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Classics & Klunkers
Diskettes Welcome to RetroBug, your destination for all things vintage technology! Here, you'll find a wide selection of classic computers from the golden age of computing. Whether you're a collector, a nostalgia enthusiast, or just looking to relive the good old days, you'll find something to love on our site. Browse our collection, read our articles on the history of computing, and join our community of like-minded individuals. Thank you for visiting RetroBug! Retrobug has collected information on no less than 48  Systems!

What is a classic system? That is a good question, and it is a matter of opinion. As a general rule, we collect information about any 8- or 16-bit system that is now considered obsolete. Sometimes we will highlight the occasional newer system if we feel it belongs on our site. And there are occastions where we include a system because it is so damn interesting that we just have to include it. Maybe system only differs slightly from a pre-decessor and has only a new CPU or a new sound-chip. We still try include it so that you have a good sense of the evolution within a line of computers.

Please not that much of the information is publicly available online somewhere else. Some sites even have more information on a given system. But often those sites limit themselves to one particular type of system, brand or topic, we do not. We try to present the information in a pleasing manner, fun to read and provide as many links to those other sites as possible. We include includes information from printed publications, experts in the field, stuff that you will not find somewhere else. We spent hours translating non-english information, collecting and scrubbing the data and present it in a comprehensive and easy to read manner. We also include links to collections of books, magazines and other publications that you can read online.
 Consoles
nin_64 By CPU NEC VR4300 @93.75MHz (64-bit) Memory 4MB RAM Sound 16-bit 44.1/48kHz stereo Graphics 320x480 interlaced Hi-Color 320x240 24bit color Sprites need info
Amstrad Schneider CPC Plus
ams_g4000 By CPU Zilog Z80A @3.58MHz Memory 64kB RAM, 16kB VRAM Sound 3 wave channels + white noise + PCM Graphics 160x200 in 16 out of 4096 colors Hi-Color 640x200 in 2 out of 4096 colors Sprites 16 16x16 sprites in 15 additional colors
Atari Game Systems
ata_pong By CPU Custom LSI Memory Unknown Sound Two tone beeps Graphics 160x192 monochrome Hi-Color none Sprites none
ata_pongse By CPU Custom LSI Memory Unknown Sound Two tone beeps Graphics 160x192 monochrome Hi-Color none Sprites none
Atari Handhelds
ata_lynx By CPU WDC 65SC02 Memory 64kB DRAM Sound 4-channel 8-bit mono Graphics 160x102 in 16 out of 4096 colors Hi-Color 160x102 in 16 out of 4096 colors Sprites Atari Player Missile Graphics (PMG)
ata_lynx1 By CPU WDC 65SC02 Memory 64kB DRAM Sound 4-channel 8-bit Stereo Graphics 160x102 in 16 out of 4096 colors Hi-Color 160x102 in 16 out of 4096 colors Sprites Atari Player Missile Graphics (PMG)
Atari Game Systems
ata_2600 By CPU MOS 6507 @1.19MHz Memory 128 Bytes RAM Sound 1 channel Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_2600b By CPU MOS 6507 @1.19MHz Memory 128 Bytes RAM Sound 1 channel Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_5200 By CPU 6502C @1.79MHz Memory 16kB RAM Sound 1 channel Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_7800us By CPU MOS 6502C @1.19MHz Memory 4kB RAM Sound 1 channel Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_7800eu By CPU MOS 6502C @1.19MHz Memory 4kB RAM Sound 1 channel Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_2600jr By CPU MOS 6507 @1.19MHz Memory 128 Bytes RAM Sound 1 channel Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_jaguar By CPU TOM @26.59MHz Memory 2MB RAM (64 bit bus) Sound 16-bit stereo 44.1kHz. Dual DAC Graphics 160x192 in 128 colors (4 per scanline) Hi-Color 160x192 in 128 colors (4 per scanline) Sprites Atari Player Missile Graphics (PMG)
ata_xe65gs By CPU MOS 6502C @1.79MHz Memory 64kB RAM Sound 4 channels, 3.5 octaves Graphics 560x192 in 16 colors, 16 intensities Hi-Color 560x192 in 16 colors, 16 intensities Sprites Atari Player Missile Graphics (PMG)
Casio Computers 
casio_pv1000 By CPU Zilog Z80A @3.579MHz Memory 1KB RAM, 1KB VRAM Sound 3 square wave voices, 6-bit period Graphics 256x192 in 8 colors Hi-Color 256x192 in 8 colors Sprites 16 sprites, single color, 4 per scanline
Philips CDi Players
philips_cdi2 By CPU Philips SCC68070 @ 15.5 MHz Memory 1MB RAM Sound ADPCM 8 Channel Graphics 768x560 Hi-Color none Sprites none
magna_cdi By CPU Philips SCC68070 @ 15.5 MHz Memory 1MB RAM Sound ADPCM 8 Channel Graphics 768x560 Hi-Color none Sprites none
philips_cdi By CPU Philips SCC68070 @ 15.5 MHz Memory 1MB RAM Sound ADPCM 8 Channel Graphics 768x560 Hi-Color none Sprites none
 Consoles
nin_colortv By CPU Need Info Memory Need Info Sound need info Graphics Need Info Hi-Color Need Info Sprites need info
Commodore Amiga 
com_amigacd32 By CPU Motorola 68000 @7.16MHz Memory 512kB RAM, 8MB Max Sound 4x8-bit channels @28 kHz stereo Graphics 1280x512 in 4 colors Hi-Color 320x200 in 256 colors Sprites 8 16pixel wide/scanline 3 colors
 Consoles
nin_nes By CPU Ricoh 2A03 @1.79MHz, (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Graphics 256x240 in 25 out of 64 colors Hi-Color 256x240 in 25 out of 64 colors Sprites need info
nin_famicom By CPU Ricoh 2A03 @1.79MHz, (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Graphics 256x240 in 25 out of 64 colors Hi-Color 256x240 in 25 out of 64 colors Sprites need info
nin_famicomav By CPU Ricoh 2A03 @1.79MHz, (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Graphics 256x240 in 25 out of 64 colors Hi-Color 256x240 in 25 out of 64 colors Sprites need info
nin_famicombox By CPU Ricoh 2A03 @1.79MHz, (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Graphics 256x240 in 25 out of 64 colors Hi-Color 256x240 in 25 out of 64 colors Sprites need info
nin_twinfami By CPU Ricoh 2A03 @1.79MHz, (MOS 6502 Core) Memory Need Info Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches Graphics 256x240 in 25 out of 64 colors Hi-Color 256x240 in 25 out of 64 colors Sprites need info
 Handhelds
nin_gameboy By CPU Sharp L$35902 core @4.19MHz Memory 1KB SRAM, 1KB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Graphics 160x144 monochrome Hi-Color none Sprites need info
nin_gameboyp By CPU Need Info Memory 8kB SRAM, 8kB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Graphics 160x144 monochrome Hi-Color none Sprites need info
nin_gameboyl By CPU Need Info Memory 8kB SRAM, 8kB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Graphics 160x144 monochrome Hi-Color none Sprites need info
nin_gameboyc By CPU Sharp LR35902 core @4.19/8.38MHz Memory 32kB RAM, 16kB VRAM Sound 4 channels: 2 square wave, 1 wave table, 1 noise Graphics 160x144 in 2000 colors Hi-Color 160x144 in 2000 colors Sprites need info
nin_gameboya By CPU Need Info Memory 32kB RAM, 96kB VRAM Sound Dual 8-bit Stereo DAC + GameBoy channels Graphics 240x160 in 512 out of 32k colors Hi-Color 240x160 in 512 out of 32k colors Sprites need info
nin_gameboyasp By CPU Need Info Memory 32kB RAM, 96kB VRAM Sound Dual 8-bit Stereo DAC + GameBoy channels Graphics 240x160 in 512 out of 32k colors Hi-Color 240x160 in 512 out of 32k colors Sprites need info
 Consoles
nin_gamecube By CPU IBM PowerPC 750CXe Gekko @485MHz (32-bit) Memory 24MB RAM, 3MB VRAM, 16MB I/O Buffer RAM Sound Analog Stereo (Dolby Prologic II) Graphics 640x480 32bit color Hi-Color 640x480 32bit color Sprites need info
Phillips Video Pac Consoles
magna_ody2 By CPU Intel 8048 @5.37MHz Memory 64Bytes CPU-RAM, 128B A/V-RAM, 1K Sound Mono using 24-bit shift register, clockable at 2 frequencies Graphics 160x200 in 16 colors Hi-Color 160x200 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
vidpac_c52 By CPU Intel 8048 @5.37MHz Memory 64Bytes CPU-RAM, 128B A/V-RAM, 1K Sound Mono using 24-bit shift register, clockable at 2 frequencies Graphics 160x200 in 16 colors Hi-Color 160x200 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
vidpac_7200 By CPU Intel 8048 @5.37MHz Memory 64Bytes CPU-RAM, 128B A/V-RAM, 1K Sound Mono using 24-bit shift register, clockable at 2 frequencies Graphics 160x200 in 16 colors Hi-Color 160x200 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
vidpac_7400 By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
 Consoles
nin_panasonicq By CPU IBM PowerPC 750CXe Gekko @485MHz (32-bit) Memory 24MB RAM, 3MB VRAM, 16MB I/O Buffer RAM Sound Analog Stereo (Dolby Prologic II) Graphics 640x480 32 bit color Hi-Color 640x480 32 bit color Sprites need info
 Consoles
nin_superfam By CPU Ricoh 5A22 @3.58Mhz Memory 128kB RAM, 64kB VRAM Sound 8 voice stereo, 8-bit sample, effects Graphics 512x478 tile based Hi-Color 512x478 15 bit color Sprites need info
nin_supernin By CPU Ricoh 5A22 @3.58Mhz Memory 128kB RAM, 64kB VRAM Sound 8 voice stereo, 8-bit sample, effects Graphics 512x478 tile based Hi-Color 512x478 15 bit color Sprites need info
Various Consoles
action_max By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
apple_pippin By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
magna_ody By CPU Discrete transistor logic Memory n/a Sound none Graphics none Hi-Color none Sprites none
hyperscan By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
laseractive By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
ladycassette By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
telstar By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
view_master By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
xavi_xport By CPU Intel 8048 @5.91MHz Memory 192Bytes CPU-RAM, 6kB RAM, 1kB ROM Sound 1 Channel, 8 sounds Graphics 320x238 in 16 colors Hi-Color 320x238 in 16 colors Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters