48 Systems
Classics & Klunkers
One of the goals of Retrobug is to collect data on every classic system that was produced before the 2000's. Ocasionally we will even include newer systems if that completes a line-up. Much of the information is publicly available online, but often limited to one type of system, one brand or topic. We also include information from various other sources such as experts who worked with these systems and printed publications. Hours are spent translating, collecting and scrubbing the data and present it in a full and easy to read manner. Where available, the Wiki Links, and FanSite links are given for further reading. Enjoy...
Amstrad Schneider CPC Plus
ams_g4000 By Amstrad CPU Zilog Z80A @3.58MHz Memory 64K RAM, 16K VRAM Sound 3 wave channels + white noise + PCM Sprites 16 16x16 sprites in 15 additional colors Display 160x200 16 colors, 320x200 4 colors, 640x200, 2 colors, 4096 color palette
Atari Game Systems Pong
ata_pong By Atari CPU Custom LSI Memory Unknown Sound Two tone beeps Sprites none Display 160x192 mono
ata_pongse By Atari CPU Custom LSI Memory Unknown Sound Two tone beeps Sprites none Display 160x192 mono
Atari Handhelds
ata_lynx By Atari CPU WDC 65SC02 Memory 64K DRAM Sound 4-channel 8-bit mono Sprites Atari Player Missile Graphics (PMG) Display 160x102 graphics 16/4096 color
ata_lynx1 By Atari CPU WDC 65SC02 Memory 64K DRAM Sound 4-channel 8-bit Stereo Sprites Atari Player Missile Graphics (PMG) Display 160x102 graphics 16/4096 color
Atari Game Systems Console
ata_2600 By Atari CPU MOS 6507 @1.19MHz Memory 128 Bytes RAM Sound 1 channel Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_2600b By Atari CPU MOS 6507 @1.19MHz Memory 128 Bytes RAM Sound 1 channel Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_5200 By Atari CPU 6502C @1.79MHz Memory 16K RAM Sound 1 channel Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_7800us By Atari CPU MOS 6502C @1.19MHz Memory 4K RAM Sound 1 channel Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_7800eu By Atari CPU MOS 6502C @1.19MHz Memory 4K RAM Sound 1 channel Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_2600jr By Atari CPU MOS 6507 @1.19MHz Memory 128 Bytes RAM Sound 1 channel Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_jaguar By Atari CPU TOM @26.59MHz Memory 2M RAM (64 bit bus) Sound 16-bit stereo 44.1kHz. Dual DAC Sprites Atari Player Missile Graphics (PMG) Display 160x192 128 color (4 color per scanline)
ata_xe65gs By Atari CPU MOS 6502C @1.79MHz Memory 64K RAM Sound 4 channels, 3.5 octaves Sprites Atari Player Missile Graphics (PMG) Display 40x24 text, 320x192 graphics 16 colors, 16 intensities
Philips CDi Players
philips_cdi2 By Philips CPU Philips SCC68070 @ 15.5 MHz Memory 1MB RAM Sound ADPCM 8 Channel Sprites none Display 384x200, 768x560
magna_cdi By Magnavox (Philips) CPU Philips SCC68070 @ 15.5 MHz Memory 1MB RAM Sound ADPCM 8 Channel Sprites none Display 384x200, 768x560
philips_cdi By Philips CPU Philips SCC68070 @ 15.5 MHz Memory 1MB RAM Sound ADPCM 8 Channel Sprites none Display 384x200, 768x560
Commodore Amiga
com_amigacd32 By Commodore CPU Motorola 68000 @7.16MHz Memory 512K RAM, 8MB Max Sound 4x8-bit channels @28 kHz stereo Sprites 8 16pixel wide/scanline 3 colors Display 640x400 16 colors, 320x200 4096 colors, 1280x512 4 colors
Fujitsu  FM Series
fuj_fmtownsma By Fujitsu CPU Intel 80386SX @16MHz Memory 2M RAM, 512K VRAM, 128K Sprite RAM Sound 6 Channel FM, 8 channel 10-bit PCM, 1 channel 16-bit 44.1kHz PCM Sprites 1024 16x16 Sprites 256/32k colors 256x240 sprite plane resolution Display 256x240, 256x256, 320x240, 360x240, 512x480, 640x200, 640x480, 720x480. Up to 16M colors. 16, 256 or 32K simultanous
Nintendo Consoles
nin_colortv By Nintendo CPU Need Info Memory Need Info Sound need info Sprites need info Display Need Info
nin_64 By Nintendo CPU NEC VR4300 @93.75MHz (64-bit) Memory 4M RAM Sound 16-bit 44.1/48kHz stereo Sprites need info Display 320x240 or 320x480i 24-bit color
nin_superfam By Nintendo CPU Ricoh 5A22 @3.58Mhz Memory 128K RAM 64K VRAM Sound 8 voice stereo, 8-bit sample, effects Sprites need info Display 15-bit color, 512x478 resolution tile based (128x128 tiles)
nin_gamecube By Nintendo CPU IBM PowerPC 750CXe Gekko @485MHz (32-bit) Memory 24M RAM 3M VRAM 16M I/O Buffer RAM Sound Analog Stereo (Dolby Prologic II) Sprites need info Display 640x480 @60Hz, 6-20 million polygons/second, 32-bit RGBA
nin_nes By Nintendo CPU Ricoh 2A03 @1.79MHz (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Sprites need info Display 256x240 25/64 color palette
nin_famicom By Nintendo CPU Ricoh 2A03 @1.79MHz (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Sprites need info Display 256x240 25/64 color palette
nin_famicomav By Nintendo CPU Ricoh 2A03 @1.79MHz (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Sprites need info Display 256x240 25/64 color palette
nin_famicombox By Nintendo CPU Ricoh 2A03 @1.79MHz (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Sprites need info Display 256x240 25/64 color palette
nin_twinfami By Nintendo CPU Ricoh 2A03 @1.79MHz (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Sprites need info Display 256x240 25/64 color palette
nin_supernin By Nintendo CPU Ricoh 5A22 @3.58Mhz Memory 128K RAM 64K VRAM Sound 8 voice stereo, 8-bit sample, effects Sprites need info Display 15-bit color, 512x478 resolution tile based (128x128 tiles)
nin_panasonicq By Nintendo CPU IBM PowerPC 750CXe Gekko @485MHz (32-bit) Memory 24M RAM 3M VRAM 16M I/O Buffer RAM Sound Analog Stereo (Dolby Prologic II) Sprites need info Display 640x480 @60Hz, 6-20 million polygons/second, 32-bit RGBA
Nintendo Handhelds
nin_gameboy By Nintendo CPU Sharp L$35902 core @4.19MHz Memory 1KB SRAM, 1KB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Sprites need info Display 160x144 mono
nin_gameboyp By Nintendo CPU Need Info Memory 8KB SRAM, 8KB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Sprites need info Display 160x144 mono
nin_gameboyl By Nintendo CPU Need Info Memory 8KB SRAM, 8KB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Sprites need info Display 160x144 mono
nin_gameboyc By Nintendo CPU Sharp LR35902 core @4.19/8.38MHz Memory 32kB RAM, 16kB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Sprites need info Display 160x144 max 2000 colors simultanuously (hi-color scanline switching mode)
nin_gameboya By Nintendo CPU Need Info Memory 32kB RAM, 96K VRAM Sound Dual 8-bit Stereo DAC + GameBoy channels Sprites need info Display 240x160 512/32k colors
nin_gameboyasp By Nintendo CPU Need Info Memory 32kB RAM, 96K VRAM Sound Dual 8-bit Stereo DAC + GameBoy channels Sprites need info Display 240x160 512/32k colors
Phillips Video Pac Consoles
magna_ody2 By Magnavox (Philips) CPU Intel 8048 @5.37MHz Memory 64Bytes CPU-RAM, 128B A/V-RAM, 1K Sound Mono using 24-bit shift register, clockable at 2 frequencies Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 160x200 16 colors
vidpac_c52 By Philips CPU Intel 8048 @5.37MHz Memory 64Bytes CPU-RAM, 128B A/V-RAM, 1K Sound Mono using 24-bit shift register, clockable at 2 frequencies Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 160x200 16 colors
vidpac_7200 By Philips CPU Intel 8048 @5.37MHz Memory 64Bytes CPU-RAM, 128B A/V-RAM, 1K Sound Mono using 24-bit shift register, clockable at 2 frequencies Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 160x200 16 colors
vidpac_7400 By Philips CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
Various Consoles
action_max By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
apple_pippin By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
magna_ody By Magnavox (Philips) CPU Discrete transistor logic Memory n/a Sound none Sprites none Display mono CRT image
hyperscan By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
laseractive By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
ladycassette By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
telstar By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
view_master By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors
xavi_xport By Pioneer CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6K RAM, 1K ROM Sound 1 Channel, 8 sounds Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters Display 320x238 16 colors, 160x200 16 colors