey to talk about what makes Final Fantasy VIII such a weird and wonderful chapter in the series—just in time for the remaster! Just mind the spoilers...


 length: 6653
Mon, 26 Aug 2019

Jeremy Parish, Bob Mackey, and Shane Bettenhausen paraglide into Kazakh S.S.R. to profess the glory of a game that remains indelibly cool even 30 years later: Capcom's Strider.


 length: 5661
Fri, 23 Aug 2019

The curse of the podcaster means we usually have so much to say in our limited time that we often don't have space to let you get a word in edgewise. So, every six months, I (Bob) like to collect comments and questions from the last six months' worth of my episodes—from both the main site and Patreon—and respond to them with a guest. So this week, join me and Jeremy as we respond to your thoughts on Spider-Man games, Reggie Fils-Aime, Kingdom Hearts 3, Sonic the Hedgehog's many voice actors, Stardew Valley, Resident Evil 4, Teenage Mutant Ninja Turtles in the year 1989, and Nester (another mutant, but not a turtle or a teenager). Will YOUR words be read live on the air? Listen now and all will be revealed!


 length: 2452
Mon, 19 Aug 2019

Just as video game boss fights were becoming more sophisticated, Hollywood gave us 1987's The Running Man, a movie that—whether its writer knew it or not—exists as a 100-minute-long boss rush. Though other big, beefy action movies of the '80s inspired video games more directly, this lower-profile entry in the Schwarzenegger canon might have had an even bigger effect on the way we look at boss fights in general. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew examines this cheesy chunk of social commentary, and the many games it would influence in its wake. It's showtime!


 length: 5338
Mon, 12 Aug 2019

If you like Smash Bros., you'll be angry about this episode! Jeremy, Chris, Ben, and Benj gather to discuss the classic influences that define Smash Bros. Ultimate, but they get sidetracked and turn what was supposed to be a quick series overview into a full, rambling, off-the-cuff episode that veers wildly beyond what they had prepped and researched for. Whoops!


 length: 5447
Fri, 09 Aug 2019

Composer Nathan McCree reminisces about his groundbreaking work creating the soundtrack for Lara Croft's earliest adventures, the challenges in revisiting that material decades later, and... The Spice Girls?!


 length: 3354
Mon, 05 Aug 2019

By patron request, Jeremy Parish and Bob Mackey recruit Kat Bailey and Jason Wilson to scramble all fighters and mount an unrelenting assault of knowledge against the topic of LucasArts' classic Star Wars sandbox shooter series X-Wing (and TIE Fighter).


 length: 5755
Fri, 02 Aug 2019

The Retronauts East crew (Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims) responds to YOUR letters about episode topics that may or may not have already been published, including New Super Mario Bros. and Final Fantasy Tactics.


 length: 3516
Mon, 29 Jul 2019

We're living in the era of the gig economy, and now our apartments are hotels, our cars are taxis, and we even have to make Marios ourselves. But that's okay, because Nintendo's Super Mario Maker series has thrived over the past half-decade as not only a celebration of Mario's 2D legacy, but an amazing toolset that lets budding creators put together levels that aren't even in the wildest dreams of Nintendo's top craftsmen. On this episode, join Bob Mackey, Jeremy Parish, Chris Kohler, and Ray Barnholt as the crew explores the finer points of Mario do-it-yourself-ery.


 length: 5647
Mon, 22 Jul 2019

The Retronauts East crew looks back at the legacy of beloved superhero classic Spider-Man 2 for PlayStation 2. Then, Jeremy Parish talks to designer/tech lead Jamie Fristrom about the game's creation.


 length: 3908
Mon, 15 Jul 2019

Jeremy Parish, Bob Mackey, Kat Bailey, and Shivam Bhatt equip their Dictionaries and set their Reaction Skills to "Podcast Debate" as they form up into a squad and take on Final Fantasy's all-time greatest spin-off: 1998's Final Fantasy Tactics for PS1.


 length: 6568
Fri, 12 Jul 2019

Mario might be Nintendo's big-time mascot, but for six years of Nintendo Power, one banana-haired brat served a similar role. In what amounted to one of the first manga series snuck into the hands of American children, Nester existed as the foil to the real-life know-it-all Nintendo rep Howard Phillips, who used his insider info to humiliate a small child through a few dozen very entertaining and expertly drawn installments. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Bill Mudron as the crew explores the brief but notable history of Nester throughout both print and games.


 length: 3260
Mon, 08 Jul 2019

Jeremy Parish and Anthony Schwader look back at the checkered history of publisher Kemco-Seika—from iffy original works to beloved conversions of computer classics. And lots of Crazy Castles.


 length: 4064
Mon, 01 Jul 2019

Before the launch of the go-go '90s, a certain green foursome closed out the decade with a bang. Though the Teenage Mutant Ninja Turtles entered the comic book world in 1984 and debuted on television in 1987, 1989 belonged to the Turtles, with weekday cartoon episodes, a movie in the works, and, at long last, a chance to be the Ninja Turtles in both console and arcade forms. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Ray Barnholt (check out his issue of SCROLL on the TMNT games) as the crew goes sewer surfin' through the tail-end of the Reagan Decade in search of Pizza Power.


 length: 5108
Fri, 28 Jun 2019

Tim Hartman and Greg Caldwell from Retrotainment talk to Jeremy Parish about the art and science of creating brand-new NES games such as Full Quiet.


 length: 1801
Mon, 24 Jun 2019

By patron request, Jeremy Parish and Bob Mackey revisit the topic of classic console launch lineups from Atari 2600 to Super NES with Chris Kohler and Steve Lin. How did these first games speak to their systems—and to the state of gaming at the time?


 length: 6330
Mon, 17 Jun 2019

The second part of our journey into roguelike history sees experts Jason Wilson and John Harris join Bob Mackey and Jeremy Parish to explore the protoplasmic origins of the genre's console renditions through the near-perfection of Shiren the Wanderer.


 length: 6421
Fri, 14 Jun 2019

Now that Disney's live-action Aladdin movie is out, we finally have a great excuse to jump back in time 25 years to examine the animated version of that property—one that was oddly important to the 16-bit console wars. Virgin Interactive's Genesis game mostly overshadowed Capcom's SNES interpretation thanks to some still-impressive technical tricks, but the conventional wisdom about the Sega version being superior might not hold together 2.5 decades later. On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the Aladdin games of the past to find out which one is the true diamond in the rough.


 length: 3627
Mon, 10 Jun 2019

Resident Evil 4 has quietly been one of the most influential games of the past 20 years, and now that a shiny new port is available on the Nintendo Switch, there's never been a better time to dig into the game that redefined the third-person shooter genre. Capcom took an incredible risk by throwing out nearly everything that defined the series for its fourth iteration, and even though it took four attempts to get things right, Resident Evil 4 remains an intensely playable experience nearly 15 years later. On this episode, join Bob Mackey, Jeremy Parish, and Zachary Ryan as the crew dives into the action game that reshaped "survival horror."


 length: 5119
Mon, 03 Jun 2019

Jeremy Parish, Bob Mackey, Caitlin Oliver, and Brian Clark convene to discuss Nintendo's least-successful console ever: The benighted Virtual Boy. And it's not as dire a discussion as you might expect—in fact, you might even call us fans.


 length: 4541
Fri, 31 May 2019

Jeremy Parish and Bob Mackey consult with handheld connoisseur Alex "kraeman" Forsyth about the impressive portable system that beat Game Boy to the punch by five years: The Epoch Game Pocket Computer.


 length: 1673
Mon, 27 May 2019

Jeremy Parish, Bob Mackey, Ray Barnholt, and Caty McCarthy look to the present to talk about a game that succeeds by looking to the past: Sega's 2017 hit Sonic Mania. See, we CAN say nice things about Sonic.


 length: 5207
Mon, 20 May 2019

The last survivors of the Nostromo—Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin—transmit from deep space to pay tribute to Ridley Scott's film Alien and its influence on pop culture and video games.


 length: 4734
Fri, 17 May 2019

This time on Retronauts, we're talking about something that's rarely a featured topic on the show: ourselves! On this special Friday installment, Gary Butterfield and Kole Ross of the Duckfeed.tv network join us in our Midwest Gaming Classic hotel room to discuss the wild and woolly world of being a self-employed podcaster. Is it exciting and exotic, with danger around every corner? Or fairly straightforward, with a lot of staring at a computer screen while concocting elaborate excuses to leave the house? We think you'll find the answer is somewhere in the middle.


 length: 3557
Mon, 13 May 2019

Jeremy Parish, Bob Mackey, and Flip Grip design engineer Mike Choi talk about the most beautiful and memorable game console designs through the years. Even though podcasts, uh, aren't exactly a visual medium.


 length: 5514
Mon, 06 May 2019

Jeremy Parish, Bob Mackey, and James Eldred reminisce about the halcyon days before digital distribution and demo discs... back when we had bike over to the video store so we could rent games we wanted to try out.


 length: 4247
Fri, 03 May 2019

Live! Jeremy Parish, Bob Mackey, Chris Kohler, and Caitlin Oliver discuss the Game Boy's 30-year legacy. Then Jeremy and Bob talk up the magic of Mindware's Heiankyo Alien in an impromptu chat recorded bootleg-style. [Art: Cassie Hart Kelly]


 length: 3955
Mon, 29 Apr 2019

This time around, we're shining the spotlight on another newer game that, like Shovel Knight, feels like the platonic ideal of a specific retro experience. If you ever liked Harvest Moon, still like Harvest Moon, or fell off the series years ago, Stardew Valley is the game for you: it takes the fundamentals of Natsume's storied farming sim, sands off its many rough edges, and expands on the important parts in a meaningful way, all while having a personality of its own. This week on Retronauts, join Bob Mackey, Kat Bailey, and Kallie Plagge as the crew explores the cute and highly addictive world of Stardew Valley.


 length: 5862
Mon, 22 Apr 2019

By patron request, Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey go a little buggy as they explore the history and influence of Hayao Miyazaki's manga and anime classic Nausicäa of the Valley of Wind


 length: 6042
Fri, 19 Apr 2019

With the Sonic the Hedgehog live-action movie just around the corner, there's never been a better time to look back on all the actors who once brought life to Sega's little blue speed rat. Though improv master Ben Schwartz will play Sonic in the sure-to-be-great film, he's just the latest in a long line of actors—in both America and Japan—who convinced all of us that a hedgehog could speak. On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they trace the surprisingly deep history of Sonic thespians. Plus: Larry King in the role he was born to play!


 length: 3435
Mon, 15 Apr 2019

Jeremy Parish, Bob Mackey, Ray Barnholt, and Jared Petty look back at 30 years of Game Boy. The memories! The classics! The music! The inevitable eyestrain from trying to play games in the dark in the backseat of a car!


 length: 6552
Mon, 08 Apr 2019

The Retronauts East crew continues their ongoing survey of Namco's legendary arcade output through the ’80s, tackling classics like Rolling Thunder and Pac-Mania as well as obscurities like Marchen Maze.


 length: 6262
Fri, 05 Apr 2019

Legendary game programmer Rebecca Heineman discusses her journey to becoming a game developer, her most interesting projects through the years, and what comes next.


 length: 3519
Mon, 01 Apr 2019

Have we really never done an episode on Kingdom Hearts? Well, it's surprisingly old, and now that the long-awaited third game finally exists, there's never been a better time. This long-running Square franchise has a history as long and complicated as its plot, and we dedicate the first half of this episode to discussing the origins of Kingdom Hearts and just where it's been going for nearly two decades.

Then, on the other side, we take on Kingdom Hearts 3: a very new game that still feels remarkably old in good and bad ways, and one that refuses to be anything but itself. This week, join Bob Mackey, Jeremy Parish, Henry Gilbert, and USgamer's Caty McCarthy as the crew straps into their gummi ships to fly the friendly skies of Kingdom Hearts. This is one episode where we're not a-hyuckin' around.


 length: 5751
Mon, 25 Mar 2019

Jeremy Parish and Bob Mackey finally leave Midgar to explore the remainder of Final Fantasy VII with the help of their fellow party members, Chris Kohler and Kat Bailey.


 length: 6011
Fri, 22 Mar 2019

On April 15, 2019, Nintendo of America President Reggie Fils-Aime will step down from his role, bringing about an end to an era. But who was Reggie, and why was his tenure at Nintendo so unique? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew examines the life and times of Reggie Fils-Aime during Nintendo's highest highs and lowest lows.


 length: 3340
Mon, 18 Mar 2019

East meets West, and then some! Jeremy Parish and Chris Sims (east) meet with Bob Mackey and Nina M. (west) to talk about the franchise that brings people of all coasts together: Capcom's Disney games for NES.


 length: 5702
Mon, 11 Mar 2019

Jeremy Parish and Bob Mackey once again meet with Chris Kohler and Kat Bailey to deep-dive their way through the history of Final Fantasy. This time they've hit the Big One: Final Fantasy VII, a game SO monumental in impact it's a two-episode discussion.


 length: 6656
Fri, 08 Mar 2019

Jeremy Parish and Bob Mackey roll up Benj Edwards and Ben Elgin into an ever-growing ball of garba—errr, that is, an ever-growing podcast retrospective about Namco's delightful trash-gathering simulation Katamari Damacy.


 length: 4083
Mon, 04 Mar 2019

We left you hanging for over a year after our first exploration of Spider-Man games (episode 135), and now we're back to see what the world of polygons held for Marvel's arachnid hero. Spidey had quite a bit of video game history between his 2000 self-titled game and his... 2018 self-titled game, and we're here to comb through the webs of the past to see if there's anything worth salvaging. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Jeremy Parish as the crew activates their Spider-Sense to figure out which of Spidey's past interactive adventures should be gently shooed out the front door, and which should be swatted with a rolled-up newspaper.


 length: 5815
Fri, 01 Mar 2019

Jeremy Parish talks to Martijn Reuvers and Collin van Ginckel about the history of their development studio, Two Tribes, a company that bluffed its way into existence in the sunset days of Game Boy and became indie game pioneers with Toki Tori and Rive.


 length: 6808
Fri, 22 Feb 2019

It's been six months since Bob's last listener comments episode, and plenty of feedback has built up since then, practically screaming to be read live on the air! And in this episode, Bob and guest Henry Gilbert will be doing just that: reading and responding to various questions and comments (left on the Patreon and Retronauts dot com) on topics as varied as BioShock, Pokemon, Wario Ware, the PlayStation 2, and more! Plus: A song about Lou Albano that may surprise you.


 length: 4265
Mon, 18 Feb 2019

Jeremy Parish, Bob Mackey, Nadia Oxford, and Kallie Plagge look back at some the greatest publishers of all time and the games that helped define them in our eyes. From Donkey Kong and Mario Bros. to The Sims and Halo, it's an episode chock-full of meet-cutes!


 length: 5668
Mon, 11 Feb 2019

Continued from episode 191! The whole Retronauts East gang gathers once again to complete their look back at the years that have come before—the most notable gaming (and pop culture) events of 1989 and 1999.


 length: 6670
Fri, 08 Feb 2019

Live from MAGfest 2019! Jeremy Parish, Bob Mackey, and Chris Sims explore the musical legacy of Nintendo R&D1 from Donkey Kong to the grand culmination of the studio's love for brilliant music and sound design: Rhythm Heaven. Special thanks to Trey Johnson for an assist with the audio!


 length: 3052
Mon, 04 Feb 2019
Every once in a while, we like to focus our attention on (gasp!) modern games to see how well they've stuck to tradition over the passing decades. And there's no series more traditional than Dragon Quest, which still plays pretty close to how it did 30-some years ago. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew takes a look at how Dragon Quest XI--the newest entry in the series--thoroughly modernizes its many old-school qualities for one of the best installments of the series to date.
 length: 5680
Mon, 28 Jan 2019

Kurt Kalata and Rob Russo of Hardcore Gaming 101 join Jeremy Parish to explore the alternate reality version of Konami's legendary run of NES games: Their extensive MSX home computer library. From Metal Gear to Nemesis, it's all familiar, and yet... not.


 length: 4824
Fri, 25 Jan 2019
You've heard of Hudson's Adventure Island, but how about Hudson's adventure games? Though the developer was mostly known for platforming and bomber men, in their pre-console-development years, Hudson cashed in on the adventure game craze. And one remnant from this era managed to sneak over to American shores: the NES port of Princess Tomato in the Salad Kingdom. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Nina Matsumoto, and Chris Sims as the crew ponders this clunky-but-charming vegetarian adventure.
 length: 3975
Mon, 21 Jan 2019

Chris Kohler joins Jeremy Parish and Bob Mackey to tackle the topic of piracy. It's not the same thing as emulation! But it's closely related? And it's bad! But it's important, good, and essential to game preservation!? There's a lot to unpack this week!


 length: 5985
Mon, 14 Jan 2019

Interplay and InXile boss Brian Fargo offers fresh insights into his pioneering work with role-playing games like The Bard's Tale, Wasteland, and Fallout.


 length: 4505
Fri, 11 Jan 2019

In an episode that's nearly retro itself, we go back to GDC 2018 for an interview with Zynga's Mark Turmell on his historic work, including NBA Jam, NFL Blitz, Hasbro's failed NEMO console, and the spiritual connection between arcade and mobile gaming.


 length: 3666
Tue, 08 Jan 2019
Wario started out as literally the anti-Mario, and his platforming series did a great job of playing with the tropes of the genre. But in 2003, Wario would have a much bigger task: subverting the ongoing trend of bloated game design with sheer minimalism and absurdism. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew examines the subversive brilliance of WarioWare series on its 15th birthday.
 length: 6258
Mon, 31 Dec 2018

The whole East gang's here: Ben, Benj, AND Chris join Jeremy for the traditional New Year's look back at 10/20/30/40 and even 50 (!) years ago. Naturally, the usual Retronauts East banter and digressions take the whole thing so far off track we only get halfway through our planned discussion this time through. See you for the follow-up in 2019!


 length: 6986
Fri, 28 Dec 2018
It's that time of the year again: when listeners brave the harsh climates, territorial wolves, and malfunctioning home security devices for a chance to visit the Retronauts Holiday Cabin in parts unknown. And, just like in past years, we'll be using this holiday getaway as a good excuse to discuss a video game-related Christmas cartoon. For 2018, we set our sights on the long-running Pokemon cartoon's first Xmas adventure: "Holiday Hi-Jynx." Along with featuring perhaps the most controversial Pokemon, this episode carries a pretty interesting history--one that goes back to the anime series' lowest moment ever. So grab yourself a warm cup of whatever, find a corner to hide away from your family, and join us for this very Japanese tour of the holiday season.
 length: 4552
Mon, 24 Dec 2018

You mustn't run away… from this episode! Classic sci-fi anime Neon Genesis Evangelion is coming to Netflix soon, and Wes Fenlon and Henry Gilbert join Jeremy Parish and Bob Mackey to explore the show, its legacy, and (of course) its video game tie-ins.


 length: 5968
Mon, 17 Dec 2018

An animated feature double feature! First, Funimation walks us through the decades-overdue English version of Sega tie-in anime Zillion. Then, Netflix's Castlevania creator Adi Shankar talks about indie games and preserving Belmont lore for television.


 length: 5268
Fri, 14 Dec 2018
After Pokemon took off in a huge way, developer Game Freak didn't exactly have the time or incentive to dabble outside of their cash cow. But all that changed in 2006, when they created Drill Dozer: a fun, compact little game built entirely around the concept of drilling. Unfortunately, Drill Dozer's release on the Game Boy Advance well into the DS's lifespan means very few people got a chance to experience Game Freak's inventive platformer. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, Nick Daniel, and Chris Daniel as the crew explores Drill Dozer and ponders whether or not drilling truly is horizontal digging.
 length: 2833
Mon, 10 Dec 2018

SNK 40th Anniversary Collection producer Frank Cifaldi walks us through the process of creating a definitive playable historic record of SNK's decades-old pre-Neo•Geo catalog.


 length: 3505
Mon, 03 Dec 2018

Shane Bettenhausen joins Jeremy Parish, Bob Mackey, and a plethora of Retronauts listeners to enthuse about the games that took advantage of Sony PlayStation's groundbreaking audio capabilities by including bangin' soundtracks.


 length: 5908
Mon, 26 Nov 2018

By patron request, we delve into the cryptic history of what might be the world's most complex genre: PC roguelikes. Genre aficionado Steve Tramer walks Bob and Jeremy through the unforeseen consequences of Rogue, Nethack, Dwarf Fortress, and more!


 length: 6174
Mon, 19 Nov 2018

Retronauts contributor and SNK ultra-fan D. Feit joins Jeremy Parish for a casual conversation about the games of SNK's 40th Anniversary Collection for Switch—the first in a two-part exploration of this landmark anthology!


 length: 6440
Fri, 16 Nov 2018
Ken Horowitz from Sega-16.com joins Jeremy to offer some perspective on SEGA's 30-year-old console from someone who's been on the front lines with it nearly from the beginning, in this side story to our recent Genesis anniversary tribute.
 length: 3200
Mon, 12 Nov 2018
Ah, Dragon Ball and Sailor Moon: The twin jewels of '90s anime. Though many series have surpassed these two in longevity and popularity, these anime titans hold sole responsibility for getting so many Americans into anime during the late 90s, when Japanese animation wasn't so commonplace in our country. And, of course, when you have two properties so huge and influential, you're gonna see a whole bunch of video game adaptations. On this episode of Retronauts, GameSpot's Sam Leichtamer and Kallie Plagge join Bob and Jeremy to explore these anime mega-hits and the many games they spawned. Listen now, or in the name of the moon, we'll send you to another dimension!
 length: 7070
Mon, 05 Nov 2018
Jeremy Parish, Benj Edwards, Chris Sims, and a host of Retronauts listeners recount the best moments and memories of SEGA's 16-bit Genesis on the occasion of the console's 30th birthday.
 length: 6318
Fri, 02 Nov 2018
Hey, this game really SUCKS! But only because it's supposed to. This week on Retronauts, we jump back to the ancient year of 2001 to dig deep into Luigi's Mansion: the GameCube launch title that underwhelmed at the time, but really holds up today. And, thanks to a new 3DS port, it's more playable than ever before! On this episode, join Bob Mackey and Henry Gilbert as they shine their flashlights all over Luigi's first adventures in the paranormal.
 length: 4798
Mon, 29 Oct 2018
Jeremy Parish and Bob Mackey talk to USgamer's Caty McCarthy and Polygon's Matt Leone about modern-day takes on classic series--their history, the best and worst of them, and whether or not they're even necessary.
 length: 6247
Mon, 22 Oct 2018
Jeremy Parish teams up with HG101's Kurt Kalata and Rob Russo to take on the violent, deadly history of the Double Dragon franchise (and hopefully save Marion in the process).
 length: 6766
Fri, 19 Oct 2018
America's daring, highly trained special podcasting force of Jeremy Parish, Benj Edwards, and Chris Sims take on G.I. Joe, the ruthless comics/toy/games franchise that ruled the world during the ’80s.
 length: 5990
Mon, 15 Oct 2018
Jeremy Parish and Bob Mackey travel back (and forward) in time with Kat Bailey and Chris Kohler to revisit one of the greatest RPGs of all time: Final Fantasy and Dragon Quest mash-up Chrono Trigger.
 length: 7071
Mon, 08 Oct 2018
Jeremy drops by the offices of Q-Games to speak to Dylan Cuthbert (and Mark Lentz) about the early days of gaming and how tinkering with Game Boy hardware led to the creation of the first true 3D game on Super NES, Star Fox.
 length: 5650
Fri, 05 Oct 2018
When Mario debuted in 1981's Donkey Kong, he entered a gaming landscape devoid of voice acting, so Nintendo never stopped to think, "Hey, what's this little guy supposed to sound like?" Over the years, though, as Mario entered the world of cartoons, live-action TV shows, and movies, someone had to sit down and decide on the voice of this formerly voiceless character. And decide they did! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the many voices of Mario, and trace the roots of his current, Nintendo-approved vocal interpretation. Mama mia!
 length: 4019
Mon, 01 Oct 2018
We at Retronauts regret to inform you once again that something is very old. (Hey, we're just doing our job.) That's right: The PlayStation 2 turns 18 this month, and to celebrate its passage into adulthood we've put together two whole hours of podcasting fun about Sony's market-dominating beast of a console. Just how important was DVD support? And will any console ever outsell the PS2? On this podcast, Bob Mackey, Jeremy Parish, Henry Gilbert, and Matthew Jay rev up their Emotion Engines and attempt to describe just how indescribably huge Sony's sequel system was in its heyday. [Note: All of the music in this episode is from the PlayStation 2 game Shadow Hearts: Covenant.]
 length: 7072
Mon, 24 Sep 2018
The Retronauts East survey of Namco's arcade legacy continues! Jeremy, Benj, and Chris tackle the coin-op doldrums of 1983-1985 while dreaming of more interesting days to come.
 length: 5592
Fri, 21 Sep 2018
To mark the 10th anniversary of the movie that changed the face of modern cinema (for better or worse), Jeremy talks Iron Man—the character, the games, and the weird lack of games—with comics expert Chris Sims and long-time Iron Man superfan Benj Edwards. Also this episode: The end of "Micros"! Now the biweekly Friday episode will just be plain ol' "Retronauts," whatever their length. Because this week's 80-minute podcast sure doesn't look so "micro" to us...
 length: 4864
Mon, 17 Sep 2018
Jeremy and Bob go international to examine the origins of the world's most influential console RPG series. First, we stop in Nagoya to talk Dragon Quest with Alex Fraioli. Then, USgamer's Nadia Oxford beams in from Canada to lament the cruelty of DQII.
 length: 5953
Mon, 10 Sep 2018
The end is nigh! Sort of. Jeremy, Ben, and Benj return to look one last time at SEGA's classic arcade legacy, exploring their coin-on megabits of the late ’90s. From Virtua Fighter 3 to Crazy Taxi, it's like crib notes for the Dreamcast era...
 length: 6916
Fri, 07 Sep 2018
Nadia Oxford dials in to swap listener mail submissions with Bob and Jeremy for episodes we've recorded but not yet published. Get a preview of things to come in the weeks ahead with community opinions on Dragon Quest, Final Fantasy VII, and more!
 length: 2729
Mon, 03 Sep 2018
Ray Barnholt and Henry Gilbert join Bob and Jeremy to talk about the OTHER Super Mario Bros. 2—plus, we fill in the 8-bit Mario gaps we've never touched on before. Call Foreman Spike, 'cause we're the Wrecking Crew, baby.
 length: 6787
Mon, 27 Aug 2018
Jeremy talks to Chasm's James Petruzzi about creating the best IGA-vania style exploratory platformer in a decade, along with the challenges of meeting modern player expectations with a game built so clearly in the classic spirit of Symphony of the Night.
 length: 6935
Fri, 24 Aug 2018
Greetings, programs! Anthony Schwader of the Game & Movie podcast joins Jeremy to discuss games about a movie about games: Disney's Tron, and all its tie-in video game creations.
 length: 4522
Mon, 20 Aug 2018
It's a double dose of bardy delight! First, Jason Wilson and Rowan Kaiser join Jeremy and Bob in the studio to talk about the importance of Interplay's The Bard's Tale. Then, designer Michael Cranford regales us with the saga of its creation.
 length: 5179
Mon, 13 Aug 2018
A potpourri of topics this week as Ben Elgin and Benj Edwards talk Jeremy through the early days of dial-up gaming and BBS madness. Then, Shivam Bhatt and Bob help tackle a long-overdue listener mailbag.
 length: 6774
Fri, 10 Aug 2018
In 1994, Sega released the Pico: a cute little purple-and-teal suitcase that ran on Genesis hardware and promised to enhance young minds rather than rot them. While it was a neat little piece of tech at the time, America didn't take as kindly to the Pico as Japan did--though Sega's little "learning computer" managed to touch a few tiny lives before it disappeared with only 20 releases to its name. On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Pico enthusiast Sam Leichtamer (of GameSpot) as the crew explores the computer that thinks it's a toy.
 length: 3051
Mon, 06 Aug 2018
Back in 2007, Irrational Games wowed the world with BioShock, an FPS experience that bridged the gap between PC and console games with its role as the "thinking man's shooter." With 2013's Infinite closing the book on the series—and Irrational Games as a whole—and still no new Ken Levine game to speak of, there's never been a better time to revisit the recent past and a game that really kicked the HD generation into high gear. On this episode, join Bob Mackey, Jeremy Parish, and Gary Butterfield as the crew dives deep into BioShock and decides if the world of Rapture is just as enthralling as it was over a decade ago. Now, would you kindly leave us a five-star review on the iTunes Music Store?
 length: 6787
Mon, 30 Jul 2018
Jeremy talks to Wizardry programmer Robert Woodhead about the history and inspirations behind his influential all-time role-playing classic.
 length: 6409
Fri, 27 Jul 2018
Jeremy, Chris, and Benj take a wildly disorganized (one might say "postmodern") journey through the original adventure of Indiana Jones... and eventually remember to touch on the games based on the film, too.
 length: 4276
Mon, 23 Jul 2018
We celebrate five years of rebooted Retronauts by getting the original band back together! Ray Barnholt and Dr. Sparkle return to discuss Mario Madness: The U.S. version of Super Mario Bros.
 length: 5920
Mon, 16 Jul 2018
Jeremy chats with 17-Bit Studios boss Jake Kazdal about the road he traveled from working an NES-era Nintendo game counselor to collaborating on SEGA classics like Rez to running his own game development studio in Japan.
 length: 5575
Fri, 13 Jul 2018
For this Retronauts Micro, we're going for a community-focused approach as we respond to YOUR comments about Bob's latest round of episodes! This week, join Bob Mackey, Henry Gilbert, and Matthew Jay as the crew fields responses to previous Retronauts installments about video game ads, the Nintendo GameCube, Doom, television games, and Spider-Man games. All this, and a close examination of a video where Stan Lee excoriates Todd McFarlane and Rob Liefeld! Could you ask for anything more?
 length: 3648
Mon, 09 Jul 2018
In 2004, Hideo Kojima restored his famous series' reputation with Metal Gear Solid 3: Snake Eater. This third entry in the Metal Gear Solid series eschewed the excessively meta approach of the previous sequel for a James Bond-ish romp in an entirely new setting that still provided plenty of convoluted--and incredibly amusing--twists and turns. The result is a modern classic that's brimming over with so many great, unique ideas, we barely have time to scratch the surface in 90 minutes! On this episode, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Wes Fenlon as the crew takes a closer look at Metal Gear Solid 3 under the survival viewer.
 length: 6172
Mon, 02 Jul 2018
Travel back in time to Midwest Gaming Classic, when Jeremy, Bob, and guest Caitlin Oliver (@sacaitlin) traveled even further back in time to the ’90s and the wild world of gender-bending anime Ranma 1/2... and all the games based on the series.
 length: 5896
Fri, 29 Jun 2018
With the recent news that former Donkey Kong champion Billy Mitchell has had his score records revoked, Jeremy, Chris, and Benj look back at King of Kong, the documentary that chronicled his attempt to defend his records and painted him as a villain.
 length: 3339
Mon, 25 Jun 2018
Jeremy, Benj, and Chris bring their multi-episode history of metroidvania games to a conclusion with a look at the genre's resurgence on Game Boy Advance and its new lease on life thanks to plucky indie gaming upstarts. Now, on to New Game +…
 length: 6633
Mon, 18 Jun 2018
It's a double dose of Ultima! First, Jeremy and Bob chat with Jason Wilson and Rowan Kaiser from Gamesbeat to explore the RPG series' legacy, then Richard Garriott (Lord British himself) shares anecdotes about the origins and evolution of the games.
 length: 6522
Fri, 15 Jun 2018
We're back with our follow-up to Retronauts Micro 87, which dives even deeper into the history of video game advertising. This time around, we leap from the "Have you played Atari today?" era of TV spots to the brilliant-but-now-amusing way Nintendo carefully worked around Americans' anxiety about video games with their focus on R.O.B. And, unfortunately, this era also sees basically everyone but boys being phased out of the marketing--a decision that had some pretty big effects we're still feeling today. On this episode, join Bob Mackey, Jeremy Parish, Matthew Jay, and Henry Gilbert as the crew once again laughs at and learns from the history of video game ads. (Sadly, no George Plimpton this time.)
 length: 3550
Mon, 11 Jun 2018
Nintendo followed up the modest success of the N64 with the GameCube: A small, sleek little system devoted solely to playing games. But in an era where the PlayStation 2's exclusives, backwards compatibility, and DVD playback features obliterated the competition, Nintendo found their nice little piece of hardware unable to gain any true traction. On this episode of Retronauts, join Bob Mackey, Kat Bailey, Jeremy Parish and Dave Rudden as the crew explores the console best known as "half of a Wii but without the duct tape:" the Nintendo GameCube.
 length: 6908
Mon, 04 Jun 2018
All SEGA, all the time! First, a chat with Phantasy Star designers Rieko Kodama and Toru Yoshida. Then, an in-depth look at DataDiscs' releases of the classic OSTs for After Burner II, Space Harrier, and Streets of Rage 3. Special thanks to Alex Aniel!
 length: 5451
Fri, 01 Jun 2018
Jeremy follows up on last year's interview with Enhance Games boss and all-around video game design savant Tetsuya Mizuguchi, this time exploring the origins of musical PSP puzzle masterpiece Lumines. Just in time for the new remaster!
 length: 2248
Mon, 28 May 2018
Jeremy and Bob discuss the greatness of Konami's first two Suikoden RPGs, yet fail to acquire all 108 Stars of Destiny (all we recruited were Shane Bettenhausen and Shivam Bhatt). Plus: Remembering Retronauts contributor Andrew Fitch.
 length: 6482
Sun, 20 May 2018
Play this show before you go-go In case you're planning on seeing "Solo" Jeremy, Ben, and Chris talk about the original Star Wars and the games based on it. Just the original Star Wars. None of these newfangled prequels or sequels!
 length: 5996
Fri, 18 May 2018
Whether you like it or not, advertising is everywhere, and it's always been everywhere--which is why the jingle for some now-nonexistent product has likely obliterated some important memory in your brain. And video games, being a product that's sold for money, have never been a stranger to advertising. On this first part of a two-part series, join Bob Mackey, Jeremy Parish, Matthew Jay, and Henry Gilbert as the crew explores the earliest days of video game ads, as well as the many baffling celebrity endorsements of the time. Mr. Intellivision would approve!
 length: 3158
Mon, 14 May 2018

When Sega made their first true leap into polygonal gaming with the incredibly rushed Sonic Adventure, they delivered a fascinating and ambitious mess. Thankfully, the inevitable sequel saw Sonic Team working with more time, resources, and expertise, making it a much more polished game... but one that still has its share of problems. On this episode of Retronauts, join Bob Mackey, Henry Gilbert, and Michal (@Miexriir on Twitter) as the crew digs into Sonic's sophomore stab into the world of 3D gaming.


 length: 5375
Mon, 07 May 2018
A two-parter from Midwest Gaming Classic 2018. First, Kevin Bunch and Brian Clark talk the history of Atari 7800 with Jeremy. Then, as a backup, Marty Goldberg (and Bob!) join Jeremy and Kevin to explain how the Atari Crash wasn't totally Atari's fault.
 length: 7374
Fri, 04 May 2018
Recorded live at Super Famicon in Greensboro NC! Jeremy Parish and Chris Sims chat with Josh Fairhurst from Limited Run Games about the mad adventure of bringing schlock-horror FMV classic Night Trap to modern consoles.
 length: 3414
Mon, 30 Apr 2018
Steve Lin and Frank Cifaldi of the Video Game History Foundation join Jeremy and Bob to comb through the convoluted story of one of the most popular and addictive video games of all time: Tetris!
 length: 5518
Mon, 23 Apr 2018
Jeremy, Chris, and Benj take a comprehensive journey through the catalog of an arcade legend: Namco. From their humble beginnings through mega-hits like Pac-Man, Dig Dug, and Galaga, it's wall-to-wall coin-op classics up in this episode. This is the first of a series of Namco retrospectives and covers the years 1978-1982!
 length: 7084
Fri, 20 Apr 2018
Thanks to the magic of planning, I (Bob) have scheduled three episodes in a row about 3D Sonic games. Earlier this week, we talked about Sonic Adventure, and next month we'll talk about Sonic Adventure 2. And as for this episode? Well, if you're one of those weirdos who reads the title last, allow me to inform you that this Micro is fully dedicated to YOUR thoughts about the 3D Sonic games. So sit back and relax as Henry Gilbert and myself read and respond to listener questions about Sonic's post-2D era. And look forward to a Sonic Adventure 2 episode in May. Or dread it. It's totally your call!
 length: 2661
Mon, 16 Apr 2018
Sonic the Hedgehog essentially sat out the 32-bit generation, which dealt a serious blow to Sega's financial situation. But by the time the company was ready to launch their new hardware, Sega finally delivered what a generation of gamers had been screaming about for years: a TRUE 3D Sonic game. On this week's episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Caty McCarthy as the crew digs into Sonic's first 3D outing and decides if it's a stellar success or an ambitious failure.
 length: 5353
Mon, 09 Apr 2018
Nintendo never created a follow-up to 2002's Metroid Fusion, but this week Jeremy interviews the developers who did: Dan Kratt and Graham Scott, who put together DS/GBA cult classic Scurge Hive, and Joakim Sandberg, creator of Iconoclasts.
 length: 6673
Fri, 06 Apr 2018
Benj Edwards has long dreamed of curating a museum of vintage PC history, and he's amassed hundreds of classic computers to make it happen. We talk about the unique challenges of preserving so many aging machines… especially finding room for them all.
 length: 2369
Mon, 02 Apr 2018
Jeremy and Bob convene with Chris Kohler and Henry Gilbert to take another look at the ways a recent hit release draws on the heritage of a long-running game franchise. It's Super Mario Odyssey, and it celebrates 35+ years of Mario (and Donkey Kong!).
 length: 6298
Mon, 26 Mar 2018
By request of patron Jeff Vlasek, we circle back around to go deep on Brøderbund, a company whose catalog we've touched on numerous times over the past year under the aegis of other subjects. This episode, though, it's all Brøderbund, all the time!
 length: 7183
Fri, 23 Mar 2018
With Metal Gear Survive flopping and Hideo Kojima absent from Konami, the future of Metal Gear is fuzzy—or completely nonexistent. But, thankfully, Retronauts is a past-based operation, and there's plenty of Metal Gear behind us to look back on and discuss. On this episode, join Bob Mackey and Henry Gilbert as the two-man crew tackles your most burning questions about Metal Gear.
 length: 3414
Mon, 19 Mar 2018
Doom is back in the public consciousness thanks to the stellar 2016 reboot, but when was the last time you thought back to the 1993 original that changed the face of PC gaming? From the fascinating behind-the-scenes development stories of plucky computer geniuses/Diet Coke addicts, to the sheer impact it had on the gaming landscape, there's enough going on with Doom to fill an entire podcast series—yet we tried to fit everything into a single episode. On this installment of Retronauts, join Bob Mackey, Jeremy Parish, Jeff Green and Gary Butterfield as the crew rips and tears their way through a discussion of a game that truly launched a genre.
 length: 6039
Mon, 12 Mar 2018
Jeremy visits WayForward's offices to speak to Austin Ivansmith and Tomm Hulett making a modern-day licensed "16-bit" platformer with The Mummy Demastered, then chats with Mega Cat's Zack Manko about his studio's modern-day home-brewed NES games.
 length: 6281
Fri, 09 Mar 2018
Continuing our exploration of media properties that inspired classic games (and, also, the games they inspired), Jeremy, Ben, and Chris climb down the Fratelli's fireplace to hunt for the ancient treasure known as The Goonies.
 length: 3719
Mon, 05 Mar 2018
Jeremy speaks to Josh Fairhurst and Douglas Bogart about the Limited Run Games mission of preserving classics (and future classics) through the safety of physical media.
 length: 6497
Mon, 26 Feb 2018
Jeremy Parish and Bob Mackey convene with Kotaku's Chris Kohler and USgamer boss Kat Bailey once again to discuss in detail the next chapter of Squaresoft's biggest RPG series: The fan-favorite, operatic, apocalyptic RPG masterpiece Final Fantasy VI.
 length: 6512
Fri, 23 Feb 2018
For the fourth time, the Talking Simpsons crew takes over Retronauts to explore the long legacy of Simpsons games. This week, they shine the spotlight on Virtual Bart, which applied the then-burgeoning hype over virtual reality to The Simpsons with mixed results (at best). On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Chris Antista as they ask the tough questions like "Why is Bart a pig for some reason?" and "Why is Bart a baby for some reason?" Note: none of these questions actually have answers.
 length: 2440
Mon, 19 Feb 2018
Over the years, we've covered plenty of games based on animated TV shows, from The Simpsons to Tiny Toon Adventures to Animaniacs. But this week's episode of Retronauts focuses on a much rarer specimen: video games based on live-action TV shows. And, given that live-action shows are usually constrained by some sort of mundane reality, they don't always make for the best adaptations. But they're still fun to talk about! On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Chris Antista as the crew explores this particularly misguided brand of classic game.
 length: 6687
Mon, 12 Feb 2018
Jeremy speaks to Aaron Hamel about Ship to Shore's efforts to bring classic video game soundtracks like Lagrange Point, Darius, and Bayou Billy to the U.S. Then, Joe Granato shares the inside track on his successful Kickstarter project, the do-it-yourself 8-bit game creation kit NES Maker.
 length: 6594
Mon, 05 Feb 2018
Jeremy, Benj, and Chris explore the mid-’90s doldrums of the metroidvania genre, with a lengthy sidebar on the era's lone high point amidst industry-wide disinterest: Castlevania: Symphony of the Night.
 length: 6124
Fri, 02 Feb 2018
Jeremy, Chris, and Benj have only 13 hours in which to discuss 1986's Jim Henson/George Lucas/David Bowie Muppet-style cult classic movie musical Labyrinth… oh, and also, the games based on it.
 length: 3972
Mon, 29 Jan 2018
As part of our ongoing developer interview series, Shantae creator Matt Bozon recounts the history and challenges involved in designing indie darling Shantae. From the game's Super NES prototype to the recent Half-Genie Hero add-on Friends to the End, that's almost three decades of exploratory belly-dancing!
 length: 5807
Mon, 22 Jan 2018
Spider-Man has been starring in video games for 35 years, but outside of a few rare instances, his digital adventures didn't receive much praise before Neversoft brought him into the world of polygons. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Gary Butterfield, and Spider-Man superfan Henry Gilbert as the crew pores over the many, many Spidey games released from 1982 to 2000. Anybody call for a web-slinger?
 length: 6274
Fri, 19 Jan 2018
Hulu just announced a two-season reboot of the classic '90s 'toon Animaniacs, so there's never been a better time to look back at the many games starring the Warner Brothers and their Warner sister, Dot. On this episode of Retronauts Micro, join Bob Mackey, Henry Gilbert, and Chris Antista as the crew looks back on this wildly popular, smart, and expensive TV series and the many games that tried their best to dive as deep into pop culture references as the source material did.
 length: 4061
Mon, 15 Jan 2018

USgamer's Kat Bailey and Capcom's Brett Elston join Bob and Jeremy to take a deep dive into what might be the single finest entry in the entire Mega Man series: Mega Man X for Super NES. A nonlinear podcast adventure!


 length: 6668
Mon, 08 Jan 2018
Jeremy takes to Skype this week for conversations with the men behind two of last year's best retro-inspired projects: Brjann Sigurgeirsson of Image & Form (Steamworld Dig 2), and legendary Metroid/EarthBound composer Hirokazu "Chip" Tanaka (Django).
 length: 4766
Fri, 05 Jan 2018
Ah, yes, Squaresoft… the company that only made RPGs. Right? Well. During the PlayStation era, the company's output was all over the place — and that includes the FIVE fighting games it published. All good, all unique! Just in time for their newest fighter, Dissidia Final Fantasy NT, Jeremy Parish & Ben Elgin look back at them all.
 length: 3354
Mon, 01 Jan 2018
We dust off an ancient Retronauts tradition, kicking off a new year by looking 10, 20, 30, and even 40 years into the past to explore the evolution of video games through landmark events and releases of bygone decades. Jeff Green and Ray Barnholt join us!
 length: 6710
Mon, 25 Dec 2017
Jeremy Parish, Ben Elgin, and Benj Edwards convene to discuss SEGA's arcade legacy one last time. But they fail! SEGA created so many groundbreaking classics in the ’90s that this episode only covers about half of them! Oh no!
 length: 7020
Fri, 22 Dec 2017
As another year winds down, it's time to return once again to the Retronauts holiday cabin in Parts Unknown. And for 2017's celebration, we've dug up one of the few remaining video game cartoon Christmas specials left for our annual festive discussion: Donkey Kong Country's "The Kongo Bongo Festival of Lights." So, boil up a boozy batch of bog nog, cozy up by the fire, and listen in as Bob Mackey, Henry Gilbert, Chris Antista, and Matthew Jay explore the winter solstice customs of hideous CGI apes.
 length: 4038
Mon, 18 Dec 2017
In a generation where games strove to be gritty, photorealistic, and more "mature," The Legend of Zelda: The Wind Waker dared to be boldly cartoony, and suffered greatly at the hands of console warriors. Yet, close to 15 years later—and with the help of an HD remake—Link's seafaring GameCube adventure is remembered quite fondly. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Kat Bailey, and Matthew Jay as the crew explores just how this GameCube game went from reviled to treasured. Special thanks to backer Jenny Nielsen for funding the production of this episode!
 length: 6222
Fri, 15 Dec 2017
Live from Super FamiCon, Jeremy Parish and Chris Sims talk about Nintendo's finest cinematic achievement, The Wizard, with the actor who played the film's title character: Luke Edwards.
 length: 3807
Mon, 11 Dec 2017
Jeremy chats with Axiom Verge creator Tom Happ and conspirator Dan Adelman to learn more about the origins and inspirations behind one of the greatest retro-inspired games of the past decade.
 length: 5828
Tue, 05 Dec 2017
High-grade game collectors Chris Kohler and Steve Lin drop by to discuss the wild ride that is the rapid inflation of classic games in the collector's aftermarket. Pine for the days when a Super Mario cartridge cost 25¢ instead of $25!
 length: 6406
Fri, 01 Dec 2017
We've given you our semi-expert opinions on Metal Gear plenty of times over the years, so it's about time for all of you Retronauts listeners to hear some EXPERT ones. And who better to offer them than people who worked on the actual games? On this episode of Retronauts, join Bob Mackey and Jeremy Parish as they grill Camouflaj's Ryan Payton and James Howell about their work on Hideo Kojima's legendary series. Thanks again to everyone who made it out to PRGE! (We'll see you again next year.)
 length: 2959
Mon, 27 Nov 2017
Often, our episodes are packed so full of stunning facts and dangerous takes that we rarely have time to give you, the listener, a voice. Hence, our annual listener mail episode: your yearly chance to write in and ask us our semi-expert opinions. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Dave Rudden and Chris Antista as the crew runs down the best Virtual Console releases of 2017, and answers your burningest questions.
 length: 4185
Mon, 20 Nov 2017
Jeremy Parish and Ben Elgin take a deep dive into the history and concept behind Apple's HyperCard technology and how it became a surprising platform for game development -including the best-selling PC game of the 20th century, Cyan's Myst.
 length: 7271
Fri, 17 Nov 2017
Words no longer have any meaning as Jeremy, Benj, and Chris record a so-called Micro episode that last more than an hour. But then, there's a lot to say about Metroid II and its remake, Samus Returns.
 length: 4631
Mon, 13 Nov 2017
By patron request, we continue our Final Fantasy deep dive series by looking at a trilogy of RPGs that aren't part of the series? The Final Fantasy Legend spun off from Final Fantasy II, but they became their own thing almost immediately.
 length: 5959
Mon, 06 Nov 2017
Chris Sims and Benj Edwards join Jeremy once again to survey the history of exploratory platformers. This time, it's Master System and Super NES games. (Or would be, if the discussion hadn't been sidetracked by Chris' freshman journey into Super Metroid.)
 length: 6269
Fri, 03 Nov 2017
It might not have been a smash-hit back when it released in 1989, but Monster Party went on to be remembered by NES kids as one of the more memorableif inexplicable8-bit games. Though the (unreleased) Japanese version set out to be a much more direct parody of horror hits, the extant experience skirts close enough to breaking copyright law to make the whole thing worthwhile. On this episode of Retronauts Micro, join host Bob Mackey and guest Henry Gilbert as the two dig into one of the spookiest games in the NES library.
 length: 2743
Mon, 30 Oct 2017
It's not an old game, but it has an old soul. Jeremy and Bob chat with Henry Gilbert and (former) IGN editor Jose Otero about the latest Legend of Zelda (Breath of the Wild) and how it connects the series' present to its past.
 length: 5882
Mon, 23 Oct 2017
30 years ago, Lucasfilm Games gave us Maniac Mansion: an unassuming little adventure created by people who never dabbled in the genre before. But this lack of conventional wisdom caused Maniac Mansion to be an adventure game unlike anything else in existenceand one that would shape the future of Lucas' game division for years to come. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Phil Kollar as the crew ponders the joys of Ron Gilbert's B&E simulator.
 length: 5355
Fri, 20 Oct 2017
Yeah, it's another Mario mailbag as our Sunshine episode received way too many listener letters to be contained in the main episode. Sam, Henry, Bob, and Jeremy offer equal time to some very different Sunshine opinions than our own
 length: 2657
Mon, 16 Oct 2017
Two Micro episodes combine powers to become a full episode! First, Kurt and Rob of Hardcore Gaming 101 join to discuss King of Fighters. Then, Ben and Benj follow up with a home gaming-focused counterpart to our recent arcade memories episode.
 length: 7409
Mon, 09 Oct 2017
Taking a break from our string of glowing Mario retrospectives, we have a not-so-glowing look at vintage Mario. Yeah, 2002 is vintage now. Henry Gilbert and Sam Claiborn join us to discuss what's great about Super Mario Sunshine... but mostly what's not.
 length: 5464
Fri, 06 Oct 2017
Thanks to some industrious hackers, we've recently learned that a digital version of Golf for the NES has been secretly implanted into the firmware of every Nintendo Switch as a tribute to Satoru Iwata. But how was it discovered, how can you play it, and why did Nintendo choose Golf of all games? On this disturbingly relevant episode of Retronauts Micro, host Bob Mackey and guest Henry Gilbert answer all these questions and more.
 length: 1772
Mon, 02 Oct 2017
It's another dive into the classic arcade works of SEGA as Ben, Benj, and Jeremy visit the years 1988, 89, and 90 and all kinds of great and interesting games like Altered Beast, Gain Ground, Galaxy Force, and more!
 length: 7170
Mon, 25 Sep 2017
Yoshi's Island hasn't been re-released in its original, unadulterated form since its 1995 debut, but the upcoming launch of the SNES Classic promises to make this platforming legend slightly more available (while supplies last). And to mark the recirculation of Nintendo's last hurrah for the Super Nintendo, we sat down for an episode-length discussion all about Yoshi's gorgeous, inventive, and somewhat polarizing adventure. On this installment of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Gary Butterfield as the crew gushes about this 16-bit gem nearly lost to time.
 length: 5943
Fri, 22 Sep 2017
Jeremy speaks to game and computer historian David Craddock about his new book of Apple II game developer interviews, "Break Out," including David's most interesting experiences meeting the people who created video game history.
 length: 2929
Mon, 18 Sep 2017

Former Computer Gaming World boss Jeff Green joins Jeremy and Bob to explore the world of the Great Underground Empire, consider Zork's influence on gaming, and do their best not to be eaten by a Grue.


 length: 6258
Mon, 11 Sep 2017
Jeremy, Ben, and Benj reminisce about the experience of living through the golden age of arcades, with many additional memories coming in the form of an hour-long listener mailbag segment.
 length: 7305
Fri, 08 Sep 2017
With the recent release of Mario + Raving Rabbids, and with Super Mario Odyssey's launch lurking just a few months away, we're currently undergoing a sort of Mario Madnessmuch like the same outbreak that attacked several million children back in '88. To celebrate this resurgence in all things Mario, join Retronauts' own Bob Mackey and special guest/Mushroom Kingdom expert Henry Gilbert as the two field questions and comments from Retronauts listeners about games involving Nintendo's mustachioed mascot. Let's-a go!
 length: 4318
Mon, 04 Sep 2017
Not long ago, corporations employed colorful cartoon characters to lure hungry and impressionable children into their dens of corn-based products. And, since this time period happened to overlap with the rise of video games, several food mascots ended up starring in their very own interactive experiences. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Chris Antista as the crew chases the chuck wagon, avoids various Noids, and asks if Chester Cheetah really IS too cool to fool.
 length: 6882
Mon, 28 Aug 2017
Kurt Kalata and Rob Russo join us from Hardcore Gaming 101 to delve into the history of Konami's legendary Gradius series. From its prequel (Scramble) to its most recent spinoff (Otomedius), we blast our way through the span of the entire series!
 length: 7284
Fri, 25 Aug 2017
Fresh from Long Island Retro Gaming Expo, Jeremy and Bob yield the floor to Kurt Kalata and Rob Russo from Hardcore Gaming 101 to explain the history of Falcom's Dragon Slayer series. Just in time for the PS4 debut of the latest spinoff, Tokyo Xanadu!
 length: 3598
Mon, 21 Aug 2017
Jeremy, Bob, and Chris hunker down to discuss the entirety of Square Enix's Mana series but only make it through the first two games: Final Fantasy Adventure for Game Boy and Secret of Mana for SNES. (Whoops, we accidentally went extremely in-depth.)
 length: 6913
Mon, 14 Aug 2017
Jeremy speaks with legendary developer Tetsuya Mizuguchi on his start in games, the genesis of Space Channel 5 and Rez, and face-mounted Game Gears. Later, Kishi and Kim Justice join to discuss Metal Gear's anniversary and Fire Pro World, respectively.
 length: 7822
Fri, 11 Aug 2017
We NES kids know Little Nemo best from his classic Capcom platformer, but what about the character's role in a revolutionary newspaper comic from the early 20th century? And what of Little Nemo's extraordinarily expensive and fairly obscure box office flop that spawned two different video games? On this episode of Retronauts Micro join Bob Mackey, Henry Gilbert, and Mikel Reparaz as the gang traces the history of Winsor McCay's sleepy hero across three different forms of media.
 length: 2986
Mon, 07 Aug 2017
Following up on the first Metroidvania episode from a few months back, we collect the jump boots and circle back around to take a look at the next stage of the genre's evolution: The NES era.
 length: 6855
Mon, 31 Jul 2017
Ah, Super Mario Bros. 3. What more can be said about Nintendo R&D4's grand finale for the 8-bit era? Well, we managed to fill 90 minutes discussing this timeless game, so the answer is "a whole lot." On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew takes a closer look at one of Nintendo's greatest creations, and find it's still worth beaming about.
 length: 6310
Fri, 28 Jul 2017
Chris Sims and Benj Edwards help Jeremy field a patron request to explore the Game Gear version of Batman... along with a bunch of other handheld titles we gave short shrift in our recent classic Batman games survey.
 length: 3882
Mon, 24 Jul 2017
Ray Barnholt and Henry Gilbert join Bob and Jeremy to discuss gaming's original expanded universe: Namco's Dig Dug, which turns out to be a part of the same lineage (literally) as Mr. Driller and Baraduke.
 length: 6877
Mon, 17 Jul 2017
Jeremy, Ben, and Benj talk about Bungie FPS classic Marathon in a Micro-sized conversation that balloons out of control into a full-length episode. Then, Retronauts bloggers Kishi and Kim Justice drop in to discuss the Super NES Classic Edition & Final Fantasy VIII (in that order).
 length: 7794
Fri, 14 Jul 2017
Chris Kohler and Jose Otero join Jeremy and Bob to mark the impending retirement of Nintendo veteran Genyo Takeda, one of the most tenured game creators still working. From EVR Racer to StarTropics to MMC tech, a freeform discussion of a gaming legacy.
 length: 2577
Mon, 10 Jul 2017
Jeremy, Ben, and Benj convene again to continue their discussion of SEGA's chronology of arcade classics. This time, we take aim at the years 1986 & 87, with greats like Out Run, After Burner, Quartet, Alien Syndrome, and more!
 length: 7034
Mon, 03 Jul 2017
Our 30th anniversary deep-dive series continues with the fifth entry in the Final Fantasy franchise, the 16-bit cult obsession Final Fantasy V. Bob and Jeremy are joined by pop culture pundit Shivam Bhatt and Chris Kohler, who wrote the book on the game.
 length: 6942
Fri, 30 Jun 2017
Jeremy, Benj, and Chris convene again to discuss that all-time classic... no, wait. To discuss weirdo niche NES action game Kabuki Quantum Fighter. Aimless digressions, collective confusion, and unflattering Batman comparisons abound!
 length: 2326
Mon, 26 Jun 2017
Not all games are lucky enough to see a release. Some stew for years in development, only to be cancelled and shoved into storage or, in most cases, discarded entirely. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Dave Rudden, and Chris Antista as the crew examines the most notable games that nearly crossed the finish line.
 length: 6454
Mon, 19 Jun 2017
Benj Edwards and Chris Sims join Jeremy for what was intended to be a quick overview of 8-bit games that helped define non-linear platforming but ultimately gets bogged down in exploring side paths as in any metroidvania worth its salt, really.
 length: 6911
Fri, 16 Jun 2017
On this very special episode synergistically (but not cynically) engineered to help launch the brand-new Talking Simpsons Patreon campaign, we take a look at what many people consider the best Simpsons game in the 25 years we've had them: Konami's arcade masterpiece. With its gorgeous graphics, fun Easter eggs, and surprising faithfulness to the source material, this colorful brawler wowed us back in the day, and continues to wow us in the present. Join host Bob Mackey and guests Henry Gilbert and Chris Antista as the crew try to pin down what makes The Simpsons Arcade so amazing.
 length: 3544
Mon, 12 Jun 2017
Game music expert James Eldred shares some helpful advice on finding and building a collection of classic soundtracks. Plus: In-depth with Ship To Shore's Darius and the DataDiscs Gunstar Heroes set.
 length: 6097
Mon, 05 Jun 2017
Jeremy and Bob wax rhapsodic with Henry Gilbert and Kat Bailey as they harmonize to sing the praises of the first portable Zelda: The iconoclastic and frequently surreal Link's Awakening.
 length: 6127
Fri, 02 Jun 2017
We circle back to the original Retronauts Micro topic to do it proper justice. Ben, Benj, and Jeremy tackle the TI-99/4A: Its history, its games, and... well, that's about it.
 length: 3204
Mon, 29 May 2017
Racing series come and go, but, over the last 25 years, Mario Kart has remained the most popular and relevant one out there. But what keeps this wildly unrealistic take on competitive driving so many laps ahead of its contemporaries? Join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew explores the ups, downs, and various rainbow roads of Nintendo's long-running racer.
 length: 6597
Mon, 22 May 2017
For our 100th full episode since our crowdfunded relaunch, we complete a long-overdue Kickstarter obligation by inviting backer Daniel Hawks to join us in a discussion of the early days and notable landmarks of CD-ROM gaming.
 length: 5505
Fri, 19 May 2017
Live from a very noisy Milwaukee stage, Jeremy and Bob are joined by Splatterhouse experts and world record holders Caitlin Oliver and Kevin Bunch to contemplate the complete history of Namco's gross-out brawler franchise.
 length: 3203
Mon, 15 May 2017
The latest Retronauts Radio features an extended look at the new soundtrack release of Hideo Kojima's legendary SEGA CD adventure Snatcher, the latest Brass de Bravo Final Fantasy album, Taito on TG16, and more!
 length: 5093
Mon, 08 May 2017
Retronauts East's journey through the history of Apple-based gaming continues with an in-depth look at the unique world of monochrome Mac gaming. Ben Elgin, Benj Edwards, and Jeremy Parish discuss the miracle of the mouse and the hotness of HyperCard.
 length: 6776
Sat, 06 May 2017
The Simpsons might have gotten off on the wrong foot with 8-bit consoles, but Our Favorite Family's 16-bit debut was... kinda better? On our latest Talking Simpsons crossover episode, join Bob Mackey, Henry Gilbert, and Chris Antista as the crew gives Bart's Nightmare the Retronauts treatment.
 length: 3191
Mon, 01 May 2017
Steve Lin joins Jeremy and Bob to discuss that most primal of video game forces: Manly video games about manly men. We explore the pop social forces behind the rise of rugged 8-bit heroes, and how those beefy classics shaped modern game sensibilities.
 length: 6128
Mon, 24 Apr 2017
'80s kids couldn't help but grow up with a Ghostbusters fixation, even if the games based on this popular property were often as fun as drowning in a river of slime. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Kat Bailey, and Mikel Reparaz as the crew digs into every Ghostbusters game to see how well each one captures that essential ghostbusting spirit. And if you think all of these games are good, we're not ready to believe you!
 length: 5564
Fri, 21 Apr 2017
Jeremy and Benj discuss the history of Atari's fascinating, extravagant, and incomplete SwordQuest series with (literally!) one of the authors of the game's new comeback: Comics scribe Chris Sims.
 length: 3117
Mon, 17 Apr 2017
Renowned Batmanologist and comics scribe Chris Sims joins Jeremy Parish and Benj Edwards to explore the lore of early Batman games and how they fit into the evolution of the character's franchise.
 length: 6547
Mon, 10 Apr 2017
Boss Key Studios audio expert Jack Menhorn joins Jeremy for an in-depth discussion of the latest new releases of retro- and retro-style game soundtracks: Mondo's Contra III and Castlevania III, Brave Wave's Shovel Knight, and DataDiscs' Galaxy Force II!
 length: 6573
Sat, 08 Apr 2017
Since weve all got Breath of the Wild on the brain, why not celebrate The Legend of Zeldas most unsung musical moments? On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, Henry Gilbert, and Brett Elston as the crew assembles to put their knowledge of Zeldas famous doo doo doo DOOOO ditty to the test. You know the one were talking about.
 length: 1750
Mon, 03 Apr 2017
Castlevania superfan Shane Bettenhausen joins Bob and Jeremy to discuss the next set of vampire-slaying classics to go under the retrospective lens: The series' six "Igavania" entries for Game Boy Advance and Nintendo DS.
 length: 6628
Mon, 27 Mar 2017
Though video games were considered the domain of nerds until fairly recently, this stigma certainly didn't stop celebrities from attaching their names to all manner of misguided interactive experiences. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert, and Chris Antista as the crew takes a tour of the many celebrity-based that baffled them over the past three decades. If you've been waiting decades for someone--anyone--to talk about Bill Laimbeer's Combat Basketball, this is the podcast for you.
 length: 6437
Fri, 24 Mar 2017
It's a different application for the Retronauts Micro format this week as Jeremy uses the show to present a review of the newly released Blaster Master Zero alongside a series retrospective.
 length: 2025
Tue, 21 Mar 2017

Hey! Listen! The Retronauts podcast has partnered with the PodcastOne network, so if you've just downloaded this episode, head on over to http://www.podcastone.com/retronauts to subscribe to our new feed. You can also pick up our PodcastOne feed through iTunes, or any other podcast program or app. And if you're having trouble, try unsubscribing and re-subscribing. Thanks for listening, and I hope you stick with us!


 length: 196
Mon, 20 Mar 2017
Ben Elgin and Benj Edwards reconvene with Jeremy to explore the first half of SEGA's arcade output. Like the games we're discussing, the episode starts off a bit shaky, but everything is awesome by 1985. Pengo! Zaxxon! Space Harrier! Hang On! And more!
 length: 7530
Mon, 13 Mar 2017
Bob joins in for a slightly different episode of Retronauts Radio! We discuss the recent CD release of the 30th anniversary Zelda concert series and look at the history of incredible incidental music in Nintendo's non-game apps.
 length: 5243
Fri, 10 Mar 2017
Retronauts Micro returns on a biweekly schedule! Jeremy kicks things off with a follow-up to last year's look at FM synthesis in games by exploring a flip side: A brief (and at all comprehensive) history of audio sampling vis-a-vis video games.
 length: 1651
Mon, 06 Mar 2017
We continue our Final Fantasy deep-dive series by doing like Square did back in the day and jumping ahead from FFI to FFIV. Chris Kohler and Kat Bailey join to share their thoughts on this most influential of 16-bit role-playing games.
 length: 7099
Mon, 27 Feb 2017
Following his debut in 1990's Super Mario World, Yoshi quickly evolved from a glorified power-up to a star that could carry games with his name alone. And in the character's nearly 30 years of existence, Yoshi-based experiences have taken many forms--including one that stands as possibly the greatest platformer of all time. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Henry Gilbert as the crew tries to pin down Yoshi's appeal and whether or not we should worry that he suddenly grew opposable thumbs. Be sure to visit our blog at Retronauts.com. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5908
Mon, 20 Feb 2017
It's the debut of Retronauts East as East Coast gaming experts Benj Edwards and Ben Elgin join Jeremy to discuss the Apple II computer platform: Its origins, its games, and its legacy. Be sure to visit our site, which includes a complete listing of this episode's musical selections and where to find them, at Retronauts.com. And if you'd like to send a few bucks our way to help support this weekly show, please head on over to our Patreon page!
 length: 5171
Sun, 12 Feb 2017
Our second Retronauts Radio looks at notable retro-themed game music releases for February: Castlevania II, a Final Fantasy Tactics tribute, Revenge of Shinobi, Etrian Odyssey remixes, and a ton of SEGA jams! Art by Jon Stachewicz. Be sure to visit our site, which includes a complete listing of this episode's musical selections and where to find them, at Retronauts.com. And if you'd like to send a few bucks our way to help support this weekly show, please head on over to our Patreon page!
 length: 4086
Mon, 06 Feb 2017
Steve Lin and Jaz Rignall join Jeremy and Bob again to look back at one of the most important game creators of all time: Activision, the company that established the concept of third parties.
 length: 6094
Mon, 30 Jan 2017
It's hard to believe, but the Wii celebrated its tenth birthday last year, putting it within our extremely loose definition of "retro." And thankfully, it's a topic worthy of the Retronauts treatment. Not only does the Wii amount to Nintendo's biggest success, it's also unlikely any subsequent system will ever sell more than this underpowered little box that made our motion-control dreams come true... when we still had them. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Brett Elston, and Mikel Reparaz as the crew looks back on a not-too-distant past full of Wiis and waggle. Be sure to visit our blog at Retronauts.com. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5513
Mon, 23 Jan 2017
When The Simpsons took off like a rocket in its first few years, it was only a matter of time before someone scooped up the video game rights. And that "someone" in this case turned out to be Acclaim, those notable purveyors of trash who introduced the concept of "buyer's remorse" to generations of gamers. On this special Talking Simpsons crossover episode of Retronauts, join Bob Mackey, Henry Gilbert, and Chris Antista as the crew thoroughly explores Bart vs. the Space Mutants, the strangely ambitious but all-around bad production that taught us all to be forever suspicious of Simpsons games. Be sure to visit our blog at Retronauts.com. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 2798
Mon, 16 Jan 2017
It's an all-music episode of Retronauts as Jeremy looks at recent classic game soundtrack releases of note. Includes looks at Panzer Dragoon, symphonic Final Fantasy, Castlevania: Dracula X, Metroid, and more! Be sure to visit our blog at Retronauts.com, now updated daily! This show is an entirely independent and a self-sustaining concern for 2017. Please help support our livelihoods through Patreon!
 length: 4095
Mon, 09 Jan 2017
Having survived the Bubble Bobble episode, Jeremy mops up the franchise with a look at its most popular (or at least most imitated) branch: The iconic color-match puzzler Bust-A-Move... more sensibly known as "Puzzle Bobble." Be sure to visit our blog at Retronauts.com, now updated daily! This show is an entirely independent and a self-sustaining concern for 2017. Please help support our livelihoods through Patreon!
 length: 879
Mon, 02 Jan 2017
The original Power Trio — Bob, Ray, and Jeremy — follow up their recent look at Wonder Boy to take on the next needlessly convoluted franchise: Taito's Bubble Bobble (et al.). Confusion guaranteed for all! Be sure to visit our blog at Retronauts.com, now updated daily! This show is an entirely independent and a self-sustaining concern for 2017. Please help support our livelihoods through Patreon!
 length: 5788
Fri, 23 Dec 2016
After yet another year of podcasting, it's time to tie a bow on 2016 with an annual trip to the Retronauts Holiday cabin in Parts Unknown. And this time around, we set our sights on Christmas Comes to Pac-Land, a TV special that gently lulled a generation of chomp-obsessed children to sleep when it premiered way back in 1982. On this very special episode, join Bob Mackey, Henry Gilbert, and Chris Antista as the crew examines this televised lump of Christmas coal in much greater detail than any of its creators ever did. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 4233
Mon, 19 Dec 2016
Ah, Sonic the Hedgehog: a designed-by-committee character born out of pure cynicism that nonetheless won over a generation and continues to be extremely popular today. Despite the brand's notoriety throughout the 21st century, Sonic earned his place in gaming history with the three-and-a-half Genesis releases that made him a household name. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and Tim Turi as the crew explores Sonic's origins and the brief period where he shone the brightest. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 6225
Mon, 12 Dec 2016
Enjoy this delightful yarn about the legal wrangling over the matter of Donkey Kong's true parents. Is Shigeru Miyamoto really his dad? And who has custody over this simian tyke, anyway? Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 882
Mon, 05 Dec 2016
Let's get technical! With this, the first of a series of Micro episodes focused on specific technologies and how they shape the games we love. We begin here with a podcast-appropriate aural treat: The iconic sound of FM synthesis. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 968
Mon, 28 Nov 2016
TOSE! Towa Chiki! VAP! Meldac! SunSoft! Atelier Double! These are but a few of the studios we (that is, Jeremy, Dr. Sparkle, and Frank Cifaldi) explore in this look at weird, often terrible games made by vanished Japanese developers in the '80s. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 7155
Mon, 21 Nov 2016
Chris Kohler joins Jeremy and Bob to revisit a topic from the earliest days of Retronauts: Virtual Console. Boy, what a difference 10 years makes! Remember when we were optimistic about that? Also includes some NES Classic Edition spitballing or whatever. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5895
Mon, 14 Nov 2016
As part of our post-10th birthday victory lap, friends Gary Butterfield and Kole Ross of Watch Out for Fireballs! (and several other shows) join Bob for a laid-back discussion about the podcasting game, the true meaning of "retro," and why you should get your butt to Portland next October. Thanks for listening, and we swear we'll actually be talking about video games next week! (And, presumably, for several hundred weeks to come.) Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 2176
Mon, 07 Nov 2016
It's hard to believe, but the podcast devoted to discussing old games is now old itself! On this special live episode of Retronauts, join Bob Mackey, Jeremy Parish, Chris Kohler, and special guest Scott Sharkey as the crew discusses a decade spent stuck in the past. (Special thanks to twitter user @RPeavyhouse for the cover photo!) Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 2821
Mon, 31 Oct 2016
If you lived through the NES era, the words "Fester's Quest" likely make you break into a cold sweat. (Sorry about that.) A few years before Raul Julia and Christopher Lloyd danced the Mamushka, kids of the '80s mostly knew The Addams Family via Sunsoft's 8-bit hit and its absolutely unforgiving difficulty. On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, and Henry Gilbert as the crew works through their shared trauma, and uncovers the fascinating history of this odd little game. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 2285
Tue, 25 Oct 2016
Like every type of media still in its early years, gaming is viewed (by some) as a world-destroying force bent on stealing our time and warping our innocent minds. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert and Mikel Reparaz as the crew traces how our anxieties over this new form of entertainment have caused society to push back and demand sometimes-hilarious changes. It's bowdleriffic! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5947
Wed, 19 Oct 2016
Hey folks, we'll be in Portland this coming weekend for the Portland Retro Gaming Expo, and a special afterparty at QuarterWorld! Here's all the info you need: Our panel: We'll be celebrating Retronauts' 10th anniversary with a PRGE panel on Sunday, October 23 at 3:00pm in Auditorium B. (Click here for the full schedule.) The afterparty: Join us after the panel from 8:00pm - 10:00pm for a party at the great arcade QuarterWorld, located at 4811 SE Hawthorne Blvd. in Portland. To attend, you MUST RSVP at our Eventbrite page, which you can access by clicking here. Please bring either a printout of your ticket, or a digital copy of the RSVP confirmation e-mail via your smartphone. Access to our party is free, but you'll still need to pay QuarterWorld's cover charge, which should be $3.00. If you can't access links via your MP3 player or program, the link to the Eventbrite page can be found pinned to the top of both our Twitter and Facebook pages. Hope to see you there!
 length: 69
Mon, 17 Oct 2016
Jeremy muses over one of the greatest arcade games of all time: Taito's oddly out-of-time cooperative shooter, Elevator Action II (Elevator Action Returns if you're nasty). Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 772
Mon, 10 Oct 2016
Game preservation advocates Frank Cifaldi, Mike Mika, and Steve Lin of The Video Game History Foundation discuss the challenges and obsessions that drive the search for and archiving of the information and materials surrounding the classics. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5135
Mon, 03 Oct 2016
After a month, the Retronauts Micro 8-Bit Superhero Sampler continues with a discussion of two NES games that aren't quite as abominable as the ones featured in our last installment: Teenage Mutant Ninja Turtles and Batman. On this extra-extra-long episode, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew extolls the virtues of underwater bomb disposal, and explains why Batman's purple-hued makeover makes sense (which surprisingly has nothing to do with Prince). Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 3095
Mon, 26 Sep 2016
While the majority of us nostalgia-heads remember Punch-Out!! most from its brief association with Mike Tyson, this humble little series has an interesting history outside of its noteworthiness as an all-time NES classic. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Chris Antista, and Dave Rudden as the crew explores the entire Punch-Out!! series, from its roots as a wannabe Laserdisc game to its current status as a means of beating up whimsical ethnic stereotypes. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5485
Mon, 19 Sep 2016
Jeremy looks at how this classic RPG's 3DS remake compares to the unhappy reputation of the original version. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 860
Mon, 12 Sep 2016
Jared Petty joins Bob and Jeremy to contemplate the good and the bad of Nintendo's third home console, which launched 20 years ago this month. (Apologies for the audio defects in this episode — they didn't become apparent until we had finished recording.) Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5993
Mon, 05 Sep 2016
It's a bird! It's a plane! It's... some guy riding the subway! On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, Henry Gilbert, and special guest Chris Baker as the crew dissects two of the earliest (and worst) superhero games the NES has to offer: Superman and The Uncanny X-Men. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 1707
Mon, 29 Aug 2016
Five years after making his hosting debut in Retronauts Live episode 17, Bob returns to the topic of the Super Nintendo to find out if there's anything new to say. Thankfully, a half-decade later, we're all a little older, and a little wiser--but mostly a little older. On this celebration of the SNES' 25th birthday, Jeremy Parish, Ray Barnholt, and Capcom's Tim Turi tag along to sing the praises of Nintendo's wonderful 16-bit console. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5593
Mon, 22 Aug 2016
Bryan Ochalla joins in again for another in-depth dissection of the Game Boy library. This time we look at Nintendo's Tennis and the system's 800-lb. gorilla. Not, not Donkey Kong (DK's an ape, not a gorilla!) — I mean Tetris. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page
 length: 2073
Mon, 15 Aug 2016
Ray Barnholt joins Jeremy and Bob in an attempt to make sense of the bizarre lineage of SEGA's Wonder Boy, Hudson's Adventure Island, and the pronunciation of "Westone." It's 100 minutes of confusion! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 6014
Mon, 08 Aug 2016
On this episode of Retronauts Micro, join Bob Mackey, Chris Antista, and Henry Gilbert as your podcasting pals cast off the shackles of edutainment and bring you a mostly frivolous test of their classic game audio knowledge. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 1451
Mon, 01 Aug 2016
In an era of high scores and game overs, Bay Area developer Will Wright's fascination with urban planning led to an experience completely unique to our medium: a video game with no win state. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Kat Bailey as the crew traces the history of SimCity from its brilliant roots to its unfortunate decline, and ponder just how much product Will Wright's cartoon avatar needs to keep his green afro so bouncy and manageable. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 4612
Mon, 25 Jul 2016
Caitlin Oliver chats with Jeremy about gaming's most aesthetically pleasing collecting habit: Acquiring the full spectrum of Nintendo's multi-colored Japanese 8-bit cartridges. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 1000
Mon, 18 Jul 2016
Chris Kohler and Sam Claiborne join up for another single-game exploratory session, this time centered around the original Final Fantasy. More like Final FantasTIC, right??? Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 4425
Mon, 11 Jul 2016
On this episode of Retronauts Micro, we return once again to the mixtape format for a small sampling of the catchiest shop themes in classic video games. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page! 2:50 - Pub Polka from Dragon Quest IX 4:18 - Shop Theme from NES Beetlejuice 5:00 - Master Librarian from Castlevania: Symphony of the Night 6:41 - Shop Theme from River City Ransom 7:56 - Humoresque of a Little Dog from Mother 8:55 - Tadashi Pharmacy Song from Revelations: Persona
 length: 710
Mon, 04 Jul 2016
The SNES RPG EarthBound might be considered a true cult classic, but its rise from critical flop to beloved masterpiece didn't happen overnight. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Michael Grimm, and Andrew Goldfarb as the crew tries to pin down what makes this Japanese take on Boomer-friendly Americana so special. OK desu ka? Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5593
Mon, 27 Jun 2016
It's not really a Micro episode, but that's OK — it's not really Retronauts, either. Jeremy digs up a pilot episode for a Game Boy-centered podcast (costarring Game Boy superfan Bryan Ochalla) that ultimately never saw the light of day. In this standalone episode, we discuss the system's launch and day-one releases: Baseball, Alleyway, Yakuman, and of course Super Mario Land. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 4017
Mon, 20 Jun 2016
Steven Lin and Jaz Rignall join up to talk about Namco's all-time classic Pac-Man, as well as its spinoffs, sequels, and merchandizing. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5828
Mon, 13 Jun 2016
Despite the fact that video games have been a household mainstay since the '80s, they've been mostly absent from TV programming until fairly recently. But before G4 emerged in 2002, there was GamePro TV: A short-lived, syndicated show from 1991 that existed as an extremely literal interpretation of the popular magazine. On this episode of Retronauts Micro, join Bob Mackey, Dave Rudden, Chris Antista, and Henry Gilbert as the crew explores this relic of the '90s and tries desperately to write down J.D. Roth's codes in time. It'll be totally tubular, bud! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 2141
Mon, 06 Jun 2016
Due to our erratic Retronauts recording schedule--a whole bunch of podcasts every three to four months--it's a lot harder than it used to be to respond to our fans in a timely manner. That's why, once per year, we sit down and pore over a selection of the best listener letters for the sake of a freewheeling, 90-minute discussion. On this episode of Retronauts, join Bob Mackey, Ray Barnholt, Mikel Reparaz, and Chris Kohler as the crew tackles important issues, like the state of gaming preservation and their respective waifus. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 6312
Mon, 30 May 2016
Jeremy reminisces on the appeal of Namco's Klonoa, a PlayStation game whose existence defied the odds. Simple yet memorable, its ethereal atmosphere make it a timeless 32-bit creation. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more podcasts or whatever. And if you'd like to support the show, that can be arranged through our Patreon page.
 length: 752
Mon, 23 May 2016
Chris Kohler and Sam Claiborn join Jeremy and Bob to dive deep into a part of the Zelda series Retronauts has rarely touched on: The NES duo of The Legend of Zelda and Zelda II. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more podcasts or whatever. And if you'd like to support the show, that can be arranged through our Patreon page.
 length: 6114
Mon, 16 May 2016
These days, we have YouTube, Twitch, and a variety of platforms to bring us endless footage of just about every game ever made, but kids who grew up in the '90s weren't so lucky. Despite our prehistoric existence, though, we at least had the short-lived game show, Nick Arcade, which gave a nation of cable TV viewers nothing but pure gaming action for roughly 23% of its running time. On this episode of Retronauts Micro, enter the VIDEO ZONE as Bob Mackey, Chris Antista, Dave Rudden, and Henry Gilbert explore the best kids' entertainment Florida is capable of. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 2162
Mon, 09 May 2016
Sorry to make you feel old, but Resident Evil turns 20 this year. And since we games journalists can't help but be obsessed with anniversaries that end in a 0 or a 5, it's only natural that we record a Retronauts retrospective on this rich subject. On this episode, listen in as Bob Mackey, Jeremy Parish, and guest Dave Rudden explore the first three Resident Evil games and their surprisingly convoluted histories. (And we at least make an effort to keep the regurgitation of tired memes to a minimum.) Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5356
Mon, 02 May 2016
A look back at, to our knowledge, the final legacy ofMegaMancreator Akira Kitamura: The overlooked andoverpricedNESplatformer Little Samson. Be sure to visit our blog atRetronauts.com, and checkout our partner site, USgamer,for more great stuff. And if you'd like to send a few bucks ourway, head on over to our Patreon page!
 length: 664
Mon, 25 Apr 2016
Dan Adelman joins Jeremy and Bob to discuss one of the true treasures of the '90s: The Castlevania series' transformative duology, Rondo of Blood and Symphony of the Night. Enough talk, have at you! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 6158
Mon, 18 Apr 2016
Jeremy and Bob hit the mean streets of Milwaukee to talk about the SEGA Master System on the eve of its 30th anniversary. Featuring special SEGA expert guests Greg Sewart and Dylan Cornelius. Special thanks to 249 Studios for the live recording! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5657
Mon, 11 Apr 2016
On this calm and soothing episode of Retronauts Micro, join host Bob Mackey for a sampling of the best 16-bit RPG town themes in all creation. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 1013
Mon, 04 Apr 2016
Nothing may feel more like those simpler times of the late '90s than Pokemon, but Nintendo's monster-collecting phenomenon managed to stick in there for two whole decades by staying true to its roots. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Henry Gilbert and Kat Bailey as the crew explores the last twenty years of Game Freak's zillion-dollar franchise. (Disclaimer: Please listen to this podcast in a well-lit room for your own safety.) Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 6232
Mon, 28 Mar 2016
IGN's Sam Claiborn stops by to discuss the merits, explosions, and alarming aftermarket price of Irem's NES classic, Metal Storm. Be sure to visit our blog at http://www.retronauts.com">Retronauts.com, and check out our partner site, http://www.usgamer.net">USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our https://www.patreon.com/retronauts">Patreon page!
 length: 781
Mon, 21 Mar 2016
What's the best way to play old games in these modern times? Jeremy Parish, Frank Cifaldi, and Christian Nutt plummet down the CRT-hunting, 240p-upscaling, console-recapping, and RGB-modding rabbit hole.
 length: 7327
Mon, 14 Mar 2016
This week on Retronauts Micro, join Bob as he takes a trip to the dark world of Tecmo's trap-setting Home Alone simulator, Deception. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 545
Mon, 07 Mar 2016
What is there left to say about The Legend of Zelda: Ocarina of Time? A heck of a lot, actually. Back in the days of awkward polygonal gaming, Nintendo borrowed a bit of A Link to the Past's magic and successfully brought their fantasy series to the next era of gaming. But has this bold experiment aged well over the last 18 years? On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the crew dives into one the earliest classics of 3D gaming. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5804
Mon, 29 Feb 2016
Jeremy dives into Game Boy Advance classic (and overpriced rarity) Ninja Five-O, a game that probably should never have existed. But isn't it nice that it does?
 length: 661
Mon, 22 Feb 2016
Jeremy and Bob spend a couple of hours musing about music with Chris Kohler and Kat Bailey. Specifically, the music of Nobuo Uematsu. Stay a while and listen! No, wait, wrong RPG series.
 length: 7861
Mon, 15 Feb 2016
Bad news, everyone: We're all gonna die! (Eventually.) And to ensure our death beds are free of regret, we recorded a new Retronauts Micro about the game-related goals we still need to achieve before kicking the bucket. On this episode, join host Bob Mackey and guests Dave Rudden, Ray Barnholt, and Henry Gilbert as the crew tries to keep things light with a very dark topic. Note: We can't be held responsible if you trip over all of the names dropped throughout. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 925
Mon, 08 Feb 2016
Long ago, the best game a phone could pull off was the immortal "Snake," so we had no choice but to turn to dedicated portables for anything more complicated than that. In an era before most people Crushed Candy on their mass-transit commutes, Sony's PSP absolutely thrived, and gave its users an impressive piece of tech that did more than just play games. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Mikel Reparaz, and Ray Barnholt to find out why all we really want for Christmas is a PSP. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5575
Mon, 01 Feb 2016
We've mentioned Otocky in passing, but now we delve into greater depth about this little-known but marvelously inventive music-based shoot-em-up by Electroplankton creator Toshio Iwai.
 length: 679
Mon, 25 Jan 2016
Jeremy, Bob, Henry Gilbert, and Christian Nutt convene to look back at the history of HAL Laboratories in tribute to the late Satoru Iwata.
 length: 5161
Mon, 18 Jan 2016
On this episode of Retronauts Micro, Bob takes a break from the solo format to talk with Ray Barnholt and Laser Time's Dave Rudden and Henry Gilbert about their personal favorite years of gaming. Let us know yours in the appropriate Internet Feedback Zone! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 790
Mon, 11 Jan 2016
It's time to face facts: Half-Life 2 is officially old—and to make things even more tragic, we still don't have a Half-Life 3. But even if Valve's acclaimed FPS series leaves us hanging forever, their 2004 sequel remains one of the most influential games of all time. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and guest Kevin VanOrd for a look into why Gordon Freeman's return turned so many heads. And if you'd like to fully recreate the Half-Life 2 experience, you can always run around smashing things with a crowbar while you wait for us to finish talking. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 4917
Mon, 04 Jan 2016
End the holidays in the deserted streets of New York, fighting mutant rats and super-powered flying babies. Just like in the old days!
 length: 912
Thu, 31 Dec 2015
Our first Patreon-funded year has come to a close, and we'd like to thank everyone who made the past 57-or-so episodes possible. And since Retronauts will be continuing into 2016 for its tenth glorious year on this planet, we'd like to fill you in on some behind-the-scenes info about the future of our little podcast. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 786
Mon, 28 Dec 2015
Jeremy, Bob, and IGN's Jose Otero revisit a subject dear to their hearts: Nintendo's Metroid series. It's the only Metroid podcast in 2015 that does't complain about Federation Force! (Because it was recorded before E3.)
 length: 6042
Mon, 21 Dec 2015
It's the Yuletide season once again, and if you're a Retronauts fan, you know what that means: Braving the elements for an annual trip to our Holiday Cabin in Parts Unknown. And while the inclement weather, prowling wolves, and sensitive sentry guns make each journey a perilous one, I think we can all agree putting your life on the line is more than worth it for a little more than an hour of quality podcast entertainment. On this year's Holiday Extravaganza, join host Bob Mackey as he welcomes guests Dave Rudden, Ray Barnholt, and Henry Gilbert for a rousing and festive chat about the execrable 1996 holiday special, "Sonic Christmas Blast." Oh yeah, and be sure to have a Merry Whatever It Is You Do This Time of Year! "Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 4328
Mon, 14 Dec 2015
On this special interview episode of Retronauts Micro, Bob talks to Clyde and Heidi Mandelin, masterminds of the Legends of Localization project, and authors of a new book that tracks the many changes The Legend of Zelda underwent in the transition between Japanese and English. If you've ever wanted to know what the hell those old men were talking about in the original game, here's your chance! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 1143
Mon, 07 Dec 2015
Almost 20 years ago, Nintendo showed the world how 3D games should be done with the phenomenal Super Mario 64. But in the passing decades, have the charms of this Nintendo 64 launch game faded out of existence? Leave it to the Retronauts to investigate! On this episode, join Bob Mackey, Jeremy Parish, Polygon's Danielle Riendeau, and the Laser Time Podcast Network's Henry Gilbert for a thorough discussion of this early 3D classic. (Note: No pickles were wolfed during the recording of this episode.) Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5333
Mon, 30 Nov 2015
Journey back in time to 1982 and the sassiest mascot character ever to cuss up an arcade: Q*Bert. And if this episode seems a bit brief, well, be sure to check out the video version on retronauts.com or usgamer.net!
 length: 503
Mon, 23 Nov 2015
Jaz Rignall joins Bob and Jeremy to look back at Williams, who became an arcade legend with a small but fantastic collection of coin-ops. The innovation of Defender! The brilliance of Robotron! How Sinistar was arguably the arcade's first RTS! And more!
 length: 5623
Mon, 16 Nov 2015
Though it wouldn't have the same longevity as its contemporaries, Human Entertainment's Clock Tower stands as one of the first console games to truly embrace horror. On this episode of Retronauts Micro, listen in as Bob explores the strange-but-compelling series that meshed point-and-click adventure mechanics with the added threat of a guy who wants to impale you with garden shears. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 650
Mon, 09 Nov 2015
Devil May Cry has been a fact of life for the past 15 years, and though the series isn't as prolific as it once was, Hideki Kamiya's bold creation has had an immeasurable impact on game design. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and guests Greg Moore (of Capcom) and Jose Otero (of IGN) for a frank and thorough discussion of stylish action. In the words of beloved poet and action game star Dante, "Let's rock." Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5370
Mon, 02 Nov 2015
Jeremy takes a trip back to ancient Persia to recount the story of the boy who would be its prince, assuming he can get past all the skeletons and spike pits and stuff.
 length: 1122
Mon, 26 Oct 2015
Live at Portland Retro Gaming Expo, Jeremy speaks one-on-one with podcast friends Frank Cifaldi, Gary Butterfield, Steve Lin, and of course our own Bob Mackey about the weekend's big commemorative event: The NES's 30th anniversary.
 length: 5666
Mon, 19 Oct 2015
It's the Halloween season, which means it's officially time for Spooky Stuff. And what better way to honor this annual celebration of all things scary than a sampling of the most eerie and foreboding music to exist in a video game? On this special episode of Retronauts Micro, crank up the volume, lock yourself in a musty basement, and let Bob take you on an audio tour of Resident Evil's iconic save rooms. Hope you brought some ink ribbons... Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 711
Mon, 12 Oct 2015
Ten years ago, director Fumito Ueda released his second game, the phenomenal Shadow of the Colossus--little did we know, it'd be another decade before we saw his next project come into being. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and guests Nick Suttner and Mikel Reparaz as the crew examines the games of a visionary whose genius was confined to a single console. Also, it's our fiftieth full-length episode! So hooray for that. Be sure to visit our blog at http://www.retronauts.com">Retronauts.com, and check out our partner site, http://www.usgamer.net">USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our https://www.patreon.com/retronauts">Patreon page!
 length: 6266
Mon, 05 Oct 2015
10 years ago, Phoenix Wright: Ace Attorney landed on the DS as an oddity, and unexpectedly created a legacy that continues to this day. But there's a whole lot more going on in this historically important series, even if its essential concept may at first seem somewhat limited. On this episode of Retronauts Micro, join host Bob Mackey for a brief tour of what makes Capcom's adventure game series so special. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 725
Tue, 29 Sep 2015
In Japan, RPGs are synonymous with Dragon Quest. But in the States, this series amounted to an also-ran, outclassed by the likes of Final Fantasy and other popular brands. Even if this extremely traditional RPG experience has one foot in the past, it's still generated hundreds of hours of memorable moments. On the cusp of Dragon Quest Heroes' US release, join Bob Mackey, Jeremy Parish, and Henry Gilbert as the Retronauts crew looks back on a Japanese institution that never quite got a fair shake in America. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 6039
Mon, 21 Sep 2015
In Japan for Tokyo Game Show, Jeremy grills American game enthusiasts (and one celebrity guest!) to learn their favorite thing about Tokyo's retro game scene.
 length: 1134
Sat, 12 Sep 2015
Wired's Chris Kohler and IGN's Jose Otero join us to celebrate the 30th anniversary of Super Mario Bros. There's also some Super Mario Maker discussion. Have a listen and get learned!
 length: 6264
Mon, 07 Sep 2015
Jeremy looks back on Namco's clasic arcade action game Rolling Thunder, the quintessential old-school take on "spy action" before Metal Gear redefined the genre to mean "stealth."
 length: 1055
Mon, 31 Aug 2015
As an era ends with the release of Metal Gear Solid V, Shane Bettenhausen and Jose Otero join us to wax rhapsodic about the unique history on gaming's longest-running saga. No haters or Hayters allowed!As an era ends with the release of Metal Gear Solid V, Shane Bettenhausen and Jose Otero join us to wax rhapsodic about the unique history on gaming's longest-running saga. No haters or Hayters allowed!
 length: 7055
Mon, 24 Aug 2015
Soyo Oka might not be the most well-known Nintendo composer, but in her time with the company, she crafted some amazing soundtracks that helped define the distinct qualities of the SNES' sound chip. And while the music of Pilotwings and Super Mario Kart is nothing to sneeze it, her greatest work for Nintendo can be found in SimCity, the 1991 Super Nintendo port of Maxis' PC classic. On this episode of Retronauts Micro, join your host Bob Mackey for a guided tour of this amazing soundtrack, along with a few other surprises. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 1281
Mon, 17 Aug 2015
Sing it with us, now: Link! He come to town! Come to save, the Princess Zelda! We're all familiar with the mythic exploits of Nintendo's elfin hero, but this latest episode of Retronauts dives deep into one of his greatest adventures of all time. Sure, A Link to the Past is a beloved classic, but on this episode of Retronauts, we partake on a journey to truly discover WHY. Join Bob Mackey, Jeremy Parish, and special guests Henry Gilbert and Brett Elston for a thorough exploration of what makes this particular Legend of Zelda so undeniably great. And if you're out there, Chris Houlihan, your mark on Hyrule won't soon be forgotten. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5130
Mon, 10 Aug 2015
Last year we looked at the Castlevania NES trilogy; now we explore its weird but wonderful follow-up, Super Castlevania IV for Super NES.
 length: 814
Mon, 03 Aug 2015
25 years ago, the landscape of adventure games changed forever with The Secret of Monkey Island. This LucasArts classic essentially changed the rules for a once-formidable genre; instead of punishing experimentation, Monkey Island presents a death-free world where players can't paint themselves into game-ending corners—definitely not the norm for adventure games of its era. On this special episode of Retronauts, listen in as Monkey Island creator Ron Gilbert talks about his history with adventure games, and his current role on the upcoming Thimbleweed Park. And if you don't care about that, maybe we could interest you in these fine leather jackets? Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 3718
Mon, 27 Jul 2015
From Software might have set the world on fire in recent years with the game-changing Souls RPG series, but they've had a long history of innovation—even if their technology wasn't always up to snuff. And one of their more interesting creations of the PlayStation era came in the form of Echo Night, a first-person adventure game that bears a striking resemblance to the recent wave of "walking simulators" taking the indie world by storm. On this episode of Retronauts Micro, join Bob as he breaks down what makes this game so special—and why you should give it a try the next time you're browsing PSN. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 692
Wed, 22 Jul 2015
Jeremy takes a look at one of gaming's great studios, whose work seems to have been largely forgotten in this day and age. Will Treasure rise again, or will their two-decade collection of brilliance stand as their legacy?
 length: 757
Tue, 14 Jul 2015
Retronauts vet and Sony enthusiast/employee Shane Bettenhausen joins us to discuss the 20th anniversary of the PS1 launch in America. (This episode is running before its intended September time slot due to the tragic news that breaks midway through.)
 length: 5881
Mon, 06 Jul 2015
Can a podcast be self-indulgent if the topic was provided by someone else? The famous Dr. Sparkle joins us to fulfill Sean Clements' Kickstarter topic request: Chrongaming. Join us as we psychoanalyze our own obsessive-compulsive behavior!
 length: 5008
Mon, 29 Jun 2015
It's been a wild couple of weeks for The Unlikeliest Things Ever: A single conference at E3 brought us the return of The Last Guardian, news of the long-awaited Final Fantasy VII remake, and Shenmue's glorious rise from the ashes. But just a few days before this madness, Nintendo had its own bomb to drop: The eShop launch of the 1989 RPG Mother, which the company originally planned to release stateside in 1991. So what's the deal with this NES installment of a series most of us know as EarthBound? Listen in for the next 15 minutes, and Bob will tell you why you should care... and come prepared. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 866
Mon, 22 Jun 2015
This week on Retronauts, we're resurrecting two features from our older seasons that normally don't fit into the show's refurbished format: going over the best retro rereleases, and responding to your comments and questions. Those carefree days of 2013 and earlier are back, baby! (If only for 90 minutes.) On this installment, Join Bob Mackey, Jeremy Parish, Ray Barnholt, and Chris Antista as the crew plays catch-up with our digital marketplaces and handles the burning questions of listeners without any protective gear. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5991
Sun, 14 Jun 2015
Jeremy looks back at the dark counterpart to Konami spinoff Ultra Games: Atari spinoff Tengen, who didn't so much bend the rules of NES publishing as shatter them into a million tiny pieces.
 length: 884
Mon, 08 Jun 2015
Jeremy and Bob are joined by Capcom's Brett Elston and Greg Moore to revisit a topic near to everyone's heart: the Mega Man legacy. (And also the Mega Man Legacy Collection, due later this year.)
 length: 6720
Mon, 01 Jun 2015
Without a doubt, the music of Konami's NES catalog has a stellar reputation--if their stable of composers had only crafted the 8-bit Castlevania soundtracks, they'd still go down in history as some of the greatest video game maestros of all time. But did you know Konami applied the same amount of musical genius to all of their 8-bit games, regardless of their disposability? On this week's Retronauts Micro, take a listen some some of Konami's 8-bit tunes you might have overlooked--unless you're a roller derby enthusiast, I guess. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 952
Tue, 26 May 2015
By this point, it shouldn't be a big surprise that we Retronauts are big fans of Japanese games. Each of us developed our love for the medium in a decade when Japan dominated the gaming landscape, after all--even if it took us a while to realize our favorite games came from outside the US of A. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, and guest Henry Gilbert as the crew traces their love of Japanese games, and tries to figure out what makes interactive entertainment from The Land of the Rising Sun so unique. Ganbare, listeners! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!
 length: 5582
Mon, 18 May 2015
Only '90s kids will understand the appeal of games published by a great studio under a different name! In the NES days, Ultra Games brought us tons of quality Konami creations, because Konami couldn't. Jeremy contemplates the whys and wherefores of Ultra.
 length: 530
Mon, 11 May 2015
At the behest of Kickstarter backer Chase (yes, we're still fulfilling Kickstarter episodes), Jeremy, Bob, Ray, and Gary Butterfield assemble to talk about "slow life games." You know, the ones about nothing. The Seinfelds of games.
 length: 6336
Mon, 04 May 2015

Back in the '90s, '70s nostalgia reigned supreme. And few games took advantage of our rekindled love for all things groovy like Activision's Interstate '76. This car combat simulator didn't simply act as a superficial sendup of "The Me Decade," though; Activision's surprisingly complex creation used a '70s backdrop to add a heavy dose of atmosphere and colorful characters that wouldn't be there otherwise. On this episode of Retronauts Micro, join Bob for a brief examination of why Interstate '76 is really something special--even if it's not the easiest thing to get up and running these days. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 706
Mon, 27 Apr 2015

For whatever reason, the late '80s to early '90s absolutely overflowed with games about cavemen and dinosaurs. And while we're still struggling to explain this trend, without "Cave-mania," we wouldn't have Bonk: The TurboGrafx-16's answer to Mario. For roughly five years, NEC's big-headed caveman tried to carve a niche for himself within the crowded mascot platformer market, though the harsh competition of the 16-bit Console Wars made success a near impossibility for this strange little series. On this week's Retronauts, join Bob Mackey, Jeremy Parish, Ray Barnholt, and guest Mikel Reparaz as the crew peers into the past of prehistoric gaming. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 4729
Mon, 20 Apr 2015

Following our look at Game Boy's competitors in the late '90s, Jeremy explores the system's would-be successor: Nintendo's disastrous Virtual Boy. Aw, but it wasn't all bad.


 length: 655
Mon, 13 Apr 2015

Old-timers Shane Bettenhausen and Christian Nutt join Jeremy and Bob to hash out the history and relative failures of the last great Game Boy challengers of the '90s: Neo Geo Pocket and WonderSwan.


 length: 5207
Mon, 06 Apr 2015

Remember Konami? They might not put out many games these days, but back in the '90s they were an absolute powerhouse, with their work dipping into just about every genre known to humankind. In fact, they were so prolific, a parody of one of their famous shoot-em-ups even made for a viable franchise! On this week's edition of Retronauts Micro, learn all about Parodius, the classic Konami shooter series that made us believe penguins could fly. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 620
Mon, 30 Mar 2015

Super Mario World celebrates its 25th birthday this year, making all of us indescribably old. More importantly, though, this anniversary is the perfect time to discuss the finer points of this legendary Nintendo-developed platformer--one we may take for granted, seeing as most of us got it for free. On this episode, join Bob Mackey, Jeremy Parish, and guest Gary Butterfield as the crew dedicates an entire episode to Mario's first 16-bit adventure. Chocolate secrets will be revealed! Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 5728
Wed, 25 Mar 2015

After last week's in-depth blowout on Rare, Jeremy pauses to look briefly at one of the company's most significant yet underappreciated creations: 1987's Wizards & Warriors for NES.


 length: 426
Mon, 16 Mar 2015

UK ex-pat Jaz Rignall joins Bob and Jeremy to discuss England's crown jewel: Rare. From their early era as Ultimate Play the Game to their N64 glory days, we cover the full history of this enigmatic developer. By request of Kickstarter backer Michael Lee!


 length: 5443
Tue, 10 Mar 2015

Who had this idea for a video game? Where are they now? Did this strange experiment start as a project for the promising SNES-CD? And who, exactly, from Namco's US branch thought this bizarre creation should be Pac-Man's first official sequel? Join Bob Mackey on this solo Retronauts Micro as he tries to discover the answers to the many mysteries behind Pac-Man 2: The New Adventures. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!

 

 


 length: 660
Mon, 02 Mar 2015

They're tiny, they're toony, they're all a little looney, and, coming from a show with only 100 episodes, they're sure in a hell of a lot of games. (Hey, we're no lyricists.) Tiny Toon Adventures celebrates its 25th anniversary in 2015, making this an opportune time to celebrate Steven Spielberg's resurrection of the classic Looney Tunes brand for a new generation. On this episode, join Bob Mackey, Jeremy Parish, Chris Antista, and Henry Gilbert as they explore the many games inspired by one of the most important shows in the '90s television animation Renaissance. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 5648
Mon, 23 Feb 2015

Jeremy explores his uncomfortable mixture of admiration for and frustration with Squaresoft's almost-classic RPG for PlayStation, Xenogears. It's a complicated episode for a complicated game. [This essay originally appeared in GameSpite Journal 11.]


 length: 775
Mon, 16 Feb 2015

Last time we talked about games that jumped the shark; here's the flip side of the conversation. IGN's Jose Otero joins us to discuss classic series that faded away not because of bad sequels but simply because time passed them by.


 length: 6562
Mon, 09 Feb 2015

Have you ever wanted to like a classic game, but something about it just didn't jive with you? Well, the Retronauts are no different. On this bite-sized episode, join Bob Mackey, Jeremy Parish, Shane Bettenhausen, and Christian Nutt as the gang discusses those retro games they wish they could love. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 1046
Mon, 02 Feb 2015

Sometimes, good games can go bad. And when they do, they usually go REALLY bad. On this episode of Retronauts, join Bob Mackey, Jeremy Parish, Kat Bailey, and Mikel Reparaz as the crew tries to pinpoint when certain series went off the rails and into oblivion--and if any of them ever recovered. If you disagree with the opinions within, just remember: That's perfectly okay! We won't begin etching edicts in stone until our Patreon hits at least six figures. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff. And if you'd like to send a few bucks our way, head on over to our Patreon page!


 length: 6112
Mon, 26 Jan 2015

A brief journey into the music of a band that had an incredible influence on the direction and style of game music in the '80s and '90s: Japan's New Wave-tinged synth rockers Yellow Magic Orchestra. Featuring lots of music by, yes, Yellow Magic Orchestra.


 length: 570
Mon, 19 Jan 2015

What is "retro"? This week, we test the limits by talking about a 10-year-old system whose games you can still buy at retail. But in fairness, the Nintendo DS was pretty much retro from the moment of its conception. Featuring the voices of Games Radar's Henry Gilbert and USgamer's Kat Bailey.


 length: 6540
Mon, 12 Jan 2015

As adults, we may do the proper research before plunking down our hard-earned cash on a new video game, but this wasn't always the case. Years ago, our developing brains weren't quite as skilled at impulse control, leading to some particularly painful cases of buyer's remorse. On this episode of Retronauts Micro, join Bob Mackey, Jeremy Parish, Kat Bailey, and Mikel Reparaz as they discuss the unfortunate purchasing decisions that still haunt them to this day. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff.


 length: 1055
Mon, 05 Jan 2015

This off-week, Jeremy looks back at one of the forgotten gems of a forgotten system: Zillion for Master System. While imperfect, it neatly demonstrated Sega's knack for going above an beyond the typical.


 length: 440
Mon, 29 Dec 2014

Didn't play The Legend of Zelda: Majora's Mask? You're not alone! With most of the world being wrapped up in PlayStation 2-mania during that memorable month of October 2000, this black sheep of the Zelda family went forgotten, only to build up a devoted following over the past 15 years. And, with a 3DS remake on the way, there's never been a better time to talk about why Majora's Mask is simply unforgettable. On this episode, join Bob Mackey, Jeremy Parish, and Laser Time's Chris Antista as they live out the end of their three-day cycles discussing one of the greatest Zeldas of all time. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff.


 length: 1428
Mon, 22 Dec 2014

As a holiday treat for our listeners, we're putting out TWO full-length episodes in a row—and this one is the long-awaited Valis special. It's taken many years, but it's finally here. Sony's Shane Bettenhausen and Gamasutra's Christian Nutt join us to discuss the history of Telenet's crown jewel.


 length: 5087
Mon, 15 Dec 2014

The Retronauts holiday tradition continues with a fourth trip to our cabin in Parts Unknown, and, due to popular demand, this year's special marks a return to the Movie Month style of episodes we did a few years ago! Join Bob Mackey, Jeremy Parish, Ray Barnholt, and Laser Time's Chris Antista for a long, painful look at 2009's Street Fighter: The Legend of Chun-Li, a box office bomb that's mostly been forgotten (and with good reason). Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff.


 length: 5538
Mon, 08 Dec 2014

It's our first off-week of the season, and we're going small with Retronauts Micro: Bite-sized chunklets of podcast, no more than 10 minutes in length. In this Micro episode, Jeremy flies solo and looks back at a largely forgotten computer platform: The TI-99/4A.


 length: 529
Mon, 01 Dec 2014

Retronauts is back for a brand-new season! And what better way to celebrate our crowdfunding success than an entire episode devoted to failure? In this season premiere, join Jeremy Parish, Ray Barnholt, Bob Mackey, and special guest Brett Elston (of Capcom Unity) as the crew discusses some of the most spectacular flops in video game history. Be sure to visit our blog at Retronauts.com, and check out our partner site, USgamer, for more great stuff.


 length: 5591
Mon, 03 Nov 2014

Want details on our next season? Well, you've come to the right place, buddy! On this special episode of Retronauts, join Jeremy Parish, Ray Barnholt, and Bob Mackey for a thorough discussion of what's going to be happening with the next year of Retronauts. (Oh, and you might want to head over to http://www.patreon.com/retronauts and consider donating just a few bucks a month.) And on the second half, sit back and enjoy 50 solid minutes of us reading the names of all 1200+ Kickstarter backers. Thanks for your continued support!


 length: 4214
Mon, 18 Aug 2014

In our season finale, we discuss four games that appeared on Game Center CX and drove its host to the brink.


 length: 2535
Mon, 11 Aug 2014

Why spend 90 minutes talking about a Japanese TV show? Because it's just that great. We give you the lowdown on one of the most enjoyable shows about games ever made.


 length: 4910
Mon, 04 Aug 2014

BioWare's Infinity Engine powered some of the greatest PC experiences the '90s had to offer, and one of its last games was unlike any other RPG we'd seen before -- or since, for that matter. On this episode of Retronauts Pocket, join Bob Mackey, Ray Barnholt, Jeremy Parish, and Duckfeed.tv's Gary Butterfield for a morbid conversation about Planescape: Torment, an insanely creative RPG with a morality system that went beyond good and evil. And, uh, there's also a floating skull -- if you're into that sort of thing.


 length: 2776
Mon, 28 Jul 2014

RPG battle systems: What started as a way to simulate the rolling of dice on a Cheetos-stained card table has mutated over the past 30-plus years into something far different from its Dungeons and Dragons roots. And even though Gary Gygax had no idea what a "limit break" was back in the early '70s, this and other additions have made menu-based enemy encounters far more appealing than they used to be. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and GamesRadar's Henry Gilbert as they wait patiently for their little meters to fill up before saying anything important.


 length: 5892
Mon, 21 Jul 2014

Jeremy puts the wraps on his hosting duties for Retronauts Vol. III by returning to an old favorite topic (Castlevania) while Bob and Ray demonstrate patient indulgence. 


 length: 3725
Mon, 14 Jul 2014

It's taken nearly eight years, but we finally got a real live British person to join us so we can talk about the most egregious failure in Retronauts coverage: Britain's 8-bit micros. By request of Mike Wasson, Jaz Rignall lays a tarp over the gap.


 length: 6124
Mon, 07 Jul 2014

A pleasant chat about one of the least-known, better-playing Super NES games of the day: Sony's Skyblazer.


 length: 1679
Mon, 30 Jun 2014

We present the "Life and Times of the 3DO" in this special live panel about the often-forgotten 32-bit console.


 length: 3260
Mon, 23 Jun 2014

We continue to dip our feet in the console golden age and jump around the chronology of Mattel's "Intelligent Television."


 length: 3895
Tue, 03 Jun 2014

Esteemed game designer Hideo Kojima has had his hands full with Metal Gear (exclusively) for the past 15 years, but once upon a time his games featured far fewer nanomachines. On this installment of Retronauts Pocket, we take a long, hard look at Policenauts, Kojima's 1994 adventure game that signaled the end of his brief flirtation with this genre. Join Bob Mackey, Ray Barnholt, and Michael Sawyer (AKA Slowbeef) for the next 45 minutes, and learn all about the wonders of Lethal Weapon in space.


 length: 2666
Tue, 27 May 2014

The art of speedrunning is barely two decades old, but in that time we've seen our share of stupefying feats from game masters that would put Captain N himself to shame. Will this burgeoning subculture be the key to keeping love for classic games alive? Thanks to a generous donation from Kickstarter backer Nich Maragos, join Bob Mackey, Jeremy Parish, Ray Barnholt, and guest Christian Nutt as the Retronauts explore the joys of breaking beloved games open like so many digital pinatas.


 length: 5270
Tue, 20 May 2014

Chris Kohler joins us once again to revisit the ColecoVision and Coleco ADAM, 1982's most underappreciated console race contenders.


 length: 2581
Mon, 12 May 2014

Our ol' pal Chris Kohler finally shows up to join us as we fart around in the studio for 90 minute in a loose interpretation of backer Jonathan Anderson's request to talk about misplaced nostalgia and nostalgia for things we never experienced.


 length: 5519
Mon, 05 May 2014

We discuss the four somewhat disparate games in Data East's caveman ninja games, with Vidjagame Apocalypse's Mikel Reparaz.


 length: 3026
Mon, 28 Apr 2014

We talk about another great period of '90s gaming nostalgia, only this time from a feminine perspective. It's the ups and downs of girl games in this explorative discussion with guest Rachel Weil of FEMICOM.


 length: 5255
Mon, 21 Apr 2014

Kickstarter backer Juan Soto brings you Retronauts Pocket episode 20, which explores the very small world of RPGs with modern-day settings. Why do we find them so captivating, and why do the majority of RPG developers rely on Tolkienesque fantasy? Listen in for answers to these questions and more with the help of Bob Mackey, Ray Barnholt, Jeremy Parish, and Kat Bailey.


 length: 2703
Mon, 14 Apr 2014

Mail call! Or something like that. Retronauts might be too cool for the United States Postal Service, but that doesn't mean we can't answer your burning questions! On this listener-focused episode, join Bob Mackey, Jeremy Parish, Ray Barnholt and Kat Bailey as they respond to fans who submitted their online-digital-e-messages via Retronauts.com. NOTE: due to a technical fudge-up, Ray and Kat are a little quieter than they should be. Lots of time was spent getting this episode to the state it's in now, so please be kind!


 length: 6261
Mon, 07 Apr 2014

By our powers combined! (With the backing of Larry Froncek.) We delve into Capcom's NES years, also known as the point at which a fledgling arcade developer became a world-class console powerhouse.


 length: 2903
Tue, 01 Apr 2014

Backer Tyler Castro joins us to discuss the flip side of our game magazines episode: Nintendo Power. Why does this propaganda rag command such affection among Gen-X types? We, the brainwashed, explore the Barnum principles behind its succcess. 


 length: 6056
Mon, 24 Mar 2014

Make room for a big bowl of Nintendo Cereal System as we take a quick look at the absurdity of classic Mario and friends merchandise from its kind-of-golden years.


 length: 2370
Mon, 17 Mar 2014

GamePro? EGM? Next Generation? Household names — if you were a household of game nerds, that is. We flip through the pages of game magazines and websites in their best and most formative years.


 length: 6797
Mon, 10 Mar 2014

Matsuba! Regardless of how you interpret this alien expression, Eric Chahi's Out of this World (or Another World to our European friends) wowed its early-'90s audience with its enigmatic atmosphere and lack of respect for convention -- which is probably why it remains so playable today. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and Watch Out for Fireballs' Gary Butterfield as the Retronauts travel to hostile, new worlds and befriend hulking (but pleasant) humanoids.


 length: 2521
Mon, 03 Mar 2014

In those oh-so optimistic '90s, Parappa the Rapper taught an entire generation there's no shame in playing a game about a paper-thin puppy who raps about pooping. But when the end of the decade saw a sequel about a guitar-playing lamb, our love affair with musically adept cartoon animals was over. Join Bob Mackey, Ray Barnholt, Jeremy Parish, and Gamasutra's Christian Nutt as the Retronauts discuss the Parappa the Rapper series and get cocky, even in the face of potential rockiness.


 length: 6237
Wed, 26 Feb 2014

By request of Jeff Tibayan, we follow up on last week's Yasumi Matsuno episode with an in-depth look at the lore and evolution of Matsuno's largest single body of work (plus some other games) to date: The Ivalice series.


 length: 2768
Sun, 16 Feb 2014

By request of supporter Hugh Franck, we delve into the complex (and often very earth-tone) world of Yasumi Matsuno, from the early Quest era all the way through the recent Unsung Story Kickstarter. 


 length: 6548
Mon, 10 Feb 2014

Ancient Chinese novel meets 1980s Japanese manga meets 1990 video game. We discuss the finer points of Capcom's NES role-playing game Destiny of an Emperor.


 length: 1476
Mon, 03 Feb 2014

Yes, even retro collections can be retro. We discuss the highlights and lowlights of classic game packs of the past 20 years, like Namco Museum, Sega Ages, and more.


 length: 5671
Tue, 28 Jan 2014

In 1998, Bioware changed the face of RPGs with Baldur's Gate, which did an amazing job of translating the complex mechanics of Dungeons and Dragons into video game form--and not just the dungeon crawly stuff. Join Bob Mackey, Jeremy Parish, Ray Barnholt and Jason Wilson as they discuss one of BioWare's best and gather their party before venturing forth.


 length: 2836
Sun, 19 Jan 2014

For over 15 years, the Harvest Moon series has been teaching sickly indoor kids the virtues of tilling the land, petting the chickens, and having low-wage serfs do most of the dirty work. Join Bob Mackey, Jeremy Parish, Ray Barnholt, and special guest backer Adam Fitch as the Retronauts explore this prolific farming sim series, and maybe -- just maybe -- raise each other's affection levels in the process.


 length: 5892
Mon, 13 Jan 2014

It's the most retro Retronauts ever as we look at the roots of video games in the form of pre-video arcade games. Ski-ball! Kinetoscopes! Electromechanical target galleries! Even WE aren't this old. Sam Claiborn joins Jeremy, Ray, and Bob.


 length: 1889
Mon, 06 Jan 2014

We enter the new year by talking about -- what else? -- very old years. IGN's Sam Claiborn joins Jeremy, Bob, and Ray for a discussion of the golden era of the American arcade. Digressions abound!


 length: 6177
Mon, 30 Dec 2013

We go over a brief history of id Software’s original release of the PC first-person shooter Quake, including the finer points of the game and the innovations it helped jumpstart. Or is that rocket-jumpstart?


 length: 2259
Mon, 23 Dec 2013

It doesn't matter whether you've been naughty or nice -- the Retronauts are back with another holiday spectacular to fill your sinful ears with delight. Join Bob Mackey, Jeremy Parish, Ray Barnholt, and special guest Chris Antista as the crew discusses Christmas specials from The Super Mario Bros. Super Show and Super Mario World, and curses the uncaring god who would let such things happen. (NOTE: This episode has a few audio issues due to unexpected interference from territorial wolves. Sorry!)


 length: 3687
Mon, 16 Dec 2013

We discuss the surprisingly rich and legitimate history of wrestling games, with the best and worst games from the 8 to 32-bit eras and (hopefully) beyond, with guests Michael Donahoe, Henry Gilbert and Dave Rudden.


 length: 7304
Mon, 09 Dec 2013

If you're a child of the '80s, you may remember whiling away valuable school hours planted in front of an Apple IIe, playing one of the many games developed by the Minnesota Educational Computing Corporation. From munching numbers to carving a path to the bounty of Oregon, the fine people of MECC gave plenty of kids a respite from long division and the shame of gym class -- and we thank them for it. Join Bob Mackey, Ray Barnholt, and Jeremy Parish as the Retronauts crew explores the wonderful world of Midwestern edutainment.


 length: 2033
Mon, 02 Dec 2013

From Berzerk's creepy robot barks to Metal Gear Solid's overwrought death monologues, voice acting has been a major element of video games -- but just how did we get to where we are today? Join Bob Mackey, Jeremy Parish, Ray Barnholt and special backer guest Chris Doucette as they dine on Jill sandwiches, sit in rocket lawn chairs, and explore the mysteries of video game voice acting.


 length: 5455
Mon, 25 Nov 2013

IGN's Sam Claiborn joins Jeremy, Bob, and Ray to explore more of the roots of classic games by discussing the influence of Star Wars (if any!) on the medium.


 length: 2401
Mon, 18 Nov 2013

Live from Japan! Kickstarter backer Dan Feit joins Jeremy Parish, Kat Bailey, Shane Bettenhausen, Mark MacDonald, John Ricciardi, and Kyle McLain to answer the most important question: What was the golden era of Japanese games?


 length: 3708
Mon, 11 Nov 2013

Not a lot of memorable accessories hit the Super NES back in the day, but the ones that do still have some stories behind them. We talk about the mice, guns, and bikes — yes, bikes — that were made for the 16-bit powerhouse.


 length: 1567
Tue, 05 Nov 2013

We love the Ninja Turtles and Simpsons arcade games, but what other similar games did Konami make back then? Guest Matt Leone rejoins us for this backer-requested topic on Konami’s beat-em-up lineage.


 length: 3755
Mon, 28 Oct 2013

In the late '80s, Lewis J. Norman had a dream: delivering children awful video game adaptations of movies way out of their age range. But are these 8-bit monsters really just misunderstood? Join Bob Mackey, Ray Barnholt, and special guests Brett Elston and Chris Antista as they uncover the dark truths of Jaws and Friday the 13th for the NES, and brave the horrors of mechanical sharks and machete-wielding goalies.


 length: 2023
Mon, 21 Oct 2013

On this episode, we examine the achievements of gaming's true heroes: the selfless hackers who spend weeks, months, and years translating some of the most amazing games that never left Japan -- and for free! Join Bob Mackey, Ray Barnholt, and the Laser Time Network's Chris Antista and Brett Elston for a discussion of the fan translation scene, and a thorough countdown of the top 12 fan translated games you should play.


 length: 6825
Mon, 14 Oct 2013

Hold onto your beards and fashionable second-hand clothing -- the Retronauts are in Portland and ready to rock. And by "rock" we mean "talk about the Mega Drive/Sega Genesis' 25th birthday." Join Bob Mackey, Ray Barnholt, Gary Butterfield, Kole Ross, and Kevin Gifford as they pay their proper respects to Sega's most successful console in front of a live audience.


 length: 3317
Mon, 07 Oct 2013

By request of backer Daniel Worthington, Bob, Ray, and Jeremy delve into the history of 16-bit RPG masters Quintet… or at least as much history as we can dig up. Those guys were pretty mysterious.


 length: 2907
Mon, 30 Sep 2013

Retronauts backer James Eldred of LostTurntable.com joins Jeremy, Bob, and Ray to talk about the highs and lows of the history of video game music in this nearly two-hour ramblefest.


 length: 6767
Mon, 23 Sep 2013

The history of Sega Genesis accessories went from mundane to insane in just a few short years. We touch on the modems, mice, Menacers and Activators of Sega's 16-bit powerhouse.


 length: 1780
Mon, 16 Sep 2013

From jalopies to supercars (so to speak), we discuss 40 years of arcade-based driving games. Old friend and arcade game expert Matt Leone joins us to run through a pile of notable rubber-burning, quarter-munching experiences, and where they might be headed.


 length: 4788
Mon, 09 Sep 2013

In what could be the most John Stossel-heavy Retronauts episode of all time (we hope), your favorite classic gaming buddies and special guest Henry Gilbert (of GamesRadar) take a look at how the media reacted to Nintendo conquering a generation of children in the late '80s. Sit back, relax, and get ready to hear middle-aged adults growing progressively crankier about how kids can't stop playing those damned vidya games.


 length: 2197
Sun, 01 Sep 2013

Video games have been no stranger to scandal; even before the first splash of digital blood could be rendered on our TV screens, gaming threatened to warp minds, steal souls, and possibly, lead to rampant slackerism. Join the Retronauts crew as they explore the many smear campaigns levied towards gaming throughout the decades, mostly by clueless opportunists who couldn't see the clean, wholesome fun at work in every Murder Simulator.


 length: 5777
Mon, 26 Aug 2013

Welcome to our very first backer-determined episode! At the behest of David Epp, Jeremy, Bob, Ray, and Sharkey talk about Ultima IV: Quest of the Avatar and how games have been influenced by (but never quite matched) its morality system.


 length: 2657
Mon, 19 Aug 2013

Retronauts alumnus Scott Sharkey returns from his 40 weeks of wandering in the desert to join us for a look back at the history of Atari, from the early days of the American arcade through the glory times of the 2600 and on to the sad dissolution that followed. Jeremy Parish hosts, with Bob Mackey on play-by-play and Ray on color.


 length: 6154
Mon, 12 Aug 2013

Live from Seattle! Jeremy, Bob, and Ray went to this year's Seattle Retro Gaming Expo to talk about their favorite summer video game memories; then they open the floor to the crowd, which responds in kind.


 length: 4904
Sun, 04 Aug 2013

There's more to retro games than just games -- there's also buttons, sticks, gloves, and any other wacky thing that can be engineered. Ray, Bob and Jeremy have a brief round-up of just some of the peripherals that stuck out in our minds during the NES era.


 length: 1680
Mon, 29 Jul 2013

Dragon swords, demon birds, and Draconian action gameplay -- these are the pillars of Ninja Gaiden. The Retronauts crew offers a primer on Tecmo's celebrated action series, exploring the arcade, Nintendo, and Sega eras of Ryu Hayabusa's many adventures. Plus, talk of recent Game Gear releases on Virtual Console, and multiple interruptions by our special "guest."


 length: 5418
Sun, 21 Jul 2013

Nearly 25 years ago, one of Nintendo's most successful marketing tools infected millions of children with the help of broadcast television: Captain N: The Game Master. Join Bob Mackey, Jeremy Parish, and Ray Barnholt as they examine the first episode of the show and try not to get too distracted by King Hippo's exquisitely drawn nipples.


 length: 2382
Fri, 12 Jul 2013

Wario's been adventuring solo for nearly twenty years, though Nintendo's evil answer to Mario is mostly known for his micro-game legacy. Join Bob Mackey, Jeremy Parish, Ray Barnholt, and Kat Bailey as they peer back a bit further into this character's past.


 length: 5621
Mon, 08 Jul 2013

We step outside the bounds of tradition to look at some of the influences that shape the games we love. This time, we talk about progressive rock (such as it was) and its impact on countless game composers. Special guest Dr. Sparkle (Chrontendo) joins Jeremy, Bob, and Ray.


 length: 2700
Mon, 01 Jul 2013

We're back! By the power of crowdfunding! Retronauts launches a new season by marking the 30th anniversary of three crucial Japanese consoles: Famicom, SG-1000, and MSX. Featuring the voice of Chrontendo's Dr. Sparkle and a lovely new musical theme.

Host: Jeremy Parish. With Ray Barnholt, Bob Mackey, and Dr. Sparkle.


 length: 5277