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A lively, accessible and entertaining weekly retro gaming podcast from Keith, Adrian, Dylan and James @ www.arcadeattack.co.uk. We will cover whole episodes on single retro gaming classics, discuss the latest retro news and topics, broadcast interviews with some of the true legends of the industry or whatever else may take our fancy! Like what we do? Please support us on Patreon: http://www.patreon.com/arcadeattack Or, buy us a coffee on Ko-fi: https://www.ko-fi.com/arcadeattack
Or is it?
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts, YouTube and all your other favourite platforms - here are three handy links:
https://www.arcadeattack.co.uk/podcasts/
https://link.chtbl.com/gAXAOwic
https://www.youtube.com/@ArcadeAttack
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
#retrogaming #podcast #arcadeattack #retrogames #gaming
Enjoy this fun 5 minute tribute from the legendary Todd aka Top Loader! He has always been a huge supporter of Arcade Attack and created this amazing soundbite. Todd has inserted some great clips from previous episodes and what the podcast has meant to him over the last few years.
Please do follow the lovely Top Loader here: https://twitter.com/The_Top_Loader
Make sure you tune in for next week, for what may be our final ever episode...
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts, YouTube and all your other favourite platforms - here are three handy links:
https://www.arcadeattack.co.uk/podcasts/
https://link.chtbl.com/gAXAOwic
https://www.youtube.com/@ArcadeAttack
Please also leave us a review / rating and comment on Apple Podcasts, Spotify, YouTube and any other podcast platform
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
#retrogaming #podcast #arcadeattack #retrogames #gaming
Our "definitive" SEGA characters podcast went so well we decided to do the same for characters created by Nintendo. Keith's in the hotseat for this one. Where will Mario, Link, Bowser and Luigi rank... Is your favourite Nintendo character listed?
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts, YouTube and all your other favourite platforms - here are three handy links:
https://www.arcadeattack.co.uk/podcasts/
https://link.chtbl.com/gAXAOwic
https://www.youtube.com/@ArcadeAttack
Please also leave us a review / rating and comment on Apple Podcasts, Spotify, YouTube and any other podcast platform
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
#retrogaming #podcast #arcadeattack #retrogames #gaming
Why a top fifteen? Because, er, that's how many Adrian could find! Warning: there are NO ATARI CONSOLES IN THIS LIST. I repeat. NO ATARI. Just kidding! Nintendo, SEGA and SNK are also listed, but which unreleased console had the most potential?
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK and catch us on Facebook or Instagram.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts, YouTube and all your other favourite platforms - here are three handy links:
https://www.arcadeattack.co.uk/podcasts/
https://link.chtbl.com/gAXAOwic
https://www.youtube.com/@ArcadeAttack
Please also leave us a review / rating and comment on Apple Podcasts, Spotify, YouTube and any other podcast platform
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
#retrogaming #podcast #arcadeattack #retrogames #gaming
James takes us on (possibly) one of his last ever whistlestop tours of a gaming genre. However, this time Adrian has managed to strongarm him into doing both the fighting and beat 'em up genres at the same time. We think he did a fab job.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Seeing as the last days of the podcast are on the horizon, we're unleashing our inner demons. Those being our love for modern gaming! Yes we've done this before a bit, but this time we're making James host it while taking Steve hostage in Adrian's absence.
J covers the best of what's coming up for modern day (trying not to say 'current gen') gamers while we have a good ol' rant about what modern games we're loving and not loving so much.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
It's time for another "definitive" list - this time we compile our 20 favourite characters created by SEGA. Sort of.
More than a few tangents and curveballs in this one. Be prepared to throw stuff at us afterwards.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Oh we know you've missed these! Dyl bring his no research to the table to get to the bottom of what makes the perfect point and click adventure game.
The gang discuss the genre's origins, their favourite games, and define what the ultimate resurrection for today's gamer would look like.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
James takes the gang on a whistlestop tour of the First Person Shooter genre, from its unlikely beginnings to some landmark titles of the 90s to the behemoths of today. Strap in and get your BFG onnnnnnn.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Ah, I see you've come back! The gang tackle the rest of the Rocky series from Rocky IV all the way to Creed 3.
One More Round Rocky podcast found here: https://goingthedistance.libsyn.com/ and https://www.youtube.com/@onemoreroundtherockyseries6976/videos
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Oh you heard us right! This is part one of our mammoth chat about the Rocky films. We finally unleash Adrian on his Mastermind subject! The first three films get our attention this week with the rest following next week.
One More Round Rocky podcast found here: https://goingthedistance.libsyn.com/ and https://www.youtube.com/@onemoreroundtherockyseries6976/videos
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Tony Van is a true gaming legend. He has produced and designed games for LucasFilm Games, Activision, SEGA, EA and lots more iconic companies. In this really fun and in-depth interview, Tony reflects on his amazing career.
He shares stories about working Indiana Jones titles, producing Star Wars: Rebel Assault and what it was like working at LucasFilm Games (LucasArts) in the 90s.
Tony then shares his memories of what SEGA was really like in the mid-90s. Tony worked on many classic Genesis, SEGA CD and 32X titles. These include Shadowrun, Home Alone, Fahrenheit and Mighty Morphin' Power Rangers and many more.
Tony also reflects on his time working at SegaSoft, HEAT.net and helping to launch EA.com.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
**Watch the YouTube video if you want to see our "lovely" faces**
James hosts a blockbuster of an episode where we look at our early gaming rental video stories. Some of the memories are extremely happy, whereas others open up old wounds of scathing employees and accusations of shoplifting!
Plus an old friend and supporter of the podcast makes his Arcade Attack podcast debut! Steve spills the beans about what life was like working at Blockbuster in the early 2000s and reveals all the secrets of the much loved company! We also look at the rise and fall of Blockbuster and the overall rental market.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Keith and the gang finally open up the can of worms/mushrooms that is The Last of Us. Naughty Dog's behemoth has been wowing gamers since its release on the PS3 in 2013, but how good is it?
Also seems a good time to discuss HBO's slick small-screen adaptation. Here's 2.5 hours of TLOU goodness. And we might just discuss the sequel later this year.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
What a year for gaming 2004 was! Half-Life 2, Halo 2, lots of games that don't have '2' in. Adrian brings all of them to the table along with the comings and goings in TV, movies, and music charts of the year.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
James updates the gang on recent happenings in the retro gaming world including the impossible being achieved on ZX Spectrum and one of your favourite 8-bit games in VR.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
We're not even kidding, these unlockables are KER-A-ZY! Adrian shares some of the weirder things you can unlock on your favourite video games. Not suitable for younger ears.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Have we lost our minds? We'd like to think not. James gives us the lowdown on a machine that didn't get the praise it deserves. Shame it was launched by that bloke off the Apprentice. It's the AlanSugarsTrading CPC 464!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Adrian shares all the best bits of the legendary gaming year that was 1996.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
It's about time we did this! The boys bring their favourite 16-bit sports games to the table for discussion and it's a humdinger!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Erik Wahlberg (SEGA legend and friend of Arcade Attack) shares some amazing and unheard stories about his time working at SEGA during the 90s. This is an episode which needs to be heard to really get an understanding of how SEGA was run during its heyday!
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DRESS TO QUEST Live, Interactive Full Cosplay Dungeons and Dragons on Twitch.tv/GenConTV. Join us every Monday 600PM-900PM PST!
Facebook Group https://www.facebook.com/dresstoquest?mibextid=LQQJ4d
YouTube Channel https://youtube.com/@dresstoquest4000
Twitch Twitch.tv/GenConTV
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
We hope you're all having a wonderful holiday season. See you next week! Dyl
Dylan leads the 2022 Xmas "bonanza" for the last time...
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Remember that time that Rob did 30 game ideas in 60 minutes? Well, Ade thought he'd have a crack at the champ with him in the room. Enjoy.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
James takes the gang on a whistlestop tour of multiplayer gaming. Hold on to your hats!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
As Rob promised last week, here's his take on the best (and worst) games spawned from the legendary Moonwalker.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
We've a special guest to help us (moon)walk through Michael Jackson's Moonwalker, a movie that's either a vital piece of 80s pop culture or a mess of epic proportions that does the "King of Pop" absolutely no favours whatsoever. You decide.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Errr, it's sort of an interview (you'll see).
Adrian asked the VGM legend George Sanger (The Fat Man) for a text interview for Arcade Attack. George went above and beyond and recorded his answers in video form.
He's an American musician who has composed music for computer and video games. Some of his best-known works include The 7th Guest, Wing Commander, Hard Nova, Maniac Mansion (NES version), Loom, Tux Racer, and Zombies Ate My Neighbors.
George is a really funny guy and gave some great answers! Enjoy!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Join James as he takes another wander through some amazing video game music covers in volume two of this podcast.
He's got jazz, electro, rock and acapella for your listening pleasure. So sit back, relax and enjoy a selection of classic video game music with a twist!
Sonic the Hedgehog - Chemical Plant Zone by Retro Remix Revue.
SF2 Ken's Theme - Charlie Parra Del Riego.
Overworld Theme from Super Mario Bros 2 - The 8 Bit Big Band.
Starfox Cornia Theme by PalmMute.
Duck Tales Moon Theme by Smooth McGroove.
DK Island Swing from Donkey Kong Country by GoodKnight Productions.
FFVII Those Who Fight (Battle Theme) by Florian Haack.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Dave Grossman is a true LucasArts legend. He helped create The Secret of Monkey Island, Monkey Island 2: LeChuck's Revenge, Day of the Tentacle and Full Throttle! His humour and artistic talents can be clearly seen across his many famous titles. Enjoy this fun interview with true gaming royalty.
Dave discusses his work with Ron Gilbert, the difficulties of getting Return to Monkey Island made, the future of the series and lots more.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
It's time for another "definitive" Top 25 list! This time we maul the library of everyone's gran's favourite console, the Nintendo Wii.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Warning: this podcast contains strong language and themes not suitable for children!
What is the most divisive video game of all time? What game did you love, but critics hate? Well, there is one game that surely Trumps them all!
With an almost perfect Metacritic score and reviews so intense and devoted you'll be forgiven for feeling a little scared! This mystery game's amazing story needs be to be told to the masses... well, our lovely listeners at least!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
One of LucasArts' last ever adventure games, Grim Fandango was equal parts critical acclaim and commercial failure. You can play it on literally any platform but is it worth a look?
Keith and Adrian take the opportunity to wax lyrical about Tim Schafer's masterpiece. Dyl is less impressed...
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Kevin Riepl is a composer, musician and instrumentalist who has worked on film, TV and video games for the past 20 years.
He shares with us how he started in the industry, developed his own unique sounds and became involved in some of the biggest games out there including the Unreal Tournament series and Gears of War.
Kevin also gives us a glimpse into his creative process, the pressures and struggles the industry can bring and shares with us some exclusive news on upcoming projects.
A brilliantly insightful chat with a great musician made this episode a joy to record. A must listen.
Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
From Dune 2 to Warcraft, Total Annihilation to Command and Conquer and Starcraft to Age of Empires, there have been some truly ground-breaking real-time strategy games!
But when did the genre reach its golden era? And why did the genre slowly fade away? James is here to discuss the true rollercoaster ride of RTS games, looking at the amazing highs and agonising lows! Is the genre having an unexpected resurgence? All this and more discussed in this fun podcast chat!
Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Brad Taylor was a key cog in the LucasArts machine and worked his magic on the infamous SCUMM engine. This was used in so many classic LucasArts titles, such as The Secret of Monkey Island, Le Chuck's Revenge, Day of the Tentacle, Sam & Max Hit the Road and lots more!
Brad worked closely with Ron Gilbert to create, update and implement the SCUMM engine to some truly classic titles. Brad reflect on his time at LucasArts, his favourite memories and shares some amazing stories from a truly iconic video game company.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Or 3v3 fighting games if you want, ha ha! Our Keith is back with another amazing selection of gaming tunes, this time of the fighting genre! No spoilers, just dive in and enjoy.
Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
American McGee is a hugely respected video game designer who created the infamous Alice titles. He started his career in gaming at id Software, working on numerous DOOM and Quake games. Out of the blue he got sacked, which led him to join EA and fall down the rabbit hole to create the highly acclaimed American McGee's Alice!
American reflects on his amazing career in this honest and fascinating interview. He discusses how his childhood helped shape his career, what he learned from John Carmack at id Software and how his sacking was a blessing in disguise.
American also reflects on his new life in China, and how it compares to the US. He also discusses the latest developments on his third Alice title: Alice Asylum.
Please check out American McGee's blog here: https://www.americanmcgee.com/
American's Patreon Page: https://www.patreon.com/americanmcgee
Please consider supporting us today on Patreon at: www.patreon.com/arcadeattack
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Dyl's love of Rise of the Robots has now extended to reading out the first few chapters of the official novel released in conjunction with the game in 1994. Will Adrian regret buying him it? Will you regret listening to it and the many, many, mispronounced words? Let's see...
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
The Baldur's Gate: Dark Alliance games helped bring RPG's to the home consoles, and boy, did they cut the mustard! Learn how Adrian first played this game on the PS2 and how it left a lasting impression! So much so, that he forced his wife to play the first two games with him.
The games combined awesome graphics, gameplay, great characters and a really enthralling story, straight from Dungeons and Dragons. The games development, story, facts and controversies are all discussed, with lots more in-between!
Plus we have a quick chat on the cancelled third game in the series and the newly released title.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Jon Beltran De Heredia was the lead programmer on Commandos: Behind Enemy Lines and Commandos 2. Learn how this huge PC hit was created, how it beat the odds and how he helped put the Spanish video game industry on the map!
Jon shares a really fascinating insight on the development of one of the best selling and highest regarded PC game series of all time. Jon also reflects on the difficulties of getting Commandos 2 on the PS2 and why he never started work on Commandos 3.
Jon also reflects on life after Pyro Studios and the difficulties he faced getting his new game off the ground. Jon also discusses the future of Commandos and his life after video games.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Dyl and the boys discuss the first RoboCop film as well as three licensed games that attempt their best to put gamers in the shoes of Alex Murphy.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
James digs out the strange tale of one of our favourite arcade games - Metal Slug.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Was 1992 the best year for gaming?! Sonic 2, Streets of Rage 2, Zelda: A Link to the Past, Mario Kart... The list goes on and on!
Join Adrian as he takes you on a trip down memory lane and reflects on another key year in gaming! But is it the best? Feel free to get in contact. Adrian also chats about the biggest news, movies and music from this memorable year.
Check our back catalogue for the 1998 edition.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Dean from Sega Powered and Daniel from indie publishers WAVE Game Studios join Dyl for a chat to discuss this month's issue of Sega Powered. An issue that contains - wait for it - an actual Dreamcast demo CD packed with four demos and additional content.
They discuss why the issue is an absolute must-purchase (once they're gone, they're gone), why the games (Intrepid Izzy, Shadow Gangs, Flea! and Driving Strikers) are worthy of your time and, of course, the joys and pitfalls of bringing a print magazine and unknown indie games to the masses. We throw in some SEGA chat for you as well of course.
Order your issue now at SEGA Powered
Find out more about Daniel's work at Games | WAVE Game Studios
Follow WAVE and Sega Powered on Twitter
And:
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
James is back with an extra special retro news round-up episode! From fizzy drinks aimed at gamers, to Sonic Origins and the Sonic 3 can of worms. A brand new SNES game and are PlayStation finally looking to preserve and honour their retro classics? We also celebrate some iconic gaming and console anniversaries, including the Wii-U and Kingdom Hearts.
But, that is not all! This special live podcast was released to our lovely Patron members, where they could interact with us, comment and ask questions. Which leads nicely to a nice a mailbag section at the end of the pod! We hope to do a more of these Patron episodes, so please consider supporting us today: www.patreon.com/arcadeattack
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Enjoy this fun interview with Ocean Software legend Mike Lamb. Mike made his name in gaming by creating Steve Davis Snooker, he then moved to Ocean where he created the really popular Batman and Robocop games. He also worked on Top Gun, Renegade and other classic titles.
Mike also shares his story of moving to US to work on some classic SEGA Mega Drive titles such as Evander Holyfield's "Real Deal" Boxing and Greatest Heavyweights. He also worked on the legendary Excitebike 64 and much more. Mike also shares some great stories of leaving the gaming industry and making his name with poker software!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Learn how Matt Dawson started Kapow! Matt's love of gaming has led him to host gaming events at some of the biggest music festivals in the UK. Matt shares some great stories of how he started his business, his love of gaming and which consoles and games are the most popular at his festivals. He also reflects on which bands are in to gaming and where he sees the industry going.
Matt also has a great competition for our lovely listeners and viewers - please listen to the episode to find out all the details. Please also see below how to enter the competition and the terms and conditions:
Matt is also a big supporter of the Arcade Attack podcast and share his views on his favourite episodes and how he discovered us! This was a really fun interview, from a true gamer! Please support Matt and keep up to date with Kapow! using all the links below:
https://www.instagram.com/kapowretrogaming https://www.facebook.com/DJMDawson https://www.facebook.com/KapowRetroStation
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James has dug up his favourite video game music covers for your enjoyment. Consider this volume 1 of many to come.
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Tami Borowick made a huge name while working at at LucasArts and worked on both The Secret of Monkey Island and Monkey Island 2: Le Chuck's Revenge. Learn how Guybrush Threepwood was bought to life and how Tami had a huge impact on these classic titles. Tami shares some great development stories never shared before.
Learn all about how these adventure classics were made and what it was really like working with Ron Gilbert, Dave Grossman and Tim Schafer. Tami also reflects on the culture and opportunities at LucasArts and while she left to work with Ron Gilbert at Humongous Entertainment.
Tami also discusses what it was like being a woman within the video game industry and what direction the industry needs to take. This is an interview you do now want to miss!
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Dylan's finally gotten round to doing volume two of his "rare" Dreamcast games. Illbleed, Sega Extreme Sports and MoHo (Ball Breakers) take centre stage.
Check out Dyl's vid of volume 1 here:
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Martyn Brown helped create the legendary Team17, and had a hand in making some truly classic titles such as Alien Breed, Superfrog, Body Blows and Worms. Get a real inside view of how this celebrated video game company rose to the top during the '90s in this lovely podcast interview.
Martyn reflects on Team17's rise during Amiga's glory years and how they aimed to created games that not only looked great, but filled a gap in the market. He also reflects on Team17 today, the NFT controversy and the love/hate relationship with Worms.
Martyn also shares a great story of how an ambitious cricket game was never released after the programmer disappeared, never to be seen again!
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Is this the definitive list for possibly the best games console ever made? Er, maybe not, but we had fun recording it anyway!
The AA crew all chipped in their top 10 PS2 games, Adrian put the results in the blender to produce the 25 games you absolutely must own for Sony's beast of a system.
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James steps up and does the big research so the boys can chew the fat about (potentially) the most important beat 'em up ever made. From its Renegade origins to the legacy it leaves now, to Adrian inexplicably liking Double Dragon 3, it's all here.
So step in and join James, Billy and Jimmy on the mean streets of some city somewhere.
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Who here loves a good Easter egg hidden deep in a video game? Well, buckle up as Adrian rattles through 20 of the most amazing and bizarre Easter eggs in video game history.
Warren Robinett created the first ever Easter egg in his ground-breaking title 'Adventure'! This has led to some very clever secrets to emerge over the years in a huge range of video games!
From a secret alien hidden within Final Fantasy VIII to underground duck racing in Shenmue 2, Bill Clinton shooting some hoops in NBA Jam and everyone's favourite pirate hidden away in Unchartered 4.
Plus, are we truly the bad boys of retro gaming? A certain developer who made the Amiga classic Hunter probably thinks so! All of this and much more will be discussed in this fun podcast!
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We're honoured to have the Sega Mania team on the show this week. Tim, David and Rob join Ade and Dyl for a chat about what it takes to create an independent magazine and why you should buy it.
With of course lots of Sega chat thrown in as well.
You can purchase Sega Mania here: https://www.sega-mania.com/
Please also follow the lads on Twitter: https://twitter.com/ManiaSega
Adrian's Centipede t-shirt was kindly sent to us by Seven Squared. Get yours here: https://sevensqua.red/blogs/news/atari-cabs-memories-centipede
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Joe Cain started his career in gaming as a tester at SEGA. He later went to become a key producer at Atari. His stories from working at these two iconic gaming companies need to be heard to be believed. From the fabled MC Hammer Genesis title to early rumblings of the Atari Jaguar 2.
Joe also reflects on the final days of Atari after the sad demise of the Jaguar.
Joe also shares a great story of working on many unpublished Jaguar games, his views on SEGA and Atari today and working with some true gaming legends throughout his 30 year career in gaming.
Please follow Joe's awesome Twitter account here: https://twitter.com/JoesRareWares
Joe also featured on our 90s SEGA testing podcast.
Please note: There is some bad language throughout the interview.
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A nuanced and necessary discussion of one of our favourite gaming genres or Dylan forgetting to do his homework (again)? You decide!
Beat 'em ups old and new help us answer this eternal question. Or do they? Who knows!
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Try saying that after a few Martinis! Keith's come up with an amazing way for us to actually talk about arcade games (in your face, people who said our name was wrong!)
The boys choose one each, give a little bit of background and explain why you should/shouldn't play their game.
A lorry game that's more fun than it should be, another based on an ill-fated cartoon, a game Adrian mentions more than occasionally and the weirdest beat 'em up ever conceived (probably) take centre stage.
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Did Mortal Kombat reach its peak after the release of Mortal Kombat Trilogy? Would you like to relive those good old days with a full scale remaster of this fighting classic?
Joe Tresca is on a mission to bring back Mortal Kombat Trilogy to the consoles in all its HD and remastered glory. Joe's tale of getting the project off the ground, working with Ed Boon and other MK legends, then to see Warner Bros stop and start the project more times than Sub-Zero can drink an ice cold beer is a story that needs to be heard to be believed! How close is the game to being released? Well, listen now to find out!
Please follow Joe on Twitter here: https://twitter.com/calactyte
Eyeballistic Website: http://www.eyeballistic.com/
Mortal Kombat Remake Petition: https://www.change.org/p/ben-bell-kickstart-campaign-for-mortal-kombat-trilogy-remake-with-ue5
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The first in our 'The Best Year in Gaming' series focuses on a very special year, 1998. Adrian chats through some of the biggest and baddest titles that graced our consoles that year.
And of course, a sad farewell to the console range of our favourite company is discussed. Someone please pass the tissues...
Also, in this episode Dean promised to randomly select someone who subscribes to our YouTube channel, likes and comment on this video and will create a lovely personalised piece of artwork of their choice! This could be a picture of Mario and Sonic playing Bubsy on the Jaguar, or a picture of Waluigi holding aloft the World Cup - the choice is yours! Please subscribe to Arcade Attack's YouTube channel here: https://www.youtube.com/channel/UCb6cTE7T1yiBMdrb6qcrRXw
And like and comment on The Best Year in Gaming 1998 video found here:
https://www.youtube.com/watch?v=A4LKFYwiry4
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Yes, Fable is THAT old. Peter Molyneux's pioneering action/adventure/RPG game set a new benchmark for the genre when it was released in 2004. Its hype led to it being tagged by many as the "disappointment of the year" but it was still worthy of the praise it received at the time.
James covers the game's development, best bits and critical reception in this mammoth episode.
Search our back catalogue for an interview with Fable designer Mark Webley.
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Brian Colin is the creator of Rampage, General Chaos, Xenophone and Arch Rivals. The arcade legend shares some amazing stories about life at Bally/Midway and how against the odds he bought the iconic Rampage to the arcades!
He also talks about creating General Chaos and has some exclusive and exciting news on a potential sequel. Brian also reflects on what it was like being on the Rampage movie set and shares some great stories of Dwayne "The Rock" Johnson and lots more in-between!
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Please check out the Arcade Attack homepage for all our retro reviews, podcasts, interviews and lots more: https://www.arcadeattack.co.uk/
Cliff Bleszinski's Gears of War took gaming warfare to a new level. The Epic (see what we did there? ;)) tale of Marcus Fenix and his quest for redemption has led to many sequels and it being one of the biggest online franchises to date.
James tackles the initial game's conception and what makes the solo campaign and online modes so enjoyable. With plenty of trivia thrown in to boot, Gears fans, you're not gonna wanna miss this.
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I'm amazed we got through this one in one piece. Pretty much every member of the AA podcast and web crews chucked their top 10 PS1 games into Adrian's hat and the result is probably the most definitive (not) top 25 PS1 games ever.
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Learn all about how heavyweight boxing game Knockout Kings was developed - from some of the title's key developers. Industry legends Erik Wahlberg, Dominique Philippine, Steve Coallier & Dexx Dorris reflect back on this popular series and how they helped create a knockout hit.
This in-depth and fun roundtable chat reveals some great stories about working with Muhammad Ali and other heavyweight boxers, some great Easter eggs, and whether a new Knockout Kings could be on the horizon!
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We really do spoil you BioShock fans don't we? To follow up last month's interview with Ken Levine, the game's lead designer Paul Hellquist kindly joined us to chat about his illustrious career that also includes SWAT 4 and the amazing Borderlands.
Want to know what it was like creating these games and working with the likes of Ken Levine and Randy Pitchford? Listen on...
Here is a link to our chat with Ken Levine: https://www.arcadeattack.co.uk/ken-levine-bioshock-interview/
And our BioShock chat: https://www.arcadeattack.co.uk/bioshock-podcast/
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Wanna hear some Brits talking about American Football while sounding vaguely like they know what they're talking about? Well you've come to the right place!
After Christmas last year, the sport bid a sad farewell to the legend John Madden. So on the eve of Superbowl LVI we thought it only right to pay tribute to a great coach, presenter, and leader of the renowned Madden video game series.
More about the man himself, how great the early games were, how challengers to the crown fell by the wayside and the sorry state of today's Madden games all covered in this 80-minute chat.
Links:
John Madden Best Announcing Moments - YouTube
The Sad Decline of the Madden NFL Series - YouTube
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I think the title says it all. Our pal Todd tied us, gagged us, and locked us in a rather questionable Travelodge to bring you his favourite SNES soundtracks. And we're glad he did.
No spoilers, just jump on in and enjoy.
Todd makes great vids. Don't believe us? Check out his YouTube channel - The Top Loader - YouTube
And you can also follow him on Twitter @ The Top Loader (@The_Top_Loader) / Twitter
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Ed Rotberg is a true Atari legend and created the world's first FPS with his masterpiece Battlezone!
Ed shares all about the development of Battlezone and how the game led to him being approached by the US army to work on a 'game' for military purposes.
Ed also reflects on the Polybius rumours and why he chose to leave Atari. He also shares details about his time working at 3DO and lots more details about his illustrious career.
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Please check out the Arcade Attack homepage for all our retro reviews, podcasts, interviews and lots more: https://www.arcadeattack.co.uk/
Is Batman Returns a good movie? Were the licensed games any good? Dyl and the gang attempt to answer these questions and many more.
As well as the film, we tackle a thumping 16-bit beat em up, a limp 8-bit game that's far too easy and a very purple 16-bit game made slightly better by the presence of the Batmobile.
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Adrian's persistence pays off in a big way as he finally got to chat to industry legend Ken Levine! The BioShock legend answers questions about its origins, influences, the truth behind the (BioShock) movie and much more.
He also discusses his failed screenplay career, how everything at Irrational Games started with System Shock 2, how BioShock Infinite negatively impacted his health, what he's up to at Ghost Story Games and much, much more.
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#kenlevine #bioshock #systemshock #retrogaming #interview
The Atari legend was responsible for some of the 2600's biggest hits including the Missile Command port and the addictive Demon Attack. Adrian also quizzes him on Night Trap and much, much more.
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Yes, we missed it, but better to pay tribute later rather than never! The boys have a good chat about the original PC-in-a-box, the Xbox.
Microsoft's huge (literally) "console" didn't sell as well as you'd think, but its stellar library coupled with better performance and the amazing Xbox Live means it has a special place in our hearts. The games, the conception, the legacy - all discussed in this week's podcast.
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We wish you all a wonderful festive season! In this week's pod, the boys get to rummage around in Dylan's box for some retro gaming "goodies", James shares some of his Christmas memories and we have a chat about what Christmas 2021 may mean for younger generations.
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We're making James work hard for his (no) money! He's rounded up some intriguing retro gaming news stories for your entertainment.
A certain Nintendo console is 15 years old; a certain popular 90s UK gaming show makes a return, a cartoon return for an earthy fellow is mooted and much, much more in this 50-minute bonanza.
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Akira Kitamura's 'Mega Man' has proven to be a very successful franchise for Nintendo but was that always the case? James has fond memories of the loveable robot assistant come robot assassin so he's here to chat about his first outings, what made those games so great, that lovely (and extremely accurate) box art and what Mega Man has done for gaming in general.
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We've somehow been around for five years and never actually spoken about Street Fighter 2 the game. So to mark our anniversary, Dylan rounded up a bit of trivia and a lot of chat about arguably the most important one on one fighting game ever made. The boys chip in with their opinion on favourite SF2 memories, characters, backdrops, versions and of course, that amazing soundtrack.
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A man who needs no introduction, Ed Annunziata brought us the magnificent Ecco the Dolphin as well as classics such as Kolibri and Vectorman. Thanks to our amazing friend Michael for putting Adrian in touch with Ed to deliver this fascinating, mammoth SEGA chat.
Ed also talks about his inspirations behind his hit titles, such as how a chance encounter with a friendly hummingbird inspired Kolibri. He also talks about the future of Ecco the Dolphin, making Vectorman, Three Dirty Dwarves, Mr. Bones and his reflections of working at SEGA.
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Ken Levine's mammoth FPS BioShock took us to the darkest depths of eerie Rapture in what is one of the greatest games ever made, we all concur! So what makes it special? Adrian's here with stories of the game's development, gameplay and lots of spoilers as we discuss the game's amazing decision-driven (to an extent) plot. But is it better than Bio Dome? Better listen to find out!
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Ian Dunlop and Neill Glancy are true Amiga legends having brought us the classic 'Walker'. Adrian invited them on for a chat to talk about the difficulties in bringing something like Walker to life and their work on the unreleased Walker 2 and what might have been. They also discus working on gems like Turok and South Park with some great anecdotes thrown in along the way.
Ian and Neill talk about establishing their names in Scotland with DMA Design and why they both chose to move to the US to continue their excellent career in video games. Enjoy some greats stories of working with Matt Stone and Trey Parker, working on the first FPS for the N64 and even some details on an unreleased Bioshock game!
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Our favourite blue anthropomorphic hedgehog turned 30 this year and we completely missed the celebrations due to our little break. To make up for it (and wish him a belated happy 30th) Dyl has rounded up the boys' favourite Sonic titles and introduced them for a nice chat.
Come for the Sonic tribute, stay for the arguments as to which Sonic game is the best.
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He's only gone and done another one! Our Keith's on a roll! Halloween/horror themed goodness for you this week, from Master System and NES old skool classics to CD-quality (yes, I used that term) PS2 and PS3 modern-day classics. Listen and enjoy the surprises or scroll below to see the credits. Happy Halloween! Or whatever folk usually say this time of year, I dunno.
Master of Darkness – 1993 – Yoko Wada, Takashi Horiguchi Clock Tower – 1996 – Kouji Niikura Castlevania: Rondo of Blood – 1993 – Akira Souji, Keizo Nakamura, Tomoko Sano, Mikio Saito Sweet Home – 1989 – Junko Tamiya Splatterhouse 2 – 1992 – Eiko Kaneda Resident Evil – 1996 – Makoto Tomozawa, Koichi Hiroki, Masami Ueda Silent Hill – 1999 – Akira Yamaoka Silent Hill 2 – 2001 – Akira Yamaoka The Last of Us – 2013 – Gustavo Santaolalla Bioshock – 2007 – Garry Schyman Bei Mir Bist Du Schön – 1937 – performed by The Andrews Sisters. English Music and Lyrics by Sammy Cahn and Saul Chaplin (original Yiddish version by Jacob Jacobs and Sholom Secunda) System Shock 2 – 1999 – Josh Randall, Ramin Djawadi, Eric Brosius
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Action 52 is regarded by many as the worst NES games/carts of all time but my, does it have a fascinating story. Entrepreneur Vince Perri's foray into the video games industry was a mammoth 52 game compilation all on one NES cart. What resulted was a curious mix of games, many of which were unplayable.
Adrian, furious at how The Cheetahmen never became mainstream, channeled this energy into tracking down Action 52 producer Mario Gonzalez for this fascinating insight into a cart which could have been the best NES cart of all time. But it wasn't. Enjoy.
You can read Mario Gonzalez's previous interview with us here.
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Dyl decided to give Adrian the week off to interview Dean Mortlock, 90s gaming mag Sega Power's last ever editor having worked there as a writer since 1992.
Dean's decided to go back into the shark-infested waters of magazine publishing with his new venture 'Sega Powered', ably supported by Neil Randall (DC-UK,360 mags), Marc Jowett and our bud from Maximum Power-Up, Paul Monaghan, it'll be full of Sega-related goodness past, present, and future.
Dean's life on the mags, dealing with Sega, the magic of Sonic, the demise of the Saturn and many other retro gaming tales all in this hour-long chat.
Please consider backing the Sega Powered Kickstarter here:
You can find them on social media by searching 'Sega Powered'
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Eric Quakenbush made his name working at two of the most important companies of all time; Apple and Sega.
Part two of this exclusive interview tracks Eric's life at SEGA. Eric worked on some huge SEGA titles in the 90s such as Jurassic Park, Garfield and Virtua Fighter. However, he is probably best known for working on some amazing unreleased games!
Enjoy Eric's stories looking at Virtua Hamster and Shadow of Atlantis and lots more unforgettable tales of working at SEGA.
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Well, was it? It's certainly up there. Keith is tasked with exploring every nook and cranny of Capcom's masterpiece - from its early prototypes to how it all panned out in deepest, darkest, deadliest...Spain.
Get comfy because there's lots to talk about.
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Eric Quakenbush made his name working at two of the most important companies of all time; Apple and Sega.
Part one of this exclusive interview tracks Eric's life at Apple and what it was like working at a company post-Steve Jobs. Eric shares some amazing stories, including how losing a few Apple shares in the 90s ended up being a HUGE blessing in disguise!
Eric also explains how his work at Apple helped paved the way to working in the video game industry...
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James makes his long awaited hosting debut on Arcade Attack, and boy, is he off to a flyer!
With so much news around the retro gaming scene, we thought it was time to rattle through some of the biggest news headlines and some more niche stories that may have passed you by. From China's proposed limit on gaming for teenagers to wearing Tom Nook on your toes and reports of three long forgotten SEGA IPs getting potential new releases to a brand new 3D Realms FPS game! And a few more surprises along the way!
Adrian also decides to gatecrash the podcast and share some shocking personal news! So, pour yourself a glass of your favourite tipple and enjoy our retro gaming news round-up!
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We love all our interviewees, this is fact. But every now and then we’ll have someone on who really blows us away. Mike Rouse’s work is phenomenal.
One of Sony’s brightest talents he went on to help The Getaway (PS2) win a BAFTA in one of his first jobs. Stellar work at Ubisoft and Microsoft followed so he’s quite a story to tell.
Mike is now working at Antstream and helping keep retro gaming alive!
Mike shares some amazing stories in this lovely podcast chat.
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On a retrogaming podcast? Are you kidding me?! Sort of. Our journey into the cold wastelands of Patreon has opened up a few opportunities to do different things. Adrian's mum's erotic novel is one (we're all petrified, don't worry) and the opportunity to talk about more modern stuff is another.
Dylan (of all people) introduces the concept and the boys open up about the modern games they've been enjoying the last few years and ones which are due a Patreon podcast or two. From Microsoft's Forza offerings to PlayStation exclusives to er, Breath of the Wild and Stadia (oh we go there), we hope there's something to tantalise your taste buds for the future.
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Want to learn more about the infamous SEGA testing department in the 90s? Well, hear some amazing stories from the people who were living and breathing SEGA in the good old days of gaming! Erik Wahlberg, Joe Cain, Kim Rogers & Jeff Junio share some amazing stories on how a small department felt more like a family and helped shape gaming in the 1990s.
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This is it. This is when Adrian finally has a breakdown! His dear mum is now a published author and we couldn't be more proud. But, it's a tad saucy. Have a little taster of a series exclusive to our Patreon backers. I'll say nothing more.
You can buy Sheila Allen's 'Sheila's Little Black Book' on Amazon.
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We don't capitalise much but the latest Sound Test effort from our Keith certainly deserves it - Amiga POWER!
Dylan stole some of the more well-known tracks for his driving mix in 2020 but Keith didn't need to dig deep to find some absolute beauties. From Alien Breed to Turrican 2, from Brimble to Huelsbeck, it's all here in lovely Amiga stereo-quality goodness.
So put your feet up and relax to almost two hours of Amiga POWER!
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Howard Scott Warshaw left an undeniable mark on the video game industry! After creating the amazing Yars' Revenge for the Atari 2600, it seemed Howard would become one of the true pioneers of the video game industry... In fact, he would almost single handily go on to to destroy the industry with the release of E.T.
Howard shares some amazing stories in his short-lived but hugely influential career in gaming. He gives some truly honest and revealing answers on how one man was blamed for almost grinding the video game industry to a halt.
Howard also reflects on his amazing new book; Once Upon Atari: How I made history by killing an industry.
Check out Howard's book here: https://www.amazon.co.uk/dp/0986218669/ref=cm_sw_r_tw_dp_E1C9QYX4MWNKH0KY7XGZ
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The creator of Eternal Champions was a friend and (amazingly) a fan of the show. His passing at such a young age came as a shock to us all. We wanted to pay tribute to an amazing man so here's a little bit of AA discussion followed by some lovely interviews Adrian had with Michael's closest friends and ex colleagues.
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We're back and boy it's been too long! Good news, bad news, sad news, a little teaser of what's to come from us in the near future, it's all here!
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From the Apple Pippin to the Pioneer LaserActive and the Super Lady Cassette Vision we run down 5 of the most obscure and weird gaming consoles to hit the market.
The end of an era?! Possibly? The end of the Arcade Attack podcast forever.....?! HELL NO! (Please excuse my language).
Yup, we have some sad news to share to our lovely listeners! we are stepping back for a bit to recharge the batteries and go on a well deserved break! Please listen to the episode to hear our reasons before you start getting the flaming torches and pitchforks ready!
Hopefully our last podcast for a while will keep you chomping and / or champing at the bit for our return! Here is the obligatory episode description:
Part one of the craziest consoles to hit the market looks at 5 amazing machines! These include the Apple Pippin, The KFConsole, Pioneer LaserActive and a few more surprises along the way! And as this is part one, you can hold this as a guarantee WE WILL BE BACK!
If you start having AA withdrawal symptoms, why not venture back to our full back catalogue and count how many times the words Zool, Zelda and Jaguar are uttered!
Here is a nice link: https://www.arcadeattack.co.uk/podcast-2/
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Murder, She Wrote spanned over 250 episodes! But did you know that the popular crime drama starring Angela Lansbury was also turned into a PC point-&-click adventure game?
Ever fancy stepping into the shoes of Jessica Fletcher? If so, all your dreams have come true! Yup, a Murder, She Wrote video game was released in 2009 and got Rob very curious indeed!
Rob discusses one of the weirdest games to ever hit the PC and is on a mission to solve the ultimate mystery... Is it any good? Dyl, Ade and James chip in with their own views, plus somehow they get talking about The 1-2-3 Kid, a video game based on Breaking Bad and lots more in-between!
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Virtua Fighter, Ristar, Eternal Champions, Knockout Kings. Our guest has worked on all these classic games. Erik Wahlberg was a hugely respected producer at SEGA and EA.
Erik Wahlberg was a hugely respected producer at SEGA and EA. He worked on so many classic titles such as Virtua Fighter, Ristar, Eternal Champions, Knockout Kings and lots more in-between! He also discusses the fascinating story behind SegaSoft and creating the worlds first online fighting game; Net Fighter!
Please enjoy this bumper 2-hour video interview where Erik reflects on his time working at SEGA and EA. Erik shares some amazing stories such as eating raw meat with Tommy Tallarico and meeting some of the worlds best boxers! Plus, what is this talk of a new Creed / Rocky game?! Oh yes, you better believe it! His stamp on the video game industry cannot be disputed!
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Keith's back with another music pod! At last!! Was it worth the wait? You betcha! A tale of how young Keith fell in love with 8-bit SEGA racing games, then 16-bit SEGA racing games, then SEGA arcade racing games, you get the hint (hahahahahha). But seriously, let him tell you tales via the medium of sound and some of the best soundtracks to racing games ever created.
Splash Wave - Outrun - Master System (1987) - Hiroshi Kawaguchi Enduro Racer - BGM 1 - (1987) - Hiroshi Kawaguchi Super Monaco GP - Concentration - (1990) - Tokuhiko Uwabo Super Hang-On - Winning Run Mickey Ver. (Mega Drive version released 1990) - Katsuhiro Hayashi, Koichi Namiki Power Drift - Artistic Traps - (1988) - Hiroshi Kawaguchi F-Zero - Big Blue - (1990) - Yumiko Kanki, Naoto Ishida Road Rash - Grass Valley - (1991) - Rob Hubbard Virtua Racing - course select - (1992) - Takenobu Mitsuyoshi Street Racer - Frank's course - (1995) - Matt Furniss Daytona USA (Saturn) - The King Of Speed - (1993/1995) - Takenobu Mitsuyoshi Sega Rally (Saturn) - Conditioned Reflex, My Dear Friend, Rally - (1994/1995) Takenobu Mitsuyoshi, Naofumi Hataya, Takayuki Hijikata Wipeout - (PlayStation) - Cold Comfort - (1995) Tim Wright (as Cold Storage) Manx TT Superbike (Saturn) -Track 5 - (1997) - Howard Drossin Gran Turismo 2 - Arcade Mode - (1999) Masahiro Andoh, Isamu Ohira Burnout 3 Takedown - Broken Promises - (2004) - Moments in Grace Tourist Trophy - TT Mode Menu Music - (2005) - Sun Paulo and Makoto Outrun 2 Coast to Coast - Risky Ride - (2006) -Hiroshi Kawaguchi, Fumio Ito, Richard JacquesFancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK
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Konstantinos Dimopoulos is a hugely respected game urbanist and designer! His role is to create the cities and worlds inside your favourite video games! This amazing role is something I never really knew existed so it was an honour to hear how a city and world can be bought to life within a video game in this lovely podcast video interview! Konstantinos has also just released a stunning new book called Virtual Cities: An Atlas & Exploration of Video Game Cities. The book invites you to visit 45 of the most iconic video game cities. Games covered include Zelda: Majora's Mask, Silent Hill and Half Life 2. Here is a link to his personal website: https://www.game-cities.com/
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Rocky Balboa - You know the name, you the films, now enjoy an interview with one Rocky's biggest fans; Ryan Rebalkin.
I (Adrian) had the true honour of interviewing one of my favourite podcast hosts on our second ever Arcade Attack: Bonus Stage Podcast interview! I get the chance to chat with Ryan Rebalkin who creates the awesome Going the Distance: The Rocky & Creed Series Podcast!
These bonus podcasts basically give us all an excuse to talk about all the other loves in our life's away from gaming - in this case; ROCKY! But don't switch off now as there is a lovely segment of the interview dedicated to video game chat, memories, favourite games and more.
Ryan possibly loves Rocky even more than me! So step this way for a great chat on Rocky, how his podcast started and how he may be one of the very few people on this earth to complete Rocky on the Master System!
If you love Sly and/or Rocky please be sure to check out Ryan's two amazing podcast:
Rocky Podcast Link: https://goingthedistance.libsyn.com/
Worst of the Best Podcast Link: https://anchor.fm/the-worst-of-the-best-podcast
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What are the best N64 games to hit the market? Mario Kart, Zelda: Ocarina of Time, GoldenEye or even Resident Evil 2? Well, buckle up for our definitive list...
Laugh at us once more as we come up with a "definitive" console Top 25 using strange algorithms based on whoever's hosting the episode. This week it's Dylan's turn to host the N64 top 25 as he's barely played 20 N64 games (better leave it to the experts eh?) And don't worry, you're not going mad, this episode was filmed after Thanksgiving and was postponed for a whole load of reasons.
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Battle against the Arcade Attack lads in this retro gaming quiz! Test your gaming knowledge across many fun rounds in this fun quiz.
Let's not beat about the bush, this is now our 200th episode extravaganza as the drunk mailbox episode was a complete write-off for several reasons. Will it ever see the light of day? Possibly. Might be something to tease to our future Patreon backers, hint hint. Just kidding, we're way off doing a Patreon!
Adrian has come up with many gaming-related questions to pose to the boys (the rounds in which definitely do not infringe any copyright laws...).
Rob and James versus Keith and Kev, who will be crowned kings of our "ef off 2020" quiz? Listen to find out!
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Eternal Champions & Virtua Fighter - just two of the iconic games Michael Latham helped create while being a producer at SEGA. He is back and ready to share loads of new stories and his views on SEGA today and in its glory days! The Arcade Attack boys are back and ready to celebrate everything SEGA! Plus, with a very special guest to help keep us all in check!
For our 199th episode we thought it only right to wax lyrical about our favourite ever video game company - SEGA.
Favourite SEGA consoles, favourite games, favourite arcade games, memories - it's all here, for two whole hours! Ex-SEGA supremo (and, amazingly, AA fan) Michael Latham kindly joined us to join in the fun and tell us more than a few amazing stories from the company's golden era. He also sends a volley back at Mac Senour for some comments he made in a recent interview. Let the SEGA fest commence!
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In the first of our monthly bonus episodes (hopefully released first Monday of every month) for our regulars, Adrian takes on the popular Arsenal podcaster Andrew Mangan from the Arseblog Arsecast in a chat that covers how Andrew became so famous, interviewing the likes of Cesc Fabregas, what video game character would beef up the Arsenal midfield and lots of gaming and football (soccer) chat in between. Enjoy!
Check out his podcast here - https://play.acast.com/s/arseblog
Follow Arseblog on Twitter here - https://twitter.com/arseblog
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The Resident Evil Chainsaw, Donkey Kong's Bongos and a lock for the NES?! Enjoy a look at ten more of the craziest gaming peripherals and accessories ever released.
Ever feel the need to bong Donkey Kong's bongos? Then, have no fear! Arcade Attack is here! Well, it's Adrian with another round of slightly odd gaming peripherals that may or may not tickle your fancy.
Said bongos, an array of curious Wii controller "attachments" and a famous chainsaw are just some of the treats in store for you today. Bong bong.
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Gunstar Heroes, Tomb Raider, the SEGA Menacer... Just a few of the titles and projects ex-SEGA producer Mac Senour helped create. Enjoy a great interview with a true SEGA legend.
Mac Senour shares some really eye-opening and unbelievable stories about his time working as a producer for SEGA for Arcade Attack. Mac reflects on the extremely strained relationship between SEGA of America and SEGA of Japan during the early 90's with some stories you need to hear to believe.
He also discusses his vital role on getting the legendary Gunstar Heroes released - which seemed to be destined for the bin! Mac also talks about his role on the SEGA Menacer gun, working on Taz for the Game Gear, playing golf with Clint Eastwood and getting hit in the stomach by Joe Frazier. Mac also reflects on his time working for Atari and US Gold and his role in helping Lara Croft and Tomb Raider see the light of day. Mac also provided a lovely text interview in the past for Arcade Attack.
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Yep, we've gone all meta and are now interviewing each other! Ha ha! But seriously, Adrian has been the main driving force at AA so I (Dylan) thought it'd be nice to make him the interviewee for a change.
So, learn more about the man and let us take you on a whistle-stop tour of our journey so far. Apologies if we missed any of you in the shoutouts, we only had an hour!
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It was a true pleasure to interview LucasArts legend Noah Falstein for Arcade Attack. Noah reflects on his career, his many games he has worked on and what it was like to work with Steven Spielberg and George Lucas in this in-depth and entertaining interview.
Noah has worked on some huge titles, including Indiana Jones and the Last Crusade, Indiana Jones and the Fate of Atlantis, The Dig, Battlehawks 1942 and many more. He also discusses his work on some of his recent projects. Please check out his text interview for Arcade Attack: https://www.arcadeattack.co.uk/noah-falstein/
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Oh you'd better believe there's a volume two of this! In the last of our poor-sound-quality pods (is that a term?) the boys minus Dyl and plus Kev go on an Adrian-led journey through some of the strangest gaming peripherals ever made.
The Sega Activator, Mind Link and an inflatable motorbike for the NES are just three of the treats in store. And Troy Aikman gets a good "kicking", what more could you ask for?
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Hey paisanos! National stereotypes and off-duty wrestlers abound as we discuss the Super Mario Brothers Super Show, while Adrian pretends to hate the Zelda cartoon...because of the colour of Link's hair? Well excuse me, princess! And who is that making their long awaited return to the pod?
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Rat Man from GTA, the even darker secrets of the Secrets of Evermore, the ghost of Minecraft and a scary FPS game hidden in Microsoft Excel! Yup, ten more gaming myths and urban legends to get your teeth into!
***This podcast contains adult themes so if there's any little-uns about you can either stuff some cotton wool in their ears or tell them they're in for a treat, up to you!***
We've now covered EVERY GAMING MYTH THERE HAS BEEN AND EVER WILL BE! Well, not really! We've come to the end of Adrian's countdown of the greatest gaming myths he could find on the internet.
A game with a darker meaning and a nasty surprise for spreadsheet users (we're not talking about you, Serco) are just two of the treats in store.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Jon Hare is the football game pioneer (Sensible Soccer, SWOS), Gustav Hedenborg is the latter day football game guru (Pro Evolution Soccer series) and they've now joined forces on the exciting Sociable Soccer. It was only right to get them both on the podcast, right?
Adrian caught up with Jon and Gustav for a lot of football/soccer chat, what their previous soccer-game escapades were like and what the future looks like for Social Soccer.
Sociable Soccer Facebook - https://www.facebook.com/sociablesoccer
Sociable Soccer Twitter - https://twitter.com/Sociable_Soccer
Gustav's Sociable Soccer Twitter - https://twitter.com/CaniggiaCM
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Like seriously, wtf?? So it's not a thousand but it's about twenty which is as ridiculous as its marketing. The PC Engine (as we'll call it here in the show notes) is a thing of wonder at Arcade Attack as none of us owned one. Why? We shouted "rise from your gwaaave" at Keith a lot and it worked! He's here to explain all to coincide with him finally getting ahold of Konami's mini version of the console.
So let Mr B explain how the NEC/Hudson Soft partnership came about, what made the console so special in Japan and pretty much redundant everywhere else, what the most popular titles on it are, the crazy CD peripherals and what he made of the mini. We also discuss one of the most famous Kanye West myths of all time. Bonk, anyone?
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Mortal Kombat 2 improved in every aspect from the Midway classic. We run through the fighting games development, backstory, the new characters (Baraka, Jax and Kitana) and our views on one of the best games ever made.
Do we cover Mortal Kombat too much? Probably. But we love it so we'll keep on doing it mwahahahahahahahaaaa!
MORTAL KOMBAAAAAAAAAAAAATTTTT...two was quite the feat on arcade and home ports but how good was/is it? Rob's bringing the pain yet again as the boys wax lyrical about the game some say is even better than Street Fighter 2! Well, I don't say it but some do.
Lots of tales of the game's arcade birth and upgrades, the home ports, some juicy trivia and the team shouting a lot. What more could you ask for?
And for dessert go check out our John Tobias interview, MK1 pod and MK films pod xxx
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And for dessert go check out our John Tobias interview, MK1 pod and MK films pod xxx
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
Like what we do? Please support us on Patreon: www.patreon.com/arcadeattack
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Fancy discussing this podcast? Fancy suggesting a topic of conversation? Please tweet us @arcadeattackUK or catch us on facebook.com/arcadeattackUK
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
The much-hyped Evercade dropped earlier this year and appears to have been a commercial success but is the thing any good? Nathan's sent us a unit to review which Adrian promptly bought off him (bit of a clue how this is gonna go there). James joins us in Keith's absence for a chat about said item and also the worth of physical media in this day and age.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Our Mega Drive Top 25 was such a disaster we thought we'd do it all again for its older brother!
No spoilers (as usual) but we can divulge that we've brought in our resident 'Master System' specialist to make up the numbers and mix it up. Please welcome our good bud James to the podcast! Rob takes up hosting responsibilities for this one.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Ten scary gaming myths and urban legends that rocked the gaming world.
We look at how the E.T. Atari 2600 game almost destroyed an industry and was dumped in a landfill. Can you play as Rebecca in Resident Evil 2? Did Killswitch, a game that uninstalls itself actually exist? And lots more stories to get your teeth into!
*Warning - this podcast contains adult themes (LOL) so it's up to you to shield your offspring or those of a sensitive disposition. Or let them loose on the madness!*
Adult theme jokes aside we're back! With another gaming myths podcast! I'd like to say it's because the first one went so well but it's due to the fact that Adrian found too many to fit in one! Ha ha!
This week we tackle myths concerning games uninstalling themselves, a certain Final Fantasy VIII theory and what actually happened to those "spare" copies of the Atari E.T among many other weird and wacky tales. We also laugh at our own conspiracy theories.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
This has been a long (ish) time coming. Covid poses its own problems but it also opens up new opportunities. We invited three of our mates from the other side of the world - ...Since Spacies (Brian); Sega Master Tim (Tim); and The Top Loader (Todd) - to do battle with us over the airwaves. Well, not quite...
The boys join Ade and Dylan for a chat about SEGA, Nintendo, Brian and Tim working for the SEGA Hotline, what collecting means to us, why heart attacks are bad, Aussie slang (we're sure Adrian is NOT a drongo) and a few subjects we always cover on AA. Yeah, you know the ones! So sit back and enjoy a whopping two-hour chat with Australia's finest.
Twitter Links:
https://twitter.com/sincespacies
https://twitter.com/The_Top_Loader
https://twitter.com/Segamastertim
YouTube:
...Since Spacies https://www.youtube.com/channel/UCglptaKA4eqejYu2eTtj1gA
Top Loader https://www.youtube.com/c/TheTopLoader82
Twitch:
https://www.twitch.tv/sincespacies
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Oh we've a real treat for you SEGA fans this week! SEGA's 'Mr No' Michael Latham, the Eternal Champions creator had a mammoth chat (over two hours) with our Adrian about everything and anything!
We won't spoil the surprise too much but our highlights include Michael covering his time working at Activision (Ghostbusters/Power Drift), meeting (and winning over) Michael Jackson, stopping a buggy Sonic 2 flying out to production, working on many 32X games (three of which were unreleased) and the never-ending battle between SEGA of Japan and SEGA of America. There's even a nice George Lucas story in there!
And here's the previous written Q&A we did with the legend himself.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Did the infamous Polybius arcade game ever exist? Does the Madden curse actually stop footballers in their track? Was the Sonic 3 soundtrack actually written by Michael Jackson? And can you save Aerith's life in Final Fantasy VII?
*Warning - this podcast contains adult themes so the little uns probably shouldn't be present. Or maybe so, it's up to you!*
Oh you'd better believe there's a second volume of this in a few weeks! Adrian has come up with podcast gold to present to you a menagerie of gaming myths (retro and current) to sink your teeth into. Well, for Dyl and Rob to sink their teeth into while pulling funny faces that you can't see because this is an audio-only podcast.
Sonic 3, Polybius, the Madden curse, Aeris' death in FF7 and lots lots more!
https://ratethispodcast.com/arcade
David Irons - 'Polybius' author - Q&A;
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Faran Thomason worked across 3 of the largest video game companies of all time; Atari, SEGA and Nintendo. Faran shares some great stories including working on the Atari Jaguar, Mortal Kombat 3 and loads of insight on all 3 companies.
This week's guest may be the only person we've ever interviewed who's worked for Atari, Nintendo and SEGA - the magic three! Faran Thomason kindly gave us some of his time a while ago for a text interview but we simply had to chat to him to get more of those stories out.
Especially a treat for Atari Jaguar fans, Adrian talks to the producer, QA tester and level designer himself about Bubsy, Baldies, Cybermorph and the abandoned Jag version of Mortal Kombat 3 among many other lovely retro gaming stories about all three legendary companies. He also talks about making consoles in China, Black Lives Matter, what the Tramiels were really like and working with the legendary Lance Henriksen. Enjoy!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Why on earth do we do this to ourselves?! Ha ha! It's of course a pleasure every time! This week we tackle the Mortal Kombat Movies... Rob summons every ounce of strength to bring forward this critique of both movies with lots of trivia thrown in for good measure. One of the team is dragged along against his will (guess who) so it's up to the others to convince him they're both worth watching. Or not.
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Enjoy our rundown of the top 25 SEGA Mega Drive / Genesis video games ever released. From Sonic 2 to Street Fighter, Gunstar Heroes to Shinobi. Plus a few strange choices to get your blood boiling. We expect nothing less than an almighty ton of vitriol from you and the entire retro gaming community!
Our Amiga Top 25 went so well we thought we'd do it again with our favourite console and without Tim's "lovely and highly complex algorithm", it could have gone better... But kudos to Adrian for coming up with a (tweaked a bit by Dylan, so let's blame him) way of taking Ade's, Rob's, Tim's, Keith's, Faith's, Chris's and Dylan's top 10 MD/Genesis games and compiling this list.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Forgive the long title, I really couldn't think of a way to shorten it, ha ha! We haven't put Chris off since last week so he's back to chat comic book heroes/villains and favourite comic-based video games with us. But not before Rob tells us a bit of comic book history and how they and video games are a match made in heaven.
Enjoy our look at some of the best video games based around our favourite comics. We look at the evolution of some of the best games made, such as Batman to X-Men Arcade and a look at Spiderman on the PS4. Plus a lot more comic book chat.
Comic book films even make an appearance! 80 minutes of comic-based ambrosia, whadda ya waiting for!
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Chris McAuley is a Northern Irish born author, comic book and gaming columnist who has now branched out from talking about comics to helping create them. An acclaimed colourist for 2000 AD and Marvel he has worked on flagship titles such as Judge Dredd, Roy of the Rovers and Hulkverines. He now works on the official Stoker Dracula comics.
We thought it's about time we introduced you to our second-newest member (Retro Faith just pips him as the newest), Chris McAuley!
Chris has done a lot of colouring work for Marvel and some of you may have bumped into him at a comic convention or two. His road to working for them and dev house Utomik is quite something! We've dragged him along to chat about his career, comics, games based on comics and how he came into our lives (and boy, does Adrian have a story to tell about that!)
Next week we'll be discussing the history of comic books and their influence on games. We're also chatting about our favourite comic-based movies and games so be sure not to miss that one!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Adrian's guest this week is Sami Vanhatalo of Max Payne and Alan Wake fame! The Remedy co-founder chats about almost his entire back catalogue, what he really thinks about the Max Payne movie, whether there's scope for more games in the series and also updates us on Sociable Soccer - the spiritual successor to Sensible Soccer which he's working on with Sensible Software legend Jon Hare.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
Double Dragon the Movie is a 1994 martial arts family film based on the beat-em up series of the same name. Starring Mark Dacascos and Scott Wolf as brothers Jimmy and Billy Lee, along with Alyssa Milano (Commando) as Marian Delario and Robert Patrick (Terminator 2 fame) as antagonist Koga Shuko. Double Dragon gets the Arcade Attack movie review treatment.
The things we do for you lot! We've all had a lovely watch of the Double Dragon movie thanks to someone tweeting us at Christmas to do it (as part of our Secret Santa reveal, of course). Rob was gifted said movie so here he is after many weeks of painstaking research, withered and worn, to give his take on Billy & jimmy's excellent adventure. Spinach, anyone?
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Stylishly late to the party as ever, here's our take on Resident Evil 3 old and new.
Keith (who else) guides us through the PlayStation original and what he (re)makes of 2020's effort. And we try not to draw parallels between Jill's fight in Raccoon City and current events. Try.
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Warning: This pod contains adult themes, adult language and not our usual lovely selves (mostly our lovely selves).
It's the moment you've been waiting for! Indeed, Rob throws everything he's got into supporting Streets of Rage 3 much to Dylan's disgust (he'll blame it on the beer, we'd probably say Dyl was just being an ass, ha ha!)
The gang turn to Adrian to guide the discussion about Remake, which none of them have played. Adrian's sound difficulties also provide some much needed comic relief.
And finally we discuss the game we've been waiting 24 years for confirmation of. One thing we cannot confirm is that Dyl doesn't work for Microsoft. You'll see what we mean...
Streets of Rage 3 (Mega Drive Review) - https://www.arcadeattack.co.uk/streets-of-rage-3-mega-drive-review/
Streets of Rage 4 (Indie Review) - https://www.arcadeattack.co.uk/streets-of-rage-4-indie-review/
Streets of Rage 4 - Ten years too late? - https://www.arcadeattack.co.uk/streets-of-rage-4-ten-years-too-late/
Fallen City Brawl - https://www.arcadeattack.co.uk/fallen-city-brawl/
David Burton (SORemake Interview) - https://www.arcadeattack.co.uk/interview-david-burton/
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The first of our Streets of Rage double bill features the seminal Streets of Rage and its bigger, badder sequel. You'll have to wait until next week for Dyl and Rob's bickering about SOR3, Ade's take on SOR Remake, and what Dyl makes of SOR4 (as no one else could be bothered to play it!)
Just another brawler? Just another Final Fight clone? The Streets of Rage series brought a few more things to the table. The gang try to decipher it all under Keith's careful supervision (SOR1) and Dyl's not-so-careful supervision (for the SOR2 bit).
So strap yourselves in for another pun-filled/jibes-aplenty/slightly-more-research-than-Wikipedia/remote AA podcast...
Streets of Rage (Mega Drive Review) - https://www.arcadeattack.co.uk/streets-of-rage-mega-drive-review/
Streets of Rage 2 (Mega Drive Review) - https://www.arcadeattack.co.uk/streets-of-rage-2-mega-drive-review/
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Eric Chahi created the Amiga classic Another World (Out of This World), Future Wars, Heart of Darkness and Paper Beast. In this interview Éric looks at how he developed one of the most iconic games of all time and what inspires him to make such original video games.
Adrian loves Another World. Hell, all of us (except Rob, grrrr) do! And he's shown that persistence pays off. After months of harassment - I mean, er, nice messages - the legendary Eric Chahi finally agreed to a chat. Certainly one for all you Amiga aficionados!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique
A few of you may have noticed that our Tim has been releasing vids counting down our favourite Amiga games. Spoiler alert: they're all here! We chat to Tim about how this came about, his crazy algorithm times our individual choices, and voila! An AA Top 25! We also get to know a little bit more about the man himself!
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From Defender to Robotron: 2084, Stargate to Smash TV, Eugene Jarvis' work continues to entertain us to this very day. And his current outfit Raw Thrills goes from strength to strength in the industry that we love the most, everything he touches seemingly turns to gold. Please enjoy this interview with a true gaming legend.
Warning: this podcast contains strong language so probably best to listen when the little uns aren't about.
Yes, THAT Eugene Jarvis. He's kindly answered an email Q&A before but this time he's agreed to take on our Adrian in one of our most delightful podcasts to date. From Defender to Robotron, Stargate to Smash TV, his work continues to entertain us to this very day. And his current outfit Raw Thrills goes from strength to strength in the industry that we love the most, everything he touches seemingly turns to gold.
So enjoy the stories, enjoy the banter, and pay tribute to a true gaming legend.
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How innovative was the Nintendo Wii!? Everyone seemed to own one and play Wii Sports. Why was this Nintendo console so popular? Plus, why was the Wii U such a failure? Enjoy our chat about both of these divisive game consoles.
So here is the last of our pre-coviddy lockdown backlog podcasts and it's quite apt that we discuss the console that really brought people together. Even your grandparents.
Nintendo struck gold with their motion-driven console, the Wii. But why was it so popular? We (wii?) discuss our favourite Wii moments as well as some of the console's key titles. We also question whether the thing is really retro at all and Adrian puts up a solid (sort of) defence of the Wii-U.
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Resident Evil 2 candles that smell of rotting flesh, Royal Mail stamps based on the UK's most popular video games such as Worms and Sensible Soccer and a blue Sonic curry! We cover all these and lots more in our rundown of some of the craziest gaming merchandise ever released.
Don't worry, this one (and next week's pod) were recorded in a much simpler time. A time when people could hang out in the same room and smell rotting flesh, courtesy of Keith's REmake 2 candle!
Dylan invites the gang to discuss the weird and wacky merchandise available for us retro gaming lovers; Royal Mail's UK-dev gaming tribute and what weird AA merchandise could look like. And in the meantime we've teamed up with the amazing Seven Squared to bring you the official AA tee which you can check out here:
https://sevensqua.red/products/arcade-attack-retro-gamer-tee
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Lemmings, Grand Theft Auto, Shadow of the Beast and Hired Guns. Just some of the classic titles that Mike Dailly worked on. The DMA Design legend shares some great stories and how he helped create two of gaming's most important series!
We did it! We finally got him! The GTA and Lemmings creator has been a friend of ours on social media for many years but he's an incredibly busy man. Our Adrian, ever the sniper (see what I did there), got in and grabbed Mike for an hour-long chat.
Lots of Lemmings, GTA and Amiga goodness among many, many other lovely retro gaming anecdotes.
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Is Half Life 2 the best PC FPS ever made? Valve really created a classic with this brilliant sequel. The games development, story and facts are all discussed. Plus we also look at Half-Life: Alyx and Half-Life 3.
Another remote podcast just to keep things ticking over! Adrian gets the boys to chat about the wondrous Half-Life 2, a game so good it's won more awards than I have appendages!
The game's development, critical acclaim, gameplay and plot line (complete with spoilers) all discussed in length. The gang also discuss Half-Life: Alyx and their hopes/wants for Half-Life 3 (yeah, we know we know).
So grab your crowbar and jump on in!
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This week, Adrian has a lovely chat with Dr David Doak! David is mostly known for his work with the Rare team that created GoldenEye and Perfect Dark. Dr Doak also went on to create TimeSplitters. Is he the true king of the fps genre?
He talks to Adrian about how this opportunity came about, converting GoldenEye from a rail shooter to a first-person shooter, rubbing shoulders with the stars and creating Timesplitters among many, many other fantastic retro gaming stories.
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What are the best multiplayer video games ever made? Mario Kart, Mortal Kombat, GoldenEye or even Micro Machines? Well, imagine you are stuck in a bunker with 3 friends and you need 5 games to keep you all from going insane. That is the challenge in our latest podcast.
In bad taste? Probably. But we're here to keep your spirits up as much as you do ours!
The AA boys are trapped in Dylan's underground bunker as the world falls prey to coronavirus, but what do they need to survive?
We've basically rehashed the Desert Island Diskettes episode (sorry Andy) with a multiplayer, coviddy, Norman Reedus twist. Our first ever 'remote' podcast went OK. And you've got Dylan doing an awful Keith impression to boot.
**If you want to join Rob's 'virtual film meetup' group click here. You can also see what he looks like ;)
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How can you play all your classic SEGA Mega Drive and Nintendo SNES carts? What is the best way to play your gaming back catalogue? We look at the consoles and devices that can bring retro back in all it's glory.
Dylan has a good cathart and talks about a bunch of other alternative retro consoles from his beloved Retro Trio to the Retron 5 and handheld options.
We try out and review the Mega SG in real time, and it’s revealed almost everyone was in a famous band in the early 2000’s. Don't believe me? Have a listen...
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Mike Clarke was Psygnosis' trusted sound guru. A lot of their hit titles like the WipEout and Lemmings games were given the gloss they deserved from this man.
His stories about how the company worked are fascinating but the main flavour is brought by the Walker game that never was. Yes, there was a PS3 Walker game in the pipeline and Mike divulges all. He even let us use music that he created for the game. So, sit back and enjoy.
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Before Shadow of the Colossus and The Last Guardian, Fumito Ueda created one of the best games to grace the PlayStation 2; Ico. This award-winning action-adventure title that inspired many future gaming classics gets the full Arcade Attack treatment.
Back of the box makes its return as Adrian takes us through the creation and gameplay of one of the most (ahem) iconic games on the PS2. No Rob, it ISN’T boring and grey!
Have a read of Adrian's text review here.
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Virtua Racing became one of the most influential arcade games of all time. SEGA's arcade racer laid the foundations for many subsequent 3D racing titles. The racing classic gets the full Arcade Attack treatment and the various console ports are discussed.
What game blew you away the most at first sight? Rob throws his cap to the crowd this week and dives into Sega’s 90’s arcade peak to talk about his choice. Dire Straits get a mention too but don’t worry, it’s brief.
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Age of Empires (AoE) is one of the most important video games ever made. The series had sold 15 million units even before the third instalment! Matt Pritchard was a key cog in the Ensemble machine for the first two AoE games, his programming expertise vital in making them what they were.
Lots of AoE chat and he also touches on his time at Valve and what Half Life 3 could have been (maybe still will be). His humility and refusal to pull any punches makes this a must-listen (well, we would say that).
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#ageofempires #aoe #interview #retrogaming #podcast
Sonic the Hedgehog the movie caused controversy even before it was released. SEGA's spikey mascot spins into the big screen and gets the full Arcade Attack treatment. We look at the films development, the story, the actors such as Jim Carrey as Dr. Robotnik and our overall opinion on the film.
We love you lot so much we've brought next week's podcast forward just so you can hear what we think about the Sonic the Hedgehog movie.
The first half is a spoiler-free review but the second half contains a LOT of spoilers. Rob introduces the action...
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The Bitmap Brothers created some of the best games ever made. From Speedball 2 to Gods, The Chaos Engine to Xenon 2 and Magic Pockets to Z. We give this classic company the tribute it deserves.
Rebellion have recently acquired the back catalogue of The Bitmap Brothers so we thought it fitting to pay the defunct company a tribute. Well, Dylan and Adrian anyway. Yep, it's one of those heart-to-heart episodes you "love" so much!
From Speedball to Chaos Engine, Xenon to Gods, the lads have a good ol' chinwag about the East London dev house with Attitude. They also cover their hopes for what Rebellion will come up with for this IP. A VR Speedball? We can only hope.
And yes, the capital A was totally on purpose.
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Wanna hear Dylan's attempt at winging a music podcast? Well, here ya go! Months have passed since Keith's amazing Mega Drive/Genesis Boss music podcast so Dyl took it upon himself to put together his favourite retro gaming tracks for those drives down to the shops.
He talks a bit, you're probably not going to learn much about the games chosen (Lotus 2, SoR 2, SF2, Sonic 3, Devil May Cry etc...) but you will learn how trying to put one of these together can turn retro gaming podcasters insane. Enjoy!
Gaming Muso's album link - https://gamingmuso.bandcamp.com/album/the-gaming-muso-vol-1
Dylan going bad acapella (SoR 2) here and with Adrian (SF2) here! You have been warned!
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The id Software legend Tim Willits joins our Adrian for a no holds barred chat about creating the Quake games, leading design on DOOM 3 and what he really thinks about some of his former id colleagues (you've probably guessed who we're on about).
Greener pastures await him at Saber Interactive after around 24 years at id. Think you've heard all there is to know about Quake and DOOM? Think again! Tim's truly got his BFG out for this one and we loved it, hope you will too.
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You're stuck on a desert island. You somehow have full electricity, a TV and a game console of your choice. Which 5 retro games would you take with you to keep you sane before you are rescued?
Friend of the show Andy came up with a lovely idea for us to rip off a popular Radio 4 segment, we'll leave you to guess the rest ;)
Adrian, Rob and Dylan venture their choices and there's only a bit of Atari Jaguar stuff in there. Kidding, obviously...
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Walker was a really popular side-scrolling shooter for the Amiga game, developed by DMA Design. It also had a novel control system and showed off some of the best graphics ever achieved on an Amiga title. So buckle up in your Walker robot and press play!
Do yourself a favour and for the first minute or so crank the volume UP!
Ian Dunlop and Neill Glancy's side-scrolling shooter captured the imagination of our Adrian and Dylan when they were teenagers. It struck such a chord with Adrian that he's structured a whole podcast about it! Also channelling Scott Johnston's supreme mech animations, Raymond Usher's thumping soundtrack and DMA Design's David Jones pulling the strings, it received 80%+ reviews across the board.
The keyboard (or joystick) and mouse combination was revolutionary at the time and made for satisfying action. But was it all a bed of roses? The boys are here to pick it all apart...
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Alex Trowers made some true classics while working at Bullfrog. He worked on Syndicate, Magic Carpet, Hi-Octane, Dungeon Keeper 2, PowerMonger and Populous 2. Alex shares some amazing stories while working at one of the most innovative video game companies of the 90's.
I really don't think we've interviewed enough Bullfrog employees so in addition to Sean Cooper and Mark Webley we've now sent Adrian to seek out the legendary Alex Trowers, level designer on awesome games such as: Syndicate; Magic Carpet; Hi-Octane; Populous II and PowerMonger!
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How wrong can Arcade Attack be about something? Well, confirming many of yours suspicions, quite a bloody lot, especially as far as the PlayStation Classic is concerned!
Listen to the podcast that was scheduled to come out before the final lineup for the console was announced only for Sony to get the jump on us! We luckily pulled it at the last minute but here it is so you can all have a good laugh as to how wrong we were. Wouldn't you rather our lineup though? ;)
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As we face a brand new decade full of the promise of the new we’ve naturally decided to look backwards, at 10 years when retro gaming really staked a claim in the mainstream. Revamps, reissues, tournaments, bars and, of course, the characters that helped cement retro gaming's place in culture.
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The American dream turned sour, Max Payne is the outlawed cop hellbent on revenge after the murder of his family. The 3rd person shooter brought many things to the fore so it's only right that Adrian and Dylan enter bullet-time to chew the fat/painkillers to get to the bottom of the original game, its successful sequels and the not-so-great Marky Mark film.
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It’s Christmas, which means it’s the annual Arcade Attack Secret Santa, and another couple of music quizzes to play along with!
Who got diamonds, who got coal and who won the worst how-to-draw book ever published? You'll have to listen to find out...
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Is there anything as crap yet beloved by retro gamers as Fred Savage movie The Wizard? The answer is yes: The Power Glove. We cover the 30th anniversary of both together with the Nintendo World Video Championships in a special 90-minute* episode. It's baaaaaad.
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What do classic Dreamcast games Giga Wing 2, Project Justice and Cannon Spike have in common? You won't have to wait til the end of the episode to find out. Dylan's done his research (for once!) and takes us through their history, and we find out which classic 2000's punk band was named after an obscure Japanese shoot 'em up.
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It's not often we invite an interviewee back for another pod. It's not often the ones we do ask agree! We're big fans of David Craddock's and he's back with a new book titled "Arcade Perfect" detailing arcade games' journeys to the home console including AA favourite's such as Mortal Kombat and NBA Jam.
Adrian chatted to David about the book, their shared love of arcade games and the immense amount of work required to get those classics into your living room.
https://www.goodreads.com/book/show/46841504-arcade-perfect
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I mean, the thing only sold 800,000 units but damn was there a lot to enjoy on it. The Genesis/Mega Drive peripheral brought 32-bit power (OK that's debatable) to your home for cheaper than a Saturn. But why? Thanks to a mystery source (listen to the pod to find out who) Adrian now has the hallowed contraption. But what does he make of it and his initial batch of games? Ohhhhhhh here goes!
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Xbox owners, it's time to pay homage to the man who led the team that created the first ever iteration of the console. Microsoft/FireAnt supremo Ed Fries joins our Adrian for a chat encompassing the early gaming days at Microsoft, bringing life to the Masterchief and acquiring dev houses like Bungie, Rare and Ensemble to ensure Xbox's success.
The video game crash, Flight Simulator and so much retro gaming gold discussed for your entertainment. Enjoy!
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Dragon's Lair is the game that put the Quick Time Event genre firmly on the map whilst Space Ace was its plucky younger sibling.
Rob's done a lot of research, so him, Adrian and Dylan sit down to discuss the game's inception, the weird and wonderful tale of Don Bluth (and his many companies) and what sort of legacy both games have left.
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A few months ago The Retro Hour kindly invited us on for a chat, it's about time we returned the favour!
Dan and Ravi join Adrian and Dylan for a lovely gaming discussion covering how they got started, who their favourite guests are, how great the Atari Jaguar/Jag CD is and what awful games they love (time to pay them back for the Rise of the Robots question) as well as much much more.
And there's only a bit of Atari ST bashing. Honest.
Retro Hour Site - https://theretrohour.com/
Retro Hour Twitter - https://twitter.com/retrohouruk
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The Atari Jaguar CD and SEGA Mega CD were both made to give their consoles a new lease of life. Adrian owns a Jag CD and Dyl own a SEGA CD and decide to continue to chat about these legendary and divisive console add-ons.
Well, the time has come for Dyl and Adrian's final chat about these legendary CD peripherals (mainly because Adrian has run out of Jag CD games).
This week takes focus on the Jag conversions of Myst and certain quick-time (real-time?) event games whilst Dylan has had a lot of "fun" with Sega's foray into FMV gaming.
We also have a chat about the Jag SD and Mega SD solutions which mean you never need to own a Jag or Mega CD. But why would you do that? ;)
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The Syndicate creator and outstanding Bullfrog employee (Populous, Hi-Octane, Magic Carpet, Dungeon Keeper - to name a few) chats to our Adrian about what it was like working for Bullfrog, the birthing of Syndicate, the eventual demise of the legendary company and much much more.
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As many of you will know we had quite a big dig at EA a few weeks ago because of their current day practices but it got us thinking, how much do we actually owe them as a company (see what I did there)? We had an off-the-cuff chat about our Electronic Arts memories and dig up more great games than you can shake a stick at.
And, as a treat, long time listener (and newest Arcade Attack writer) Tim Wilson has put together a lovely musical "guess that Electronic Arts" game that you can all play along to at home/the train/the bus stop. Can you guess more than us? Spoiler alert: yes.
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Something a bit different today. To mark national poetry day here in the UK Adrian caught up with upcoming poet (who The Sunday Times described as the new Seamus Heaney) Stephen Sexton to talk about his book titled "If All the World and Love Were Young".
Why is this important for retro gamers? The book is a wonderful compilation of poems about Stephen's late mother that mirror the levels in Super Mario World and is receiving critical acclaim across the board. So, get those tissues at the ready and prepare yourself for this lovely chat.
You can buy the book here:
https://www.penguin.co.uk/books/311/311078/if-all-the-world-and-love-were-young/9780141990026.html
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Keith played a "what's in the box game" with us which we've kinda given the surprise away to via the title of the pod... Nevertheless, we introduce our first ever 3DO chat but is Keith happy with his purchase? You'll have to listen to find out and don't worry. plenty of fact and initial opinions there are (and Dylan also saying poohed a lot - sorry, not sorry)! This will not be our last 3DO chat by any means as we need to discuss our thoughts on the many many games Keith got with it. Enjoy!
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Scorpion, Sub-Zero, Raiden... We have one man to thank! John Tobias co-created Mortal Kombat and helped change fighting games forever! Enjoy this exclusive and in-depth interview with a true gaming legend.
As we promised last week here is 80 minutes of pure retro gaming gold chat between our Adrian and the MK legend that is John Tobias! How did the Mortal Kombat phenomenon come about? John goes into absolutely everything and the journey on which he and Ed Boon went on to create a game that went toe to toe with Street Fighter 2.
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On the 26th (yes, we're crap at planning stuff) anniversary of Mortal Monday we finally discuss the fighting game that would be king. The history, the facts, our memories of the original game all discussed at length.
And we've totally got an interview with John Tobias for you to look forward to next week. I guess there's nothing left to say except MORTAL KOMBAAAAATTTTT!!!!
Our Q&A with Master Daniel Pesina.
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So a few weeks ago we rounded on EA for their current business practices and it seems we're not alone in feeling that way. Of course there was a time where the company meant a lot to us, so who better to quiz about all of this than gaming pioneer, and EA founder, THE Trip Hawkins!
How he got started, working at Apple with Steve Jobs, the glory days at EA, launching the 3DO and what he really thinks about current day EA amongst many other glorious gaming anecdotes, all here and led by our Adrian. Enjoy!
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Bullfrog's Syndicate truly put Cyberpunk on the gaming map, but how has it stood the test of time? Our Rob wants to tackle this one so he's brought out the big guns... From persuadatron to exploits in Mongolia, this podcast has it all. And a back-of-the-box-jingle-off between Rob and Adrian I hear you cry? Our apologies in advance...
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Introducing Sensible Software stalwart, retrogaming legend, Stoo Cambridge but this time for a podcast chat with our Adrian!! What did we tell you about him being a lovely bloke? Cannon Fodder, Sensi, life after Sensible Software, Ade quizzes him about everything.
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What indeed. Growing up in the 90s anything (well, almost anything) by Electronic Arts was as good as a seal of quality. These days they appear to be a punchbag for the modern and retro gamer but why? We pick apart the whole thing, from loot boxes and the FIFA Ultimate Team thingy to the other fiscal barriers they're putting up to the gamer.
Was it worth it? Or is this ultimately where all gaming is headed? Dylan rouses the team for a rather cathartic experience. Strap in.
https://gamerant.com/ea-gamers-think-company-bad-guys/
https://gamerant.com/ea-loot-boxes-surprise-mechanics-rebrand/
https://bleacherreport.com/articles/2836528-is-it-too-expensive-to-be-good-at-fifa
https://en.wikipedia.org/wiki/List_of_Electronic_Arts_games
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A Saturday morning cartoon show featuring some of your favourite video game characters such as Donkey Kong and Mario sounds like a great idea, right? Wrong! Rob tells the tale of Saturday Supercade, spawned in 1983 for CBS, the show attempted to take advantage of the video game boom but missed spectacularly. Think of the scenarios you'd place these characters in, now picture the exact opposite and you've got Saturday Supercade!
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This is indeed the Mark Webley, he of Bullfrog, Lionhead Studios (which he co-founded) and Two Point Studios which he's having phenomenal success with Two Point Hospital (Theme Hospital being the first of course). Black & White, the Fable games, the list goes on and on. This is a really fun interview that reflects on an amazing career.
Our Adrian quizzes him about everything and it's a fantastic listen especially as Mark doesn't seem to know how much we appreciate his work.
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It's time for episode 2 of our "Lost Games" series (Warcraft Adventures being the first of course) and boy is it a humdinger. You'll need a strong (ish) stomach for Thrill Kill on the original PlayStation, a four player fighting game as gruesome as it is grotesque.
Adrian delights (maybe a bit too much) in telling the story of a game which our favourite publisher kiboshed for reasons that will soon become clear...
Quick Q&A with Thrill Kill graphic artist Robert Hunter
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Rare's finest moment? GoldenEye N64 truly brought multiplayer FPS action to the home console and how! Developed by a team who'd never embarked on this type of project before it's a mini miracle it turned out as good as it did. Or was it?
Our Rob is a massive fan (and also damn good at the game) so he literally bit off my finger/jumped at the chance to wax lyrical whilst giving us lots of lovely facts. So let's all jump in and no, you cannot choose to be Oddjob, we're deadly serious...
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Late last year we asked for podcast suggestions and this week's comes courtesy of listener and friend of the show Dan Driver. What kind of legacy do gaming consoles/microcomputers leave and which ones will really stand the test of time out of the current crop? Lacking any kind of structure but hopefully lots of listening pleasure.
The episode also marks the inception of the Legacy Bucket, which is totally our idea not to be stolen (I'm looking at you Waffling Taylors ;))
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Is it? The PS2 came into our lives in 2000 and life has never been the same. The highest selling console of all time is arguably the most loved, but why?
The gang (including the return of AA's prodigal son...) celebrate the life of Sony's second console now that the closure of the last online servers means it is officially dead. But is it? Are you even listening to this podcast? What is the meaning of life? PS2?
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The Origin Systems legend had a chat with our Adrian about the many, many games he has developed. Directing Ultima Online and being QA lead for the revolutionary BioForge are just two of his countless achievements. Named regularly as one of the most influential figures in the MMO scene there's not much this guy doesn't know. Was an honour to have him on the show. Enjoy.
Check out Starr's latest project Shroud of the Avatar here.
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We've mentioned it in passing on many other podcasts but SEGA's first successful console has never gotten an AA outing, until now! We've pretty much done the Game Boy episode again but with a different console! Lots of stories, lots of facts, and a shoutout to all babysitters who own(ed) Master Systems (you'll see what we mean).
Picture from this lovely Den of Geek article.
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We've set about resolving a lot of things this year at Arcade Attack and this one has been on the redemption list for quite a while... The world's most beloved handheld console has never featured on an AA podcast, until now! Adrian, Dylan and a long lost friend/former AA podcaster drink and get merry whilst telling tales of the fabled console. But beware, not all of them are happy...
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It's here! The Mega Drive/Genesis Mini and its three variants have had their full lineups announced! But what do we think? Better have a listen...
Our bad predictions/dream lineups
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An instantly recognisable face for our UK-based listeners, maybe even our British listeners abroad, TV and radio celebrity Iain Lee is also a massive retro gaming fan! He spoke to our Adrian about his major gaming loves (namely the Saturn and the Dreamcast), what happened with his TV career, working with the likes of Ricky Gervais and Sacha Baron Cohen, his new home on talk radio and what he really thinks of his "co-stars" on I'm A Celebrity. He also has porn recommendations for cowards so this one is probably not safe for listening to when the kids are in the car...
Iain's Twitch Channel:
Iain's Official Page:
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A lot is owed to Origin Systems's BioForge, a weird and wonderful tale of a man turned into a cyborg seemingly against his will. It pioneered a lot of techniques used in subsequent mid-90s console gaming and is well worthy of a look. Adrian tells us all, thankfully without beating us with our own limbs (you'll see what I mean...)
Ken Demarest (Origin Systems) - Interview
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DISCLAIMER: In no way, shape or form does this podcast do the awesomeness that is DOOM any justice, but we love it, so we'll talk about it. To say it took the FPS genre to another level is an understatement, id's monster is adored by millions.
We discuss the synthesis of the original DOOM, what it meant to us and the controversies that followed it. We also take a quick look at all the titles up to DOOM Vfr. So grab your BFG and join us in hell...
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Éric Chahi's masterpiece needs little introduction. Another World (or Out of This World in the US) is considered by many to be the first true cinematic gaming experience not relying solely on FMV. Adrian tells the gang all about the development's ups and downs as well as some of the key moments of the game itself. Dylan then offers his less-than-complimentary opinion on its sequel Heart of the Alien, whilst Rob finds himself constantly infuriated by alien slug death. There's something here for everyone!
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Our chat about Street Fighter The Movie went down so well we thought we'd put ourselves through similar "torture" again for your listening pleasure. Rob had never seen Super Mario Bros. The Movie before last month, sixteen years of ignorant bliss, all down the drain... He goes through his findings whilst we all pile in to discuss what could have been a great homage to a great series of games but instead turned out to be a bit of a mess.
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Whether it's a glossy finish (remaster) or your favourite game built from the ground up (remake) it's safe to say that this process has extended the lives of many a retro franchise. The Resident Evil 2 remake has put remakes and remasters back into the spotlight. We have a good chat about our favourites and not-so-favourites whilst trying to work out whether they're a good thing or not. Cash cow or homage? Our opinions plus lots of your opinions from a tweet we released the other day makes for a very interesting/argumenty chat indeed.
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Errrrr, OK, Top Gun has hardly had its fair share of games that do amazing films justice but exactly how many bad games are we talking about? Moby Games has it at 11 and we try to go through as many as possible without vomiting (from motion sickness of course...) but it's really all just a ruse to play some Kenny Loggins.
Top Gun (NES Review) by UKNESBoy
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A few years ago I (Dylan) had the pleasure of talking to the ex CEO of SEGA of America, the legendary Tom Kalinske, an interview that I duly transcribed and which you can read at the link below. The podcast has since taken off and we thought that it would be good to share the audio with you all. I was extremely nervous but trust me, Tom's ability to tell a story (mostly centred around bringing life to Sonic and going toe-to-toe with Nintendo in their prime) carries the podcast and ensures a great listen (when the sound doesn't cut out - oops!)
https://www.arcadeattack.co.uk/tom-kalinske-sega/
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To say Crazy Taxi is an Arcade Attack favourite is a bit of an understatement. It wowed at the arcades, it wowed on home consoles, its legacy is felt in many other franchises to this day. Rob takes the reins for this one so get ready for lots of facts and lots of gushing from all of us (sorry in advance).
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The often overlooked Knights of the Round is a game worthy of anyone's attention. Whilst it may look like a standard arcade scrolling beat em up it has more than a few hidden gems. Why was it overlooked? We'll let Adrian set the scene for this wonderfully Japanese take on British medieval times...
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We've cheated slightly, these are of course all MS-DOS games as well but Dylan thinks that all three deserve a remake nevertheless. Why?
The case is different for each game: Beneath a Steel Sky was the critically acclaimed title with a sad epilogue; Universe did away with gravity and DreamWeb was pure bats##t crazy and mainly known for a show of pixellated genetalia.
The tales of all three are told but has Dylan done enough to convince you of their remake merit? Let us know.
Gary Antcliffe (Universe) - Interview:
https://www.arcadeattack.co.uk/gary-antcliffe/
Stephen Marley (DreamWeb, Author) - Interview:
https://www.arcadeattack.co.uk/stephen-marley/
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Strong language warning! Gamasutra/Jesus Fabre had the number at around 250 but we've heard elsewhere that the legendary Barry Leitch has done over 400 (let that sink in) game soundtracks. He kindly gave up some of his free time to have this fascinating chat with our Adrian. We're not worthy!!!
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A franchise that's delighted us over the years has seemingly come to an end but questions need to be asked about the latter titles. Dylan is asking these questions because he needs to cathart and cathart hard.
The whole series is discussed including the ill-fated Silent Hills and with more than a few home truths for Konami...
PT Walkthrough:
https://www.youtube.com/watch?v=8vtrGF0ZTRc
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We're back to chat this week and a topic that's a bit overdue. Adrian and Dylan's meandering chats have proven so popular we've let them waffle on about the Commodore Amiga, vital in both of their gaming upbringings. Memories aplenty plus lots of facts about the hallowed machine and in particular how much modern PC architecture owes to it...
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Continuing our theme of letting our guys do whatever the hell they want, we've let Keith share with you his love of gaming music once more in what we hope will become a regular series. This time he goes through his favourite Mega Drive/Genesis boss themes and it is a cracker. Some you will have heard, and some you won't.
Has he nailed it? Has he missed some of your faves? Is this worth doing again? (we think so!) Contact us at the usual place and let us know!
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Here are the full music credits - do not scroll down if you want to be surprised on the pod!
ESWAT - SEGA - 1990 - Takayuki Nakamura, Yu Takada Castle of Illusion Starring Mickey Mouse - SEGA - 1990 - Tokuhiko Uwabo, Shigenori Kamiya Streets of Rage 2 - SEGA - 1992 - Yuzo Koshiro, Motohiro Kawashima The Revenge of Shinobi - SEGA - 1989 - Yuzo Koshiro Street Fighter 2 Special Champion Edition - Capcom - 1991, 1993 - Yoko Shimomura, Isao Abe Thunder Force IV (Lightening Force) - Technosoft - 1992 - Toshiharu Yamanishi, Takeshi Yoshida, Tomomi Ootani The Adventures of Batman and Robin - SEGA - 1995 - Jesper Kyd Rocket Knight Adventures - Konami - 1993 - Masanori Oouchi, Aki Hata, Michiru Yamane, Masanori Adachi, Hiroshi Kobayashi, Akira Yamaoka Gley Lancer - Masaya - 1992 (JP only) - Masanori Hikichi, Noriyuki Iwadare, Yoshiaki Kubotera, Isao Mizoguchi Sonic The Hedgehog - 1991 - SEGA - Masato Nakamura Sonic 2 - 1992 - SEGA - Masato Nakamura Alien 3 - 1992 - Probe - Matt Furniss Last Battle - SEGA - 1989 - Unknown composerAll copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
The Swedish supremo was one of the original (and legendary) Team 7 dev team who merged with 17-Bit Software to become what we know as Team 17 today! His expertise brought the Alien Breed games to life. He is a true Amiga champion and kindly had a long chat with our Adrian about his long and illustrious career.
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We've let Rob off the leash this week and he duly comes up with the goods. No less than thirty amazing game ideas in the hour, for your approval (or disapproval). The picture gives you a bit of a clue as to one of them but we'll not ruin the surprise any further. Enjoy!
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Black Mirror's Bandersnatch has taken the retro gaming community by storm but to say it's divided opinion amongst critics is an understatement. We discuss Stefan's story with spoilers galore; the inspiration for the episode (Choose Your Own Adventure books); and the importance of being able to choose your own destiny in video games. We also discuss Adrian's chat with Choose Your Own Adventure creator Edward Packard (which you can read in full here) which may or may not have led to Netflix being sued for improper use of the IP. Oops!
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***Audio Only - head to our YouTube channel for the full vid***
This is special. For our first ever video interview we have none other than video game actor extraordinaire Christian Erickson who most of you will know as the enigmatic Lance Boyle of the epic MegaRace games and from the 2007 Hitman movie!
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Yep, you read it right, we managed to record and release 100 episodes without killing each other! Hooray!! Lots of quizzes to highlight how little we know about ourselves and the nonsense we come out with. We also have a good chat about the ideas that a lot of you kindly gave us through social media for our next 100 podcasts.
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To release a game, or to not release a game? That is the question. Well, certainly for Blizzard back in the mid-nineties. Their foray into the adventure genre didn't exactly go to plan. The idea, to expand more on the Warcraft universe, was a good one. The game's formulation was not. Adrian is here to tell Rob and Dylan all about this fascinating story that transcended the globe. What do you mean Russia and Korea can't work together???
Check out our follow-up Q&A with Warcraft Adventures' consultant Steve Meretzky here.
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We caught up with The Waffling Taylors for a fun chat about Resident Evil and things sort of associated with it in our first ever 6-man podcast!
L'Arc~en~Ciel - Don't be Afraid
Resident Evil Gun Survivor 2: Code Veronica Dungeon Mode
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A little more thought provoking chat this week... Just kidding! Although it is a good point to discuss: can we review objectively the first ever games we played growing up, even if they were awful? I think you know the answer, but listen as we tie ourselves in knots. And then some more.
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It's Christmas time hooray!! That means it's time for our "secret" Santa, where we all buy each other retro gaming goodies. We also have a quick chat about the state of retro gaming this year and it's been up and down to say the least...
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Full Throttle was released in 1995 and was one of the last adventure titles for LucasArts. The point-&-click game was made by the legendary Tim Schafer and starred Mark Hammill and Roy Conrad. The game also got a remaster in 2017. Adrian gets on his motorcycle and goes... Full Throttle!
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Rob introduces us to the Classic Tetris World Championship, explains how it came about and also gives us a rundown of its latest offerings. Has Tetris ever been this addictive?!
I know what you're gonna say and yep, I had no idea this existed either! Rob introduces us to the Classic Tetris World Championship, explains how it came about and also gives us a rundown of its latest offerings.
And as promised in the pod, you can watch the 2018 final here.
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It's the two-year anniversary of the podcast and also the four-year anniversary of the site so we thought we'd get back to shouting things at each other. This week, Dylan asks the question, "What is Retro Gaming?", whilst discussing the popularity of our little hobby and is/when is this all going to end?
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**Part 2**
He kindly gave us an email Q&A not so long ago and now he's gone a step further and had this mammoth chat with our Adrian which we've broken down into two parts for your listening pleasure. Enjoy our chat with the Rick Dangerous, Wolfchild and Shadow Man (to name a few) supremo, Simon Phipps!
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He kindly gave us an email Q&A not so long ago and now he's gone a step further and had this mammoth chat with our Adrian which we've broken down into two parts for your listening pleasure. Enjoy our chat with the Rick Dangerous, Wolfchild and Shadow Man (to name a few) supremo, Simon Phipps!
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Core Design's Nathan McCree composed the music for the first three Tomb Raider games and he kindly agreed to have a chat with our Adrian about the old days and working with a certain small band called The Spice Girls!
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Street Fighter The Movie was released in 1994 and starred Jean-Claude Van Damme and Raul Julia. The movie was based on the classic Capcom fighting games and received very mixed reviews. We are here to look at the films development, actors, storyline and give our personal opinions. We also look at Street Fighter - The Movie, the game! Yes, very inception, we know!
It's about time we had a chat about films based on our favourite video games. So, erm, we've chosen to start with Street Fighter (thanks to Rob). Listen as we heap nothing but praise on this absolute masterpiece. Just kidding.
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Dylan and Adrian's meandering chat about the Atari Jaguar CD and Sega (Mega) CD peripherals they picked up a few months ago went so well they decided to give us an update! Rob and Keith joined this time round to mainly look confused. To give you a taste of what's to come, Adrian's had time shuffling around jumbled up music videos whilst Dylan still doesn't know what to make of Sonic CD...
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Golden Axe was once one of SEGA's most celebrated franchises. The arcade brawler spawned loads of sequels and helped put the SEGA Mega Drive (Genesis) on the map. Enjoy our rundown of the series and some amazing signing from Rob...
Our "Halloween special" isn't really that spooky. Although, Rob's intro may give you the shivers. He's here this week to talk us through a franchise that all of us have had experience with and confirms, as we've all suspected, that it pioneered a lot of game mechanics prevalent in today's gaming.
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How does a game contained in only one screen capture the hearts and minds of gamers? Let Adrian tell the tale of IK+, a three player (yes, three), one-screen based, karate game created by the legendary Archer Maclean...
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Errr, the short answer is, we have no idea! But have a great time pretending to know what we're talking about! In one of our laziest podcasts ever, Dylan attempts to put some structure into this wafflefest because he didn't do his homework. Naughty naughty.
What are the key ingredients when making the perfect platforming game? Is it Sonic's speed? Mario's jumping ability? Robocod's extending body? Or even the coolness of Zool? Well, Dyl is here to answer this vital question.
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This is big for us. Dave Perry literally commentated our video gaming childhood and he's kindly stopped by to answer our many, many questions. His time at GamesMaster and Games World has been well documented but to hear these stories directly from him is both enlightening and at times, saddening.
Games Animal TV - https://www.facebook.com/GamesAnimalTV/
Our Q&A with him a few years ago - https://www.arcadeattack.co.uk/exclusive-dave-perry-interview/
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Clock Tower is probably the scariest game you've never played. Why? Because it's damn expensive that's why! Through the wonders of emulation Keith was able to bask in the glow of this fabled game, and now we all want a go. Let him take you on a journey but please, don't let him ever take you up a clock tower...
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Besides being the owner of Awaken Games, William Anderson was the chief level designer of some of Virgin Games' biggest titles in the mid-90s including Cool Spot, Global Gladiators, The Jungle Book and Disney's Aladdin! Adrian somehow managed to track him down so it's an absolute honour to introduce their chat about the old days and what he's up to these days...
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Rise of the Robots promised so much, but delivered so little! Or, is the fighting game simply misunderstood? Dyl is here to defend this much maligned video game (often dubbed as the worst game ever made). Let's see if he can convince you...
Dylan's having a hard time convincing the guys otherwise! The much derided one-on-one fighting game brings back different memories for Dyl and he's ploughed the archives to find the article on the A1200 version which brought him so much joy in the Christmas of 1994.
In the first of what we hope will be a regular feature of much beloved "bad" games, listen as he fails miserably to convince everyone that it was a great idea and actually not that bad...
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Any Diablo fans in the house? I thought so! We're fans too and it's great to be able to introduce Adrian's chat with Blizzard North's co-founder (and gaming hero) David Brevik!
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Please check out the Arcade Attack homepage for all our retro reviews, podcasts, interviews and lots more: https://www.arcadeattack.co.uk/
#podcast #retrogaming #arcadeattack #gaming #videogames #retrogames
Racking up hundreds of millions of sales/downloads worldwide, to say GTA is a phenomenon is an understatement. It seems unthinkable that it had relatively lukewarm beginnings in its PS1 debut, a top-down 2.5D game concocted by DMA Design. Dylan talks the gang (minus Rob and Kev) through those humble beginnings and how what was viewed as an average title put in place the building blocks for possibly the largest franchise in gaming history...
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Bruce Shelley helped create Railroad Tycoon and Civilization (with Sid Meier of course) for MicroProse and later went on to work on the iconic Age of Empires series. Enjoy this interview with a true retro gaming legend.
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Main website - www.arcadeattack.co.uk/
#civilization #ageofempires #retrogaming #interview #bruceshelley #railroadtycoon
Keith's dying to tell us all about Virtual On and the Mechs in his living room! Sega's arcade classic took mech-fighting to the next level and was one of the best arcade conversions to the Saturn. And there so happens to be a certain peripheral that enhances the experience and he's got ahold of that as well...
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Mario Kart 64 is one of the best games on the N64. But is better than Diddy Kong Racing?! Rob is here to prove once and for all which kart racing game will rule supreme...
Rob's had a bee in his bonnet ever since Adrian pooh poohed Mario Kart 64 back in our Diddy Kong Racing pod, so here is his chance to state the case for MK64 and sway the Arcade Attack jury in his favour. Did he succeed? Or did we just all round on him a bit? Listen to find out...
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Is Waluigi one of the greatest most underused characters in all of video gaming, or just the Luigi version of Wario? Waluigi is certainly divisive and his back story reveals a sad tail of a man who just wants to be loved...
Firstly, let us apologise for the sound quality for the first 18 mins or so. It seems, as hobbyists, we are often thwarted by loose amp connections, erratic device drivers and the like! Anyway, in this week's podcast Adrian brings to the AA table a character who divides opinion (to say the least). Is Waluigi one of the greatest most underused characters in all of video gaming, or just the Luigi version of Wario? What Adrian has to say may surprise you...
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Sunset Riders is a Konami arcade classic. It was also ported to the SEGA Mega Drive / Genesis and the Nintendo SNES. But where is the love for this western side-scrolling run and gun masterpiece?
There's a certain cowboy franchise that's about to drop a massive sequel and it's got Dylan thinking about his favourite Western-a-like, Sunset Riders. Why no reboot mooted? Is it because Konami is holding the IP hostage? He's got some other theories and only a few are not ludicrous. Join the gang on a journey as they explore the game's arcade origins, 16-bit conversions and try to fathom why there appears to be not much love for this once revered game. And we only mention Red Dead Redemption a little bit...
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The Electronic Arts and Gremlin supremo joined us back in 2016 for an email Q&A but we're pleased to say he's now agreed to podcast with our Adrian to chat about the golden era of video games as well as a very exciting current project...
Immortal darkness feature here.
And why not check out the aforementioned 2016 email Q&A.
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Has Dylan got a handle on what Chiptune is? Er, almost. Join him as he tries to convince Adrian and Rob it's a great thing whilst downing a few too many tinnies. This also features a review and snippets of 8 Bit Weapon's new self-titled album!
Check out our written review of the album - 8 Bit Weapon Review.
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David Craddock is one of our favourite retro gaming authors - you may have had a read of: Stay Awhile and Listen; Dungeon Hacks; Stairway to Badass; to name just a few. We recently did an email Q&A with him about Rocket Jump and he kindly gave us some more of his time to chat to Adrian about retro gaming and his upcoming kickstarter for the second part of Stay Awhile and Listen...
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The Legend of Zelda: A Link to the Past is often regarded as one of the best games ever made. Does the SNES classic tick all of our boxes? Please travel back to the early 90s and join Link on a big adventure...
Still proving that we podcast about things other than Sega, Adrian does his best to sell the SNES classic, Zelda: A Link to the Past, to Rob and Dylan. Has he done enough? Better listen to find out...
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Adrian and Dylan have finally shelled out for their most wanted CD peripherals and they're not happy! Just kidding! Adrian's picked up the Jag CD, Dylan paid a bit less for his Sega CD, let's find out how they've got on in the first month of owning them... Apologies for the dip in sound quality midway through the pod, curses you (but also praises you) pizza delivery man!!
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The Grim Fandango/LucasArts supremo kindly gave some of his time to drop and have a good chat with our Adrian for a truly fascinating insight into working with Tim Schafer, the LucasArts crew, and the sheer work required to bring a masterpiece like Grim Fandango to life. Enjoy!
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Robocop vs Terminator - Not just a glorious Genesis/Mega Drive game, Rob talks us through its comic beginnings (the media format, not hilarity) to said SEGA 16-bit version and I suppose we'd better talk about the (ugh) SNES version... Will someone please give us a reboot!!
Mega Drive Review - http://www.arcadeattack.co.uk/robocop-vs-terminator-mega-drive/
SNES Review (ugh) - http://www.arcadeattack.co.uk/robocop-vs-terminator-snes/
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Its place in kart racing folklore needs no recapping. Well, maybe a little. Adrian tells us how he had to choose a kart racer for his newly purchased N64 and thankfully went for Diddy Kong over a certain other kart racer which shall not be named. Rob thinks he should have chosen the other. Let's hope this ends well...
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Tod Frye is an extremely big deal in our circles and he kindly gave our Adrian an hour of his precious time! He's known for his work on the Atari 2600 Pac Man, Swordquest and also on the 3DO. But, could he finally complete the Swordquest games and Airworld? You'll have to listen to find out... ;)
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McDonald's games ranged from the pretty decent to the downright creepy - these include Global Gladiators, Treasure Land Adventure and M.C. Kids. Rob tells us how this all started, from its early 8-bit Nintendo days to its more than acceptable 16-bit outings.
McDonald's games ranged from the pretty decent to the downright creepy. Rob tells us how this all started, from its early 8-bit Nintendo days to its more than acceptable 16-bit outings. And what's that? There's a pretty decent app out there where you can start your own franchise? We're in! Just please don't supersize us.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
This is not a SEGA-only podcast. I repeat, this is NOT A SEGA-ONLY PODCAST. We've lots of Nintendo goodness for you next week, but this week we join the queue of people warbling on about the Mega Drive Mini recently announced. We add in a bit of chat about the PS4 MD Collection forthcoming and chat about our dream lineup for the mini, but not before Rob raises a few concerns about our Saturn podcast...
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One member of Arcade Attack has spent quite a lot this month...
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Bill Rehbock was responsible for some of the biggest releases on the Atari Jaguar (inc DOOM, Super Burnout and Atari Karts) whilst also being the former vice president of Sony's R&D team. He truly has a tale to tell! Listen in on Adrian's chat with Atari legend; Bill Rehbock...
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We've had a good chat about the Jaguar (and Jaguar CD) so now it's time to turn to Keith's wunderconsole - The Sega Saturn! Did it sell as well as it should have? No. Why? We attempt to find out whilst simultaneously paying homage to an oft misunderstood console. And yes, its successor does get a mention...
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It's an honour to present Adrian's chat with Matthew Costello, the scriptwriter for Trilobyte's bestselling CD-ROM interactive dramas The 7th Guest, its sequel The 11th Hour and also the amazing Doom 3. Sit back and enjoy...
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We've mentioned it before but now it's finally time to pay homage to one of the greatest Point and Click games ever made. Hal Barwood's Indiana Jones and the Fate of Atlantis gets the full AA treatment. Adrian talks us through his love of the game, how it's taken 20 years to complete it (hint: its difficulty has nothing to do with this) and also treats us to a lovely Indy quiz which you can play along to at home/on the train/on the bus/in your garage staying away from your irate partner...
Once you're done - why not check out our written interviews with Hal Barwood and Noah Falstein!
http://www.arcadeattack.co.uk/noah-falstein/
http://www.arcadeattack.co.uk/hal-barwood/
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
OK, so the sound issues aren't completely fixed but it's almost there! To mark the release of another naff looking Tomb Raider film (and Dylan's return) we get talking about what exactly is the point of turning game franchises into movies. We even talk about current gen gaming. Deep.
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Seriously wow. He's best known for his outstanding work on the Turrican games but you'll have heard his excellent music scores in many, many other places. Adrian chatted to the legend that is Chris Huelsbeck!
Check out https://chrishuelsbeck.bandcamp.com/ to see what Chris is up to these days!
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This is the very last of the poor sound quality pods, I promise! Adrian talks the AA crew through the often told tale of Swordquest - i.e. Atari's Adventure meets massive competition ($150,000 in total) in a series that was never finished. Investigate the why's, the where's and the "what the hell were they thinking" in this week's pod...
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The LucasArts and Atari supremo James “Purple” Hampton joined our Adrian for a lovely chat about the other legends he’s worked with, the Atari Jaguar smash hit Alien Versus Predator and much much more! He also discusses what it was like working for Atari and how his career and LucasArts helped he greatly in his career.
And as a bonus, why not check out the written interview here - http://www.arcadeattack.co.uk/james-hampton/
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Apologies again for the poor sound quality, there is only one more of these to go after this one! The title says it all. A legendary game and a story beautifully told by our Keith...
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He's true gaming royalty and has worked on over 300 video games since the 90s which is quite frankly staggering! The Virgin Games back catalogue that introduced us to gaming (Terminator, Aladdin, Cool Spot etc...) had his name written all over it. And who could forget his work on Earthworm Jim! It's a pleasure to introduce Adrian's interview with Tommy Tallarico...
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Sincere apologies for the sound quality - something went a bit wrong with the file export! Rob tells a tale of a game that gave the player far too much power. Spike the fries, refuse to build any toilets, the choice is yours as you create your own Theme Park...
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Adrian's done it again!! What better way celebrating our 50th podcast than to interview a true retro gaming legend - SEGA marketing supremo Al Nilsen!! One of the integral cogs in the SEGA machine of the early 90s, his work ensured that a certain blue hedgehog made the impact he did. Enjoy 90 mins of retro bliss!
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Have we gone mad? Rob thought it best to prise our most "controversial" gaming opinions out so we can all have a massive argument, er, I mean debate. Zool cooler than Sonic? Keith hates Mario (well, not quite, but...) and Dylan has a massive chip on his shoulder about current gen gaming (there's a surprise). All this and more in a quite barmy episode. Hopefully everyone's still in one piece in time for next week (for our 50th pod special, don't miss it, it's a cracker!).
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Ohhhhh we've got a real rumble in the jungle for you tonight! Two outstanding arcade smash em ups, there can only be one winner!
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To say Weird Dreams is weird is an understatement. Adrian tells us more about this hidden gem that quite frankly we all want to have a go on now! Giant wasps, bushes with teeth and little girls with steak knives are all in store for the AA crew as we take a closer look...
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David Fox worked on Zak McKracken, The Secret of Monkey Island, Maniac Mansion and Thimbleweed Park. The LucasArts legend joined Adrian for our first ever interview podcast! He talks to us about his stellar work with the also legendary Ron Gilbert and Gary Winnick in the late 80s as well as his role in the awesome Thimbleweed Park!
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Main website - www.arcadeattack.co.uk/
Isometric shooters don't get much better than this. Rob invites the AA gang to discuss the two best Strike games with lots of trivia and opinion thrown in. What more could you ask for? How about a quick Q&A with the game's creator Mike Posehn on the site!
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We thought we'd kick off the new year with a bang! Dylan takes the AA crew down memory lane and a franchise often put to the back of the games drawer. Needless to say, DMC brought new meaning to the word "cool". The PS2 games (1-3) feature heavily, along with our thoughts for the future of the franchise.
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Merry Christmas and Happy Holidays to all! Regardless of your faith (or lack thereof), come join in our Christmas celebrations! We all share stories about this time of year and the various games/consoles/computers that brought us here today! And in some cases, actually raised us! We also do our Arcade Attack not-so-secret santa! £15 can stretch really rather far...
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In the first of our Christmas specials, Adrian talks about a Christmas-themed hidden gem that if you have it could fetch you more than a pretty penny! We also bounce about some other Christmas-themed games, but my is it slim pickings! Stay tuned for the second part of the specials which we'll be releasing Christmas weekend! AA
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Why do we do it? It's flippin awesome! OK, spoiler alert over, the AA crew go through what drives us to spend £££$$$ on games that were released over twenty years ago and the favourite bits of our respective collections. We also discuss a craze we're currently very fond of, random monthly boxes! And thanks to theretro.co.uk you can enter our competition to win one of these boxes! Simply keep an ear out for the keyword and enter it on the Rafflecopter widget @ www.arcadeattack.co.uk ! The competion will run until midnight on 16th December, good luck!
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Yup, they're "at each other's throats" again. Dylan is bringing Out Run, Keith is bringing Power Drift. Hear the history. Hear the facts. There can only be one winner, who will emerge victorious?
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Seeing as we're called Arcade Attack we thought it best to actually talk about an arcade game, nay, possibly the best multiplayer arcade game ever! There's no possiblies as far as Rob is concerned, so hear him orchestrate a discussion of the game's finer points and whether there'd be scope to bring it back...
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Are we serious? Yes, we're serious. NBA Jam is up against the Atari-Jaguar-only White Men Can't Jump, a game so loosely based on the film it hurts, in this week's face-off! We also mither how a NBA Jam movie would turn out. Woody Harrelson and Wesley Snipes are nowhere to be seen, which is probably for the best...
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A slightly different podcast for you this week. The AA crew discuss films that should really have licenced games made about them. Ranging from Commando to The Truman Show, the gang explain how they would have made them into retro games using 90s tech. With some curveballs thrown in (thanks a lot Adrian!) it all gets a bit silly. But we like silly.
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Road Redemption is finally fit for public consumption! So Dylan thought it'd be a great idea to talk the AA crew through the ups and downs of the Road Rash franchise and whether the ultimate lows have been redeemed by the fan game. We think EA might owe the boys and gals down at Pixel Dash a pint or two...
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The Creepypasta story that helped defined the genre and praised worldwide is brought to life by Adrian and the Arcade Attack crew in our first ever "audiobook". Followed by Adrian's critique, this is a podcast not to be missed.
Check out our interview with Ben Drowned author Alex Hall @ http://www.arcadeattack.co.uk/alex-hall-ben-drowned/
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
In the first of our Halloween Specials we take a look at the landmark title Night Trap, what surrounded its initial release and what the PS4 version has to offer.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Parmaount have announced there's going to be a Sonic movie out in a few years' time and it's gotten us all hot and bothered at Arcade Attack. Dylan immediately regrets bringing the whole thing up but there is one thing we're unanimous on - Emma Stone needs to be a part of it.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
The Legend of Zelda: Ocarina of Time has an almost perfect Metacritic score. The N64 classic is often touted as one of the best game ever made. Adrian introduces a homage to (arguably) the greatest Action/Adventure game released.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Is there any actor that's been immortalised in video games more than Sly? We really doubt it. From Rocky to Demolition Man to Judge Dredd, we have a chat about his finer (and not so finer) attempts at VG immortality. There's bound to be (at least) a second part of this...
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
On the eve of the UK release of the mini Super Nintendo, we discuss its lineup, the lineup of its NES predecessor and what games we'd rather see instead. After some mild fisticuffs we move on to what we'd like to see in a N64 Mini which is surely on the horizon.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
The tale of Vince Perri and Action 52 is one that is often told but definitely worthy of a revisit. Adrian tells us the story, the highlights of the doomed 52-game compendium (with extracts from our interview with head dev Mario Gonzalez), and why it will always have a place in video gaming folklore.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
It's about time we talked about retro video game music. Keith kicks us off with his favourite VGM soundtracks and what makes them special for him, which then leads to a heated discussion (almost leading to fisticuffs - hmm maybe), finishing with a VGM quiz hosted by Keith which you can all follow along to.
Let us know how you did on said quiz @arcadeattackUK
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Adrian and Keith talk us through their favourite obscure SNES games. Adrian brings the sprawling map "shooter" The Firemen to the table whilst Keith tells us all about the platform japes in Demon's Crest.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Quite a lot as it turns out... Dylan subjects the AA crew to an hour and a half of Bubsy "goodness", looking back at all of his console adventures, the legendary cartoon pilot and of course (what we thought was the nail in the coffin) Bubsy 3D.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Has Dylan finally lost the plot? Here he "treats" us to a rundown of all three (yes, three) Dino Crisis games, tells us what made (some of) it good, how it went horribly wrong and whether if done right, this could have been bigger than Resident Evil. Needless to say everyone laughed. A lot.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Do we love Katamari? You betcha bottom dollar we do! Adrian talks about his love for the game, how he ruined a perfectly good PS1 game in the course of enjoying said game, and also where the series could have gone (we're guessing in a big ball the size of the earth).
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Quite possibly (in our Dylan's eyes) the best Resident Evil game ever made, whch is no mean feat given the (approx) 1,000,000 games in the franchise. Here we look at what makes the game so special for us, pick out its best bits and enjoy some of that oh so awesome soundtrack.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Rob talks us through the current craze of matching retro gaming with booze - is it a good idea? What would make it better? Is it going to stick around? Honourable mentions to the Four Quarters, Heart of Gaming and Pixel Alley.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Two games that laid the groundwork for current FPS games and hold a special place in our hearts. Adrian takes us through the Half-Life games, Counter-Strike and what made them important. Interspersed with music from the games for your enjoyment.
http://www.arcadeattack.co.uk/marc-laidlaw/ - our chat with HL chief storywriter Marc Laidlaw
http://www.arcadeattack.co.uk/minh-le/ - our chat with CS co-creator Minh Le
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Yes that is a Subbuteo t-shirt I'm wearing! Embarrassing photo aside we thought it'd be nice in our 20th podcast to tell you a bit about how we got here. No, not our bad life decisions but what gaming consoles we grew up with, what ones we're filling our homes with now, and our thoughts on life (it sucks, gaming rules).
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Adrian tells the story of the ill-fated Atari Jaguar peripheral and an unreleased game that could have changed the world...
Check out this and more at www.arcadeattack.co.uk
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
We're surprised the Arcade Attack "offices" are still standing after this face-off between two of the best arcade racers ever created. Dylan brings Daytona, Keith brings Sega Rally, there can only be one winner. Which is your favourite?
Check out our review of Daytona on the Sega Saturn (and other good retro gaming things) at: http://www.arcadeattack.co.uk/daytona-usa-saturn/
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under ‘fair use’ for the purposes of comment or critique.
Star Fox is one of Nintendo's biggest franchises. Dylan discusses the space shooters origins and how Dylan Cuthbert and Shigeru Miyamoto helped create a true masterpiece.
The perils of recording podcasts late at night, Dylan does his best to hold it together and describe his namesake's whirlwind career which really took off after releasing the SNES gem Star Fox...
Check out our interview with Dylan, along with other retro gaming goodness here - www.arcadeattack.co.uk/dylan-cuthbert/
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
Sensible Soccer really put football games on the map. The Sensible Software classic (made by Jon Hare) is often regarded as the most important football game ever made! But, should FIFA be given more respect?
Dylan has us all in a tither by suggesting this grudge match of arguably the two most important football/soccer games of all time. Which one is your favourite? Do you agree? Let us know!
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
It Came From the Desert was a true Amiga cinematic classic. Battle giant ants in this great adventure title that had a story for for the big screen...
B-Movies and games don't always go together. Here, they most certainly do. Adrian introduces us to a stone cold Amiga/PC classic from the geniuses at Cinemaware.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
Picture this: It's the early-to-mid 1990's, and you're a big fan of 1 on 1 fighting games... You've played Street Fighter 2 to death and you're fed up with Mortal Kombat... what do you play next? Fear not, as Keith, Dylan and Adrian are here to suggest 3 potential alternatives...
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week we look at two of Delphine Software's finest.... Flashback, the ultimate in 16-bit cinematic platforming, and it's flawed but pioneering 32-bit sequel Fade To Black. For more on the development of Flashback, head over to www.arcadeattack.co.uk where you can read our interview with Delphine graphics supremo Thierry Levastre.
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
Adrian's come here to kick ass and chew gum, and he's all out of gum.... Join us on this weeks podcast as we pay tribute to a legend in the shape of Duke Nukem 3D. For more Duke Nukem goodness, head over to www.arcadeattack.co.uk and check out our interviews with Scott Miller, Ken Silverman and Duke himself, Jon St. John!
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week Adrian, Keith and Dylan look back at one of the greatest (and craziest) game characters of the 16-bit era: Earthworm Jim. GROOVY!!!
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
Join us as we return to Shadow Moses Island and revisit the Metal Gear Rex 'incident'.... An all-time classic, Hideo Kojima's 1998 masterpiece Metal Gear Solid is a personal favourite of both Keith and Dylan, and is definitely worthy of it's very own podcast.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week we look at another legendary LucasArts point & click adventure in the shape of Day of the Tentacle, and Dylan talks about the ups, downs, lefts and rights of creating his own retro inspired video game - Skyline. For more on Skyline check out www.arcadeattack.co.uk
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link: https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week Adrian waxes lyrical about Zool, Keith delves into the money pit of collecting Japanese Sega Saturn games, and Dylan takes us back to the beginning of his gaming life with Ghostbusters on the Master System.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week we take a look at three memorable titles from our gaming youth - Mega Drive Zelda 'homage' Landstalker, Medieval Amiga classic Moonstone, and everyone's favourite half shell heroes - TMNT on the NES.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
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All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
On this weeks episode, Dylan pays tribute to one of the greatest games ever made - Final Fantasy VII. So join us as we team up with Cloud, Tifa, Aerith and the gang as they take on Shinra and face the diabolical Sephiroth in the battle to save Gaia.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week we look back at a seminal PlayStation 2 title, and one of the greatest horror games of all time - Silent Hill 2. Join us as we descend into the fog once more, and experience the horrors that await James Sunderland on the shores of Toluca Lake....
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
On this weeks podcast we take a look at Dune 2: The Battle for Arrakis (Cool!), Road Rash (Yeah!) and Home Alone (Erm......) All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
https://link.chtbl.com/kW1KLYuH
Main website - www.arcadeattack.co.uk/
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week we take a look at the Nintendo Classic Mini, ponder one potential future for arcade gaming, and talk about our own arcade memories. All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
This week we take a look at the Nintendo Classic Mini, ponder one potential future for arcade gaming, and talk about our own arcade memories. Please also consider subscribing to the Arcade Attack Retro Gaming podcast on your favourite podcast platform. We are on Apple Podcasts, Spotify, Google Podcasts and all your other favourite platforms - here is a handy link:
https://link.chtbl.com/kW1KLYuH
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.
Welcome to episode one of the Arcade Attack Retro Gaming Podcast. We are so happy for you to join us. In this episode we cover the Atari Jaguar, Shadow Dancer, Final Fight and EGX.
This month we review an early SNES beat 'em up and a Mega Drive classic, and look back at the ill-fated Atari Jaguar. Dyl reports back from the EGX Expo in Birmingham, and we look at some tasty retro gets!
All copyrighted material contained within this podcast is the property of their respective rights owners and their use here is protected under 'fair use' for the purposes of comment or critique.