Sega
Sega Laser Active
Sega Laser Active
The Video Display Processor handles the Genesis' tile graphics, scroll planes, and sprites. There is 64KByte of VRAM.
Screen Resolution
NTSC
- H40 mode - 320x224px (40x28 8x8 tiles)
- H32 mode - 256x224px (32x28 8x8 tiles)
PAL
- H40 mode - 320x240px (40x30 8x8 tiles)
- H32 mode - 256x240px (32x30 8x8 tiles)
Graphics Planes
2 scroll planes
- Plane B - Background Plane
- Displays tile graphcis via tile maps
- Plane A - Foreground Plane
- Displays tile graphcis via tile maps
- Window subplane - subplane for plane A, with tile graphics that does not scroll with the rest of the plane
- Each row of tiles is rendered column-by-column
- Tiles on each plane can have priority low or high
- Draws sprite tile graphics
- Internally, sprites are rendered in reverse order; i.e., each column of tiles is rendered by rows.
- Sprites are positioned in a virtual 512x512 grid with 128x128 the top left corner of the display
- Genesis can display up to 80 hardware sprites simultaneously
- 20 sprites can be rendered on the same scanline before flicker
- Sprite sizes can be 1-4 tiles big (each tile is 8x8), combining them can make larger sprites
- Sprites can have high or low priority. Low priority sprites are displayed behind high priority tiles in other layers.
1 Sprite Plane
Technical Details
Released
1990
Brand
Pioneer
Type
Sega Genesis / Megadrive
Name
Sega Laser Active
CPU Class
68000
CPU
Motorola 68000@7.6MHzZ80 @3.58MHz Sound Chip Z80, Yamaha YM2612, Texas Instruments SN76489 Sound Stereo sound Display Chip YM7101 VDP (Combined with YM2612 as the ASIC FC1004) Display 320x240 in 61 colors out of 512 Best Color 61 colors out of 512 Best Graphics 320x480 (Interlaced) Sprites 80 hardware sprites simultanuously, 20 per scanline. Storage ROM Cartridges
Related Systems
Sega Game (SG)
Sega Master System
Sega Genesis / Megadrive
»
Sega
Laser Active
(1990)
Sega Saturn
Sega Dreamcast
Sega Sega Computer
Related Media
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