The Panasonic MSX Computer Line
- MSX 2
- MSX 2+
- MSX Turbo-R
Panasonic A1-WSX MSX 2+
The Panasonic FS-A1WSX MSX2+ was released in 1988 and is the successor to the FS-A1WX. It incorporates a few enhancements over its predecessor.
Key Improvements:
- Combined Cassette & RGB portThe WSX Merges the cassette interface into the RGB output port. while this lets the computer Load/Save to cassette via a special cable, the audio signal is significantly quieter than the traditional dedicated MSX cassette connector, which could lead to compatibility problems if the cassette was used on another MSX computer.
- Ren-Sha Turbo The Ren-Sha Turbo is a slider that is connected to the joystick port for an adjustable rapid-fire feature. This made the computer great for shoot-em-up games.
- Enhanced Firmware The WSX has a more polished A1 Internal Cockpit. It offers color printer support, a new renovated menu, softer background music and expanded features like Word Processor and utilities
- Turbo CPU mode The WSX supports a turbo mode that allows the Z80 processor to run at 5.37MHz instead of the standard 3.58MHz, boosting performance
MSX2+ and beyond
The MSX2+ was an advanced iteration of the MSX2 home computer standard, first introduced in 1988, predominantly in Japan. Building on its predecessor, the MSX2+ boasted enhanced graphical capabilities that made it popular among gaming enthusiasts and hobbyist programmers. It featured upgraded video processing with support for three new screen modes, providing smoother animations and more vibrant color depth with up to 19,268 colors. The inclusion of improved sound through the built-in FM sound chip enabled richer audio experiences for games and multimedia applications. Although the MSX2+ did not achieve widespread global adoption like other home computers of the era, it remained a beloved and influential platform within Japan and parts of Europe, setting the stage for the even more powerful MSX Turbo R that followed.
Video - The V9958 VDP
The Yamaha V9958 was the third-generation chip in the MSX Video Display Processor line, introduced in 1988 as the graphics core for the MSX2+ and MSX Turbo R computers. It was an evolutionary step beyond the earlier V9938 (MSX2), maintaining backward compatibility with all prior MSX VDP modes while adding higher resolutions and improved color handling. Internally it remained a tile- and bitmap-based architecture with a dedicated VRAM interface, but it expanded the addressing space to handle up to 192 KB of VRAM, compared to the V9938’s 128 KB. This allowed support for higher resolution modes and more flexible screen organization.
On the graphics side, the V9958 introduced a new 512×212 pixel mode with 16 colors and a 256×212 mode with 19,268 possible colors (YJK color encoding), which was a distinctive feature. The YJK scheme compressed color information into luminance and chroma differences, enabling the chip to display photographic-quality images despite VRAM and bandwidth constraints. Standard bitmap modes like 256×212 in 256 colors and text modes were carried over, as were hardware sprites (up to 32, with 16×16 size, 4 colors each). The V9958 improved horizontal and vertical scrolling capabilities compared to the V9938, with finer granularity and less artifacting, which made smooth scrolling games more practical.
The chip also refined its command engine, which allowed block moves, line draws, and fills to be executed in hardware, offloading work from the CPU. This was important for MSX systems based on the Z80, which could otherwise be bottlenecked by direct pixel manipulation in VRAM. Audio was not part of the V9958 (sound on MSX was handled by separate PSG, FM, or MSX-MUSIC chips), but the V9958 did include support for a digital video interface (superimpose and genlock), making it useful in semi-professional video titling and overlay applications. Compared to PC contemporaries like VGA, the V9958 was less powerful in raw pixel throughput but more integrated for real-time graphics manipulation on limited CPUs, keeping the MSX architecture competitive into the late 1980s and early 1990s.
Sound - The AY-3-8910 PSG
The AY-3-8910 is a 3-voice Programmable Sound Generator, or PSG. It was designed by General Instruments in 1978 for use with their own 8-bit PIC1650 and their 16-bit CP1610 computers.
The PSG is widely used in many arcade cabinets, pinball machines, and many micro-computers. Here is a list of some of the major brands of computer that used the AY-3-8910:
- Intellivision
- Vectrex
- Amstrad CPC range
- Oric-1
- Color Genie
- Elektor TV Games Computer
- All MSX-1 and MSX-2 computers
- ZX Spectrum home computers
General Instrument spun of MicroChip Technology in 1987 and the chip was sold under the MicroChip brand, and licensed to Yamaha as the YM2149F which the Atari ST range of computers use. Functionally the PSG is very similar to the Texas Instruments SN76489.
Variants:
-
AY-3-8910
Comes with 2 general purpose 8-bit parallel I/O ports, used for Keyboard and Joystick in for instance MSX. -
AY-3-8912
Same chip, but in a 28-pin package. Parallel port B is not connected to save cost and space. -
AY-3-8913
Same chip, but in a 24-pin package. Both parallel ports are not connected. -
AY-3-8914
The AY-3-8914 has the same pinout and is in the same 40-pin package as the AY-3-8910, except the control registers on the chip are shuffled around, and the 'expected input' on the A9 pin may be different. It was used in Mattel's Intellivision console and Aquarius computer. -
AY-3-8930
Backwards compatible but BC2 pin is ignored
YM2149F -
YM3439-D
CMOS version of the Y2149 in 40-pin DIP -
YM3439-F
CMOS version of the Y2149 in 44-pin QFP -
YMZ294
Variant of the YM3249 in an 18-pin package. Parallel ports not connected, and all sound channels mixed on 1 port. -
T7766A
Toshiba variant of the AY-3-8910, fully compatible. Used in some MSX models. - Winbond WF19054, JFC95101, and File KC89C72: Fully compatible versions of the AY-3-8910 produced for slot machines.
Yamaha Produced chip, same pin-out as the AY-3-8910, but pin 26 could halve the master clock. Can be used to replace the AY-3-8910 if pin 26 is left disconnected.
CPU - The Zilog Z80
The Z80 quickly became popular in the personal computer market, with many early personal computers, such as the TRS-80 and Sinclair ZX80, using the Z80 as their central processing unit (CPU). It was also widely used in home computers, such as the MSX range, SORD, and the Amstrad CPC, as well as in many arcade games. Additionally, it was also used in other applications such as industrial control systems, and embedded systems. The Z80 was widely used until the mid-1980s, when it was gradually replaced by newer microprocessors such as the Intel 80286 and the Motorola 68000.
The Z80 microprocessor was developed by Zilog, a company founded by Federico Faggin in 1974. The Z80 was released in July 1976, as a successor to the Intel 8080. It was designed to be fully compatible with the 8080, but also included new features such as an improved instruction set, more powerful interrupts, and a more sophisticated memory management system.
Originally the Z80 was intended for use in embedded systems, just as the 8080 CPU. But the combination of compatibility, superior performance to other CPUs of the era, and the affordability led to a widespread use in arcade video game systems, and later in home computers such as the Osborne 1, TRS-80, ColecoVision, ZX Spectrum, MSX, Sega's Master System and many more. The Z-80 ran the original Pac-Man arcade cabinet. The Z-80 was used even in the Game Gear (1990s), and the TI-81 and succeeding graphic calculators.
The Z-80 remained in production until June of 2024, 48 years after its original release. Zilog replaced the processor with its successor the eZ80, an 8-bit microprocessor that features expanded memory addressing up to 16 megabytes, and running up to 50MHz, comparable to a Z80 clocked at 150MHz.
VRAM: 128kB
256x212 16 color
512x212 4 color
512x212 2 color
256x212 256 color
