Every week we look back on our memories of the video games we played growing up. We discuss a brief history of the game, the memories that impacted our lives, and the experience of going back to the games in the present day.
John Linneman and Mike Mika join Kevin to remember and revisit Goldeneye 007 on the Nintendo 64.
Ryan Payton joins Kevin to remember and revisit Halo 3. We also discuss Ryan’s past working on the franchise. You can support Back in my Play by becoming a Patreon at http://patreon.com/backinmyplay
Mike Mika returns to the show to discuss console generations, advances in retro gaming tech, the importance and transition of the demo, Samurai Showdown and more!
Mike Mika joins Kevin to talk about incredible office clean up finds, new mini consoles, making new games in old engines, the latest projects at Digital Eclipse and Other Ocean and much More!
John Linneman and Ryan Payton join Kevin to remember and revist Resident Evil 4.
John Linneman and Greg Sewart join Kevin to talk about hardware revisions old and new, retro hardware projects, the Famicom Disk System, recent retro rereleases, new Mini consoles, and much more!
Mike Mika returns to discuss the process of curating and developing the SNK 40th Anniversary Collection, #IDARB 2, the Intellivision Amico, fascinating arcade to home ports and much more!
This episode we remember and revisit Halo: Combat Evolved on the Microsoft XBOX. Halo: CE launched with the XBOX on November 15, 2001. Upon release it defined a console and even a brand. Guest hosting are John Linneman and Ryan Payton.
John Linneman of Digital Foundry and Peter Brown of Gamespot join Kevin to talk about the PS1 Classic (including better alternatives), the future of backwards compatibility, retro console mods, FPGAs and more!
We are back with HUGE catch up episode talking about DF Retro, Shenmue, Ys VIII, Okami, Dragon Quest, Hori's Switch D-Pad, video game music, Streets of Rage 4 and other retro game news and topics!
This episode we discuss 3D Dot Game Heroes and some big SEGA News.
Chris Johnston and Greg Sewart join Kevin to remember and revisit Burnout 3: Takedown on the PS2 and XBOX. Also Kevin does his best to defend the superior game, Burnout Paradise. And Patreons, make sure you stick around for a bonus segment on crazy PS3 launch stories. You can become a Patreon, support the show and get access to the bonus content at http://patreon.com/backinmyplay
John Linneman returns to go down a PS3 hardware rabbit hole. We Talk about he announcement, launch, final tech, console revisions, best practices and versions of the hardware to pick up and a warning about Dual Shock 3s. Also for Paterons we have a bonus segment about living in Japan and the Yakuza series.
John Linneman joins Kevin to remember and revisit Half-Life on the PC. We also look back on the fascinating history of it's console ports and much more! Patreons also get a 30-minute discussion on collecting for the PS3.
John Linneman from Digital Foundry joins Kevin to take a look back on the year in retro gaming. We discuss new hardware, retro inspired software, what he learned in the past year producing DF Retro (lots of 32X fun), the future of retro gaming, our Top 5 games of the year and more!
Mike Mika returns to talk about the Street Fighter 30th Anniversary Collection, the resurgence of retro game rereleases, the future of console iterations, updates on The Video Game History Foundation, his favorite games of the year and more!
Ryan Payton joins Kevin for the finale of the Summer of XBOX. We wrap up with a recap discussion on the XBOX and Ryan brought an interview with the Director of Panzer Dragoon Orta, Akihiko Mukaiyama. Also make sure to subscribe to Camouflaj Radio to hear more of the interview and other great gaming discussion.
Mohammed Taher returns to hang out and talk retro games and video game music. We discuss going back to RPGs, tactic games, hidden video game soundtrack gems on digital services and much more!
John Linneman of Digital Foundry and Peter Brown of GameSpot join Kevin to remember and revisit Super Metroid.
Crispin Boyer and Mark MacDonald join Kevin to talk about their EGM cover story revealing the final version of the XBOX to the world. We also discuss the impact of the console on the industry and their memories of the launch.
Mike Mika joins Kevin to talk about the latest at Digital Eclipse, projecting retro games on random buildings, latest retro game finds, hardest parts of game development and more!
Ed Fries, founder of Microsoft Game Studios and part of the original XBOX team joins Kevin and John Linneman to talk about early XBOX hardware/OS iterations, rumors of Dreamcast backwards compatibility, the RARE Ltd. accusation, relations with Japanese developers and more!
Ryan Payton joins Kevin to talk about the relationship between Japan and the Xbox, the important relationship with Sega, Japan exclusive games and more!
EGM alums Chris Johnston and Greg Sewart join Kevin to remember how the original XBOX was covered in EGM.
Cast
- Kevin Larrabee
- Ryan Payton
- Michael Reilly
Intro
- Available now for free on XBOX One and PC
- Michael’s relationship with PD and the community
- Ryan’s involvement with the PD re-release
Segment 1: Super Brief History
- Release Dates
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- JP: September 23, 2004
- NA: March 15, 2005
- Developed by Microsoft Game Studios
- Producer/Director: Yukio Futatsugi
Development:
- Developed in MS attempt to cater to the Japanese audience
- The Western release was canceled by MS as the life of the XB was coming to an end, even though the game was already translated into English during development
- December 2004 Majesco and MS signed a deal to let Majesco publish PD in the USA
- Received positive reviews at release with a 82 metacritic
Segment 2: PD Back in the Day
- Personal Memories and History of PD
- Why the game was so important
- The community after the 360 launched (Back Compat on 360)
Segment 3: Revisiting PD/Changes to the Remaster/Protips
- Details on the re-release
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- Native resolution, uncompressed textures and cut-scenes (16:9)
- "It's a UWP app, so yep, it can run alongside other games." - Adam Isgreen
- Changes made
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- Only the base 300 skills at launch, Xbox Live Rare skills to come (will be easier than 30 online wins to get one)
- Can skip mission after failing it a 3rd time (but still get rewards)
- All new Quick battle arsenals (by Gregory Barton, long time hardcore PD fan and community feedback)
- MP open from the start (SP rewards flow in MP save, but MP items don’t flow to SP)
- Free MP Starter Pack DLC (2-school arsenal case and 33 different skills from 3 schools)
- Protips on how to best enjoy PD for newcomers
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- Play through the SP, the first 2 chapters are the tutorial and the rest of the game prepares you for the online battles by introducing the player to new skill and arsenal ideas
- Play Quick mode (pre-constructed arsenals, re-done for the re-release) to get familiar with how online plays.
- Visit the site. :)
Kurt Kalata joins Kevin to remember and revisit Castlevania: Dracula X on the SNES and Super Famicom
John Linneman joins me to talk Quake II, hardware grails, XBOX hardware, Summer of XBOX prep and more!
A preview of one of the new Patreon exclusive shows. Head to http://patreon.com/backinmyplay to support the show and gain access to the exclusive content. On the premiere episode of BimP Radio we pop in a Magical Chase HuCard with some serious energy.
Joshua Hillyer and Chris Johnston join Kevin to remember and revisit Super Mario Kart on the Super Nintendo/Famicom.
Peter Brown and Greg Sewart join Kevin to remember and revisit Ghouls'n Ghosts on the Sega Genesis and Mega Drive.
This week John Ricciardi, Mark MacDonald and Shane Bettenhausen join Kevin to remember and revisit Zelda II: The Adventure of Link.
John Linneman of Digital Foundry (and producer of the DF Retro series) joins Kevin to talk about some of the most technically impressive retro games, developer tricks to squeeze every last drop of power from consoles of the past, new retro hardware, the original XBOX and more!
This episode we remember and revisit Mega Man 6. We also look back on some April fools magazine features.
Peter Brown joins Kevin to remember and revisit the Sega Genesis and Mega Drive version of the Capcom arcade classic MERCS.
Frank Cifaldi comes on the show to talk about his efforts to preserve video game history, co-founding the non-profit Video Game History Foundation, the latest project at Digital Eclipse and much more!