603
Classics & Klunkers
Classics & Klunkers
This is our system catalog—a curated journey through the golden age of computing. Whether you’re a dedicated collector,
a nostalgia-driven enthusiast, or simply curious to relive the magic of the early days, there’s something here for you.
Explore our growing collection, dive into articles that celebrate the history of computing, and connect with a community
of fellow retro-minded fans.
Our library currently features no fewer than 603 systems—and counting!
We focus on preserving and documenting 8- and 16-bit systems that are now considered obsolete, but we’re not afraid to bend the rules. From time to time, we spotlight newer machines we believe truly belong here—and occasionally, we include a system simply because it’s so interesting we couldn’t resist. Enjoy the journey!
Note: Retrobug compiles information from printed publications, industry experts, online resources, and our own collections. Significant effort is devoted to translating non-English sources and verifying all data for accuracy. Our goal is to maintain a comprehensive and reliable archive. Any potential copyright issues are unintentional and will be promptly addressed upon notification.
Our library currently features no fewer than 603 systems—and counting!
We focus on preserving and documenting 8- and 16-bit systems that are now considered obsolete, but we’re not afraid to bend the rules. From time to time, we spotlight newer machines we believe truly belong here—and occasionally, we include a system simply because it’s so interesting we couldn’t resist. Enjoy the journey!
Note: Retrobug compiles information from printed publications, industry experts, online resources, and our own collections. Significant effort is devoted to translating non-English sources and verifying all data for accuracy. Our goal is to maintain a comprehensive and reliable archive. Any potential copyright issues are unintentional and will be promptly addressed upon notification.
Acorn
System
RAM - 4kB; ROM - 6kB (2kB ROM for COS, 4kB ROM for BASIC)
Sound
1 channel internal speaker
Display
Text Only
8 colors
8 colors
Sprites
none
RAM - 4kB; ROM - 6kB
Sound
1 channel internal speaker
Display
Text Only 2
8 colors
8 colors
Sprites
none
RAM - 16kB; ROM - 6kB
Sound
1 channel internal speaker
Display
Text Only
8 colors
8 colors
Sprites
none
Acorn
Business Computer
RAM - 64kB
Sound
1 channel internal speaker
Display
256x192
16 colors
16 colors
Sprites
none
RAM - 1MB
Sound
1 channel internal speaker
Display
256x192
16 colors
16 colors
Sprites
none
Acorn
BBC/Acorn 8-bit
RAM - 2kB
Sound
1 channel internal speaker
Display
256x192 monochrome (with VRAM expansion)
4 colors
4 colors
Sprites
none
RAM - 32kB; ROM - 32kB
Sound
1 channel, 7 octaves
Display
640x256 in 2 colors
16 colors
16 colors
Sprites
none
RAM - 16kB
Sound
4 channels, speech synthesiser (optional phrase ROM)
Display
640x256 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 32kB
Sound
4 channels, speech synthesiser (optional phrase ROM)
Display
640x256 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 128kB
Sound
3 Square Wave tone generators, 1 noise generator, 16 volume levels.
Display
160x256 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 512kB
Sound
3 Square Wave tone generators, 1 noise generator, 16 volume levels.
Display
160x256 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 128kB
Sound
3 Square Wave tone generators, 1 noise generator, 16 volume levels.
Display
160x256 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 512kB
Sound
3 Square Wave tone generators, 1 noise generator, 16 volume levels.
Display
160x256 in 8 colors
8 colors
8 colors
Sprites
none
Acorn
Archimedes 300/400
Sound
8 channel, 8 bit stereo sound
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
Sound
8 channel, 8 bit stereo sound
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
RAM - 1MB
Sound
8 channel, 8 bit stereo sound
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
RAM - 2MB
Sound
8 channel, 8 bit stereo sound
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
Acorn
New Archimedes 400s
RAM - 1MB
Sound
8 channel, 8 bit stereo sound
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
RAM - 2MB
Sound
8 channel, 8 bit stereo sound
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
Acorn
Workstations
RAM - 4MB
Sound
8 channel, 8-bit stereo sound.
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
RAM - 4MB
Sound
8 channel, 8-bit stereo sound.
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
RAM - 4MB
Sound
8 channel, 8-bit stereo sound.
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
RAM - 8MB
Sound
8 channel, 8-bit stereo sound.
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite
Acorn
Archimedes 3000+
RAM - 1MB
Sound
8-channel 8-bit stereo sound.
Display
1024x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite (pointer)
RAM - 1MB
Sound
8-channel 8-bit stereo sound.
Display
1280x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite (pointer)
RAM - 4MB
Sound
8 channel, 8-bit stereo sound.
Display
1152x896
none
none
Sprites
1 hardware sprite (pointer)
RAM - 1MB
Sound
8-channel 8-bit stereo sound.
Display
1024x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite (pointer)
RAM - 2MB
Sound
8-channel 8-bit stereo sound.
Display
1024x1024 monochrome
256 Colors
256 Colors
Sprites
1 hardware sprite (pointer)
RAM - 2MB
Sound
16 bit digital Stereo integrated sound.
Display
1280x1024
24 bits per pixel
24 bits per pixel
Sprites
1 hardware sprite (pointer)
AI Electronics
ABC
Altos
RAM - 512kB
Sound
none
Display
Text Only
none
none
Sprites
none
RAM - 1MB
Sound
none
Display
Text Only
none
none
Sprites
none
Amstrad Schneider
CPC
RAM - 64kB
Sound
3 wave channels + white noise
Display
160x200 in 16 out of 27 colors
16 out of 27 colors
16 out of 27 colors
Sprites
none
RAM - 72kB
Sound
3 wave channels + white noise
Display
160x200 in 16 out of 27 colors
16 out of 27 colors
16 out of 27 colors
Sprites
none
RAM - 64kB
Sound
3 wave channels + white noise
Display
160x200 in 16 out of 27 colors
16 out of 27 colors
16 out of 27 colors
Sprites
none
RAM - 128kB
Sound
3 wave channels + white noise
Display
160x200 in 16 out of 27 colors
16 out of 27 colors
16 out of 27 colors
Sprites
none
RAM - 64kB
Sound
3 wave channels + white noise
Display
160x200 in 16 out of 27 colors
16 out of 27 colors
16 out of 27 colors
Sprites
none
RAM - 64kB
Sound
3 wave channels + white noise + PCM
Display
160x200 in 16 out of 4096 colors
16 out of 4096 colors
16 out of 4096 colors
Sprites
16 16x16 sprites in 15 additional colors
Amstrad Schneider
PC/PCW
Amstrad Schneider
NC/PPC
Apple
Series I
RAM - 4kB
Sound
1-bit speaker
Display
280x192 in 6 colors
16 colors
16 colors
Sprites
none
Apple
Series II
RAM - 4kB
Sound
1-bit speaker
Display
280x192 in 6 colors
16 colors
16 colors
Sprites
none
RAM - 16kB
Sound
1-bit speaker
Display
280x192 in 6 colors
16 colors
16 colors
Sprites
none
RAM - 64kB
Sound
1-bit sound
Display
560x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 64kB
Sound
1-bit sound
Display
560x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 1MB; ROM - 256kB
Sound
8-bit audio (64K sound RAM), 32 channels (8 independent stereo)
Display
620x200 in 800 out of 4096 colors
3200 out of 4096 colors
3200 out of 4096 colors
Sprites
none
RAM - 128kB
Sound
1-bit speaker
Display
560x192 in 16 colors
16 colors
16 colors
Sprites
none
Apple
Series III
RAM - 128kB
Sound
1-bit speaker
Display
560x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
none
Apple
Macintosh
RAM - 128kB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
RAM - 512kB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
RAM - 512kB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
RAM - 512kB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
512x342 monochrome
monochrome
monochrome
Sprites
none
Apple
Macintosh II
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 1MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
Apple
Macintosh LC & Quadra
RAM - 2MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation
Display
640x480 4 bit color
8 bit color
8 bit color
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation
Display
640x480 8 bit color
16 colors
16 colors
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation 22kHz stereo
Display
640x480 8 bit color
16 colors
16 colors
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation
Display
640x480 8 bit color
16 colors
16 colors
Sprites
none
RAM - 5kB
Sound
8-bit Pulse-width modulation
Display
640x480 8 bit color
16 colors
16 colors
Sprites
none
RAM - 36MB
Sound
8-bit Pulse-width modulation
Display
800x600
16 bit color
16 bit color
Sprites
none
RAM - 20MB
Sound
8-bit Pulse-width modulation
Display
1152x780
16 bit color
16 bit color
Sprites
none
RAM - 24MB
Sound
8-bit Pulse-width modulation
Display
1152x780
16 bit color
16 bit color
Sprites
none
RAM - 4MB
Sound
8-bit Pulse-width modulation
Display
640x480 8 bit color
16 colors
16 colors
Sprites
none
Apple
Newton
RAM - 640kB; ROM - 4MB (385kB flash RAM)
Sound
1-bit speaker
Display
320x240 monochrome
monochrome
monochrome
Sprites
none
RAM - 1MB; ROM - 4MB
Sound
1-bit speaker
Display
320x240 monochrome
monochrome
monochrome
Sprites
none
RAM - 1MB; ROM - 4MB
Sound
1-bit speaker
Display
240x320 monochrome
monochrome
monochrome
Sprites
none
RAM - 2MB
Sound
1-bit speaker
Display
240x320 monochrome
monochrome
monochrome
Sprites
none
RAM - 2MB; ROM - 8MB
Sound
1-bit speaker
Display
240x320 monochrome
monochrome
monochrome
Sprites
none
Atari
8-bit
RAM - 8kB
Sound
4 channels, 3.5 octaves
Display
560x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 8kB
Sound
4 channels, 3.5 octaves
Display
560x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 64kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 64kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 64kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 16kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 64kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 64kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
RAM - 128kB
Sound
4 channels, 3.5 octaves
Display
320x192 in 16 colors, 16 intensities
16 colors, 16 intensities
16 colors, 16 intensities
Sprites
Atari Player Missile Graphics (PMG)
Atari
Portable
Atari
ST
RAM - 256kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 512kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 1MB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 512kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 512kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 512kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 1MB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 1MB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 512 colors
16 out of 512 colors
16 out of 512 colors
Sprites
n/a
RAM - 512kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 4096 colors
16 out of 4096 colors
16 out of 4096 colors
Sprites
n/a
RAM - 1MB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 4096 colors
16 out of 4096 colors
16 out of 4096 colors
Sprites
n/a
RAM - 512kB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 4096 colors
16 out of 4096 colors
16 out of 4096 colors
Sprites
n/a
RAM - 1MB
Sound
3 wave channels + white noise + PCM
Display
640x200 in 4 out of 4096 colors
16 out of 4096 colors
16 out of 4096 colors
Sprites
n/a
RAM - 2MB
Sound
unknown
Display
640x480 in 8-bit colors
8 bit color
8 bit color
Sprites
Software
Atari
ST Portable
RAM - 1MB
Sound
Three channels, 8 octaves
Display
640x400 Monochrome
16 colors
16 colors
Sprites
none
RAM - 2MB
Sound
Three channels, 8 octaves
Display
640x400 Monochrome
16 colors
16 colors
Sprites
none
RAM - 2MB
Sound
Three channels, 8 octaves
Display
640x400 Monochrome
16 colors
16 colors
Sprites
none
Atari
PC
RAM - 640kB (SIPP Modules)
Sound
beeper
Display
VGA Graphics
VGA Graphics
VGA Graphics
Sprites
n/a
Camputers
Lynx
RAM - 48kB; ROM - 20kB
Sound
6-bit DAC sound capabilities
Display
256x252 in 8 colors
16 colors simultanous
16 colors simultanous
Sprites
none
RAM - 96kB; ROM - 20kB
Sound
6-bit DAC sound capabilities
Display
256x252 in 8 colors
16 colors simultanous
16 colors simultanous
Sprites
none
Coleco
Adam
Commodore
PET/CBM - 2001/3000 Series
RAM - 8kB
Sound
none (2001) series
Piezo beeper (4000 series)
Piezo beeper (4000 series)
Display
Text Only
monochrome
monochrome
Sprites
none
RAM - 8kB
Sound
none (2001) series
Piezo beeper (4000 series)
Piezo beeper (4000 series)
Display
40x25 monochrome text
monochrome
monochrome
Sprites
none
Commodore
CBM 4000 Series
RAM - 8kB
Sound
none (2001) series
Piezo beeper (4000 series)
Piezo beeper (4000 series)
Display
Text Only
monochrome
monochrome
Sprites
none
RAM - 16kB
Sound
none (2001) series
Piezo beeper (4000 series)
Piezo beeper (4000 series)
Display
Text Only
monochrome
monochrome
Sprites
none
RAM - 32kB
Sound
none (2001) series
Piezo beeper (4000 series)
Piezo beeper (4000 series)
Display
Text Only
monochrome
monochrome
Sprites
none
Commodore
CBM 8000 Series
RAM - 96kB
Sound
1 square wave, 3 octaves
Display
Text Only
monochrome
monochrome
Sprites
none
Commodore
CBM-II 500 Series
RAM - 128kB
Sound
3 Voices, 9 octaves
Display
320x200 in 16 colors
16 colors
16 colors
Sprites
8 16pixel wide/scanline 3 colors
Commodore
CBM-II 600 Series
Commodore
CBM-II 700 Series
Commodore
C16
RAM - 16kB
Sound
2-channel, 4-octave + white noise
Display
320x200 in 2 colors (per 8x8 pixel block)
4 colors
4 colors
Sprites
none
RAM - 16kB
Sound
2-channel, 4-octave + white noise
Display
320x200 in 2 colors (per 8x8 pixel block)
4 colors
4 colors
Sprites
none
Commodore
Vic/C64
RAM - 5kB
Sound
3 wave channels + 1 white noise channel
Display
176x185 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 5kB; ROM - 20kB
Sound
3 wave channels + 1 white noise channel
Display
176x160 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 1kB (0.5k Used for color)
Sound
3 independent audio oscillators with 4 waveforms
Display
320x200 in 16 colors
16 colors
16 colors
Sprites
8 concurrent multi-color sprites
RAM - 64kB
Sound
3 independent audio oscillators with 4 waveforms
Display
320x200 in 16 colors
16 colors
16 colors
Sprites
8 24x21 hi-res or color sprites
RAM - 64kB
Sound
3 independent audio oscillators with 4 waveforms
Display
320x200 in 16 colors
16 colors
16 colors
Sprites
8 24x21 hi-res or color sprites
RAM - 128kB
Sound
3 osc, 4 wave channels, filters and ADSR
Display
640x400 interlaced
16 colors
16 colors
Sprites
16 pixel wide, 8 per scanline, 3 colors in c64 mode
RAM - 64kB
Sound
3 independent audio oscillators with 4 waveforms
Display
320x200 in 16 colors
16 colors
16 colors
Sprites
8 24x21 hi-res or color sprites
RAM - 64kB
Sound
3 independent audio oscillators with 4 waveforms
Display
320x200 in 16 colors
16 colors
16 colors
Sprites
8 24x21 hi-res or color sprites
RAM - 128kB
Sound
3 osc, 4 wave channels, filters and ADSR
Display
640x400 interlaced
16 colors
16 colors
Sprites
8 16pixel wide/scanline 3 colors
Commodore
Amiga
RAM - 512kB
Sound
4x8-bit channels @28 kHz stereo
Display
640x400 interlaced (640x512 on PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors in c64 mode
RAM - 1MB
Sound
4x8-bit channels @28 kHz stereo
Display
1280x400 (ntsc) 1280x512(PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors
RAM - 1MB
Sound
4x8-bit channels @28 kHz stereo
Display
1280x400 (ntsc) 1280x512(PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors
Commodore
Amiga Desktops
RAM - 256kB
Sound
4x8-bit channels @28 kHz stereo
Display
640x400 interlaced (640x512 on PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors in c64 mode
RAM - 1MB
Sound
4x8-bit channels @28 kHz stereo
Display
640x400 interlaced (640x512 on PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors in c64 mode
RAM - 1MB; ROM - 256kB
Sound
4x8-bit channels @28 kHz stereo
Display
1280x400 (ntsc) 1280x512(PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors
RAM - 1MB
Sound
4x8-bit channels @28 kHz stereo
Display
1280x400 (ntsc) 1280x512(PAL)
12-bit color, 4096 simultanuous
12-bit color, 4096 simultanuous
Sprites
8 16pixel wide/scanline 3 colors
RAM - 2MB; ROM - 512kB
Sound
4x8-bit channels @56 kHz stereo
Display
1280x400 (ntsc) 1280x512(PAL)
24-bit color; 262,144 simultaneous (HAM-8 mode)
24-bit color; 262,144 simultaneous (HAM-8 mode)
Sprites
AGA improved sprite capabilities
Commodore
Personal Computer
RAM - 256kB
Sound
PC Speaker
Display
620x200 Monochrome
320x200 CGA Color
320x200 CGA Color
Sprites
none
RAM - 640kB
Sound
PC Speaker
Display
620x200 Monochrome
320x200 CGA Color
320x200 CGA Color
Sprites
none
Didaktik
RAM - 48kB; ROM - 8kB
Sound
1-bit sound
Display
288x256 4 color
4 colors
4 colors
Sprites
none
RAM - 48kB; ROM - 8kB
Sound
1-bit sound
Display
288x256 4 color
4 colors
4 colors
Sprites
none
Dragon Computers
RAM - 32kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 2 colors
8 colors
8 colors
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 2 colors
8 colors
8 colors
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 2 colors
8 colors
8 colors
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 2 colors
8 colors
8 colors
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 2 colors
8 colors
8 colors
Sprites
none
Elwro Computers
ZX Clones
RAM - 64kB; ROM - 24kB
Sound
1 channel, 10 octaves
Display
256x192 in 2 out of 8 colors
2 out of 8 colors
2 out of 8 colors
Sprites
none
RAM - 64kB; ROM - 24kB
Sound
1 channel, 10 octaves
Display
256x192 in 2 out of 8 colors
2 out of 8 colors
2 out of 8 colors
Sprites
none
Enterprise
RAM - 64kB
Sound
3 sound channels + 1 noise, each channel can be left or right; Distortion; low/high pass filters; ring modulation effects
Display
640x512 in 2 colors, interlaced
256 colors
256 colors
Sprites
software sprites
Exidy Sorcerer
Sorcerer
Franklin Computers
Apple Clones
RAM - 48kB
Sound
1-bit speaker
Display
280x192 monochrome
monochrome
monochrome
Sprites
none
RAM - 64kB
Sound
1-bit speaker
Display
280x192 in 6 colors
16 colors
16 colors
Sprites
none
RAM - 64kB
Sound
1-bit speaker
Display
280x192 in 6 colors
16 colors
16 colors
Sprites
none
Fujitsu
TFC Series
Fujitsu
FM Series
RAM - 64kB; ROM - 48kB
Sound
Beeper
Display
620x200 in 8 colors
8 colors
8 colors
Sprites
n/a
RAM - 64kB; ROM - 40kB
Sound
3 sound channels + 1 noise
Display
620x200 in 8 colors
8 colors
8 colors
Sprites
n/a
Fujitsu
FM Towns
RAM - 1MB
Sound
6 Channel FM; 8 channel 10-bit PCM; 1 channel 16-bit 44.1kHz PCM
Display
720x512
32K out of 16M colors
32K out of 16M colors
Sprites
1024 16x16 Sprites in 16 colors
RAM - 4MB
Sound
6 Channel FM; 8 channel 10-bit PCM; 1 channel 16-bit 44.1kHz PCM
Display
720x512
32K out of 16M colors
32K out of 16M colors
Sprites
1024 16x16 Sprites in 16 colors
RAM - 6MB
Sound
6 Channel FM; 8 channel 10-bit PCM; 1 channel 16-bit 44.1kHz PCM
Display
720x512
32K out of 16M colors
32K out of 16M colors
Sprites
1024 16x16 Sprites in 16 colors
Hitachi Computers
Basic Master
RAM - 4kB; ROM - 18kB
Sound
3 octaves
Display
256x192
8 colors using optional color adapter
8 colors using optional color adapter
Sprites
none
RAM - 8kB; ROM - 18kB
Sound
5bit D/A Converter
Display
Text Only
Black and White
Black and White
Sprites
none
RAM - 16kB; ROM - 18kB
Sound
3 octaves
Display
256x192
8 colors using optional color adapter
8 colors using optional color adapter
Sprites
none
Homelab
Homelab
Hewlett-Packard
HP
IBM
Midrange Computers
RAM - 4kByte (Magnetic-Core memory)
Sound
none
Display
n/a
n/a
n/a
Sprites
n/a
RAM - 16kByte (4-8kB of control storage)
Sound
none
Display
n/a
n/a
n/a
Sprites
n/a
IBM
Mini Computers
RAM - 20,000 words; ROM - n/a
Sound
none
Display
n/a
n/a
n/a
Sprites
n/a
RAM - 16kB; ROM - 32-64kB
Sound
Internal Beeper
Display
64x16 text
Monochrome
Monochrome
Sprites
n/a
Luxor
ABC
RAM - 32kB; ROM - 32kB
Sound
unknown
Display
240x240
80x24 text (Model M); 40x24 (Model C); 240x240 8 color graphics
80x24 text (Model M); 40x24 (Model C); 240x240 8 color graphics
RAM - 64k; ROM - 32kB ROM (32kB RAM is reserved as RAM disk)
Sound
Beeps
Display
78x75 block
4 bpp color
4 bpp color
Sprites
none
RAM - 164k; ROM - 32kb (128kB is reserved as RAM disk)
Sound
Beeps
Display
512x240
16 colors (4bpp)
16 colors (4bpp)
Sprites
None
RAM - 1MB; ROM - 16kB
Sound
unknown
Display
1024x768
Color in text mode; Mono Graphics
Color in text mode; Mono Graphics
Mattel
RAM - 1kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
none
MicroBee
RAM - 256kB; ROM - 16kB (3.5" FDDD for 800kB and 400kB discs.)
Sound
Mono sound, 2 octaves
Display
512x512
Sprites
none
Memotech
MTX/RS
RAM - 32kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels.
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
16 color, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels.
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
16 color, 16x16, 8/scanline, 64 total
RAM - 256kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels.
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
16 color, 16x16, 8/scanline, 64 total
RAM - 256kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels.
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
16 color, 16x16, 8/scanline, 64 total
Meritum
MSX
1
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
8 colors
8 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 8kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
8 colors
8 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
8 colors
8 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
8 colors
8 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
8 colors
8 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
8 colors
8 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 sound channels + 1 noise
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 voice channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 32kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB (16kB RAM in JP)
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
16 color, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
MSX
2
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB (8kB SRAM)
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 voice channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 256kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 256kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 256kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 128kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
256 simultaneous, or 16 out of 512 colors
256 simultaneous, or 16 out of 512 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
MSX
2+
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
19268 colors
19268 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 1MB
Sound
9 FM channels; 3 wave channels + white noise, 5 wave table channels
Display
512x424 interlaced
19268 colors
19268 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
19268 colors
19268 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
19268 colors
19268 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
512x424 interlaced
19268 colors
19268 colors
Sprites
16 colors out of 512, 16x16, 8/scanline, 64 total
MSX
Turbo-R
Nascom
RAM - 8kB (1kB used for video)
Sound
none
Display
Text Only
none
none
Sprites
none
NEC
6000 Series
RAM - 16kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels.
Display
256x192 monochrome
9 colors
9 colors
Sprites
none
RAM - 16kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels.
Display
256x192 monochrome
9 colors
9 colors
Sprites
none
RAM - 64kB
Sound
3 Square Wave generators; 1 noise generator; 16 volume levels; Voice Synthesis
Display
320x200 in 4 colors
15 colors
15 colors
Sprites
none
NEC
8000 Series
RAM - 16kB; ROM - 24kB
Sound
Built in beeper
Display
320x200 with expansion
8 colors
8 colors
Sprites
n/a
RAM - 16kB; ROM - 24kB
Sound
Built in beeper
Display
320x200 with expansion
8 colors
8 colors
Sprites
n/a
RAM - 64kB; ROM - 32kB
Sound
Internal beeper
Display
320x200 in 8 colors
8 colors
8 colors
Sprites
n/a
NEC
8200 Portable
NEC
PC-8801
RAM - 64kB
Sound
Internal beeper
Display
620x400 in 2 colors
8 colors
8 colors
Sprites
n/a
RAM - 64kB
Sound
Internal Beeper
Display
620x400 in 2 colors
8 colors
8 colors
Sprites
n/a
RAM - 64kB
Sound
Beeper & Optional YM2149 FM
Display
620x400 in 2 colors
8 colors
8 colors
Sprites
n/a
RAM - 64kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 64kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 192kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 64kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 192kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 64kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 192kB
Sound
Stereo YM2608 FM + Mono ADPCM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 64kB
Sound
Stereo YM2608 FM + Mono ADPCM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 192kB
Sound
Stereo YM2608 FM + Mono ADPCM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 64kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
RAM - 64kB
Sound
Mono YM2203 FM
Display
620x400 in 2 from 512 colors
8 out of 512 colors
8 out of 512 colors
Sprites
n/a
NEC
PC-88
RAM - 512kB
Sound
Mono YM2203 FM
Display
620x400 in 256 from 65536 colors
512 out of 65536 colors
512 out of 65536 colors
Sprites
n/a
RAM - 512kB
Sound
Stereo YM2608 FM + Mono ADPCM
Display
620x400 in 256 from 65536 colors
512 out of 65536 colors
512 out of 65536 colors
Sprites
n/a
NEC
PC-98
RAM - 640kB
Sound
Mono YM2203 FM
Display
620x400 in 16 from 4096 colors
16 out of 4096 colors
16 out of 4096 colors
Sprites
n/a
Osborne
Portable
RAM - 124kB
Sound
Internal Beeper
Display
Text only
Amber monochrome
Amber monochrome
Sprites
none
Toshiba
Pasopia
RAM - 64kB; ROM - 16kB
Sound
6 Voices, 5 Octaves
Display
640x200 monochrome
8 colors
8 colors
Sprites
n/a
Portables
Ronex
Prologica
Sistema
Prologica
Clones
RAM - 16kB; ROM - 8kB
Sound
Beeper
Display
Pseudo Graphics
8 colors
8 colors
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
Internal Beeper
Display
128x48 semi graphics
none
none
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
1-bit sound
Display
256x192
2 colors
2 colors
Sprites
none
Robotron
PC / KC
RAM - 32kB; ROM - 16kB
Sound
Simple built in beeper
Display
need info
need info
need info
Sprites
n/a
RAM - 16kB; ROM - 16kB
Sound
Simple built in beeper
Display
Semi graphics
none
none
Sprites
n/a
RAM - 32kB; ROM - 16kB
Sound
Simple tone generator, internal speaker
Display
320x256
16 colors
16 colors
Sprites
n/a
RAM - 256kB; ROM - 16kB
Sound
Simple built in beeper
Display
need info
need info
need info
Sprites
n/a
RAM - 128kB; ROM - 4kB
Sound
Simple built in beeper
Display
need info
need info
need info
Sprites
n/a
Rockwell
AIM
Sega
Genesis / Megadrive
Sound
Stereo sound
Display
320x480 (Interlaced)
61 colors out of 512
61 colors out of 512
Sprites
80 hardware sprites simultanuously, 20 per scanline.
Sega
Sega Computer
RAM - 2kB
Sound
PSG: 3 Square waves, 1 noise generator
Display
256x192
16 Colors
16 Colors
Sprites
32 sprites, 4 simultanuously
Leanord
Silex
RAM - 32kB; ROM - 8kB
Sound
1 channel internal speaker
Display
192x280
monochrome
monochrome
Sprites
none
RAM - 64kB; ROM - 4kB
Sound
1 channel internal speaker
Display
monochrome
monochrome
Sprites
none
RAM - 64kB; ROM - 4kB
Sound
1 channel internal speaker
Display
monochrome
monochrome
Sprites
none
Sharp
MZ-80 Series
RAM - 64kB
Sound
1 square wave channel.
Display
320x200 Graphics
monochrome
monochrome
Sprites
none
Sharp
700+ Series
RAM - 64kB (VRAM optional)
Sound
1 square wave channel.
Display
640x200
8 colors
8 colors
Sprites
none
RAM - 64kB
Sound
1 channel, 3 octaves
Display
80x25 simulated graphics
none
none
Sprites
none
RAM - 64kB
Sound
2x 3 channels(stereo)
Display
320x200 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 64kB
Sound
3 wave channels + white noise
Display
640x200
none
none
Sprites
none
RAM - 256kB
Sound
3 FM Channels, 1 white noise channel.
Display
640x200 in 16 colors
256 out of 4096 colors
256 out of 4096 colors
Sprites
none
Sharp
X1 family
RAM - 64kB
Sound
3 wave channels + white noise
Display
640x200 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 64kB
Sound
3 FM Channels
Display
640x200 in 8 colors
8 colors
8 colors
Sprites
none
RAM - 128kB
Sound
3 FM Channels
Display
640x200 in 4096 colors
4096 colors
4096 colors
Sprites
none
Sharp
X68000 family
RAM - 1MB (32kB Sprite RAM, 16kB SRAM)
Sound
8 Channel FM, DAC, 4 bit ADPCM
Display
1024x1024 in 16 out of 64k colors
64k colors
64k colors
Sprites
128 16x16, 16 color sprites. 16/scanline
Sord
M Series
RAM - 16kB; ROM - 4kB
Sound
Built-in speaker, two octave tone generator
Display
320x256 monochrome
8 colors
8 colors
Sprites
none
RAM - 32kB; ROM - 4kB
Sound
Built-in speaker
Display
256x64 dots
256x64 dots
256x64 dots
Sprites
none
RAM - 256kB
Sound
unknown
Display
unknown
unknown
unknown
Sprites
none
RAM - 128kB
Sound
Internal Speaker
Display
640x200 in 8 colors
8 colors
8 colors
Sprites
n/a
RAM - 4kB
Sound
3 voice channels, 1 noise channel
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 1MB
Sound
Internal Speaker
Display
640x400 (640x500 for MX)
16 colors
16 colors
Sprites
n/a
RAM - 128kB
Sound
Internal Speaker
Display
640x200 in 8 colors
8 colors
8 colors
Sprites
n/a
Sord
Portable
Soviet Era Computers
RAM - 64kB
Sound
3 wave channels + white noise
Display
640x200 in 2 colors
16 out of 27 colors
16 out of 27 colors
Sprites
none
RAM - 48kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 48kB; ROM - 16kB
Sound
3 channel sound
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 64kB; ROM - 16kB
Sound
1-bit sound
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 32kB; ROM - 2kB
Sound
Mono speaker
Display
Text Only
none
none
Sprites
none
Spectra Video (SVI)
RAM - 16kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
none
RAM - 32kB
Sound
3 wave channels + white noise
Display
246x192 in 16 colors
16 colors
16 colors
RAM - 64kB
Sound
3 wave channels + white noise
Display
246x192 in 16 colors
16 colors
16 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
16 color, 16x16, 8/scanline, 64 total
Tangerine Oric
RAM - 1kB; ROM - 14kB (ROM is 1-14kB)
Sound
no sound
Display
64x64 pseudo graphics
monochrome
monochrome
Sprites
n/a
RAM - 16kB
Sound
3 Channel, 1 noise
Display
240x200 in 2 colors per 8 pixels
2 colors per 8 pixels
2 colors per 8 pixels
Sprites
none
RAM - 16kB
Sound
3 Channel, 1 noise
Display
240x200 in 2 colors per 8 pixels
2 colors per 8 pixels
2 colors per 8 pixels
Sprites
none
RAM - 64kB
Sound
3 Channel, 1 noise
Display
240x200 in 2 colors per 8 pixels
2 colors per 8 pixels
2 colors per 8 pixels
Sprites
none
Tatung Einstein
RAM - 64kB
Sound
3 wave channels + white noise
Display
256x192 in 16 colors
16 colors
16 colors
Sprites
1 color, 16x16, 4/scanline, 32 total
Texas Instruments
RAM - 256B
Sound
3 voices, 1 white/periodic noise
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
Timex/Sinclair
ZX/TS Series
RAM - 1kB
Sound
no sound
Display
64x44 pseudeo graphics
monochrome
monochrome
Sprites
none
RAM - 2kB
Sound
Three octaves, single voice
Display
64x44 pseudeo graphics
monochrome
monochrome
Sprites
none
RAM - 1kB
Sound
no sound
Display
64x44 pseudeo graphics
monochrome
monochrome
Sprites
none
RAM - 1kB
Sound
no sound
Display
64x44 pseudeo graphics
monochrome
monochrome
Sprites
none
RAM - 48kB; ROM - 16kB
Sound
3 sound channels + 1 noise
Display
512x192 monochrome
16 colors
16 colors
Sprites
none
Timex/Sinclair
ZX Spectrum
RAM - 16kB
Sound
1 voice channel.
Display
246x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 48kB
Sound
1 voice channel.
Display
246x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 128kB
Sound
3 wave channels + white noise
Display
246x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 128kB
Sound
3 wave channels + white noise
Display
246x192 in 16 colors
16 colors
16 colors
Sprites
none
RAM - 128kB
Sound
3 wave channels + white noise
Display
246x192 in 16 colors
16 colors
16 colors
Sprites
none
Timex/Sinclair
ZX Spectrum Clones
Timex/Sinclair
Various
RAM - 128kB
Sound
3 wave channels + white noise
Display
246x192 in 16 colors
16 colors
16 colors
RAM - 128kB
Sound
no sound
Display
512x256 in 4 colors
8 colors
8 colors
Sprites
n/a
Thomson
TO/MO Series
RAM - 22kB; ROM - 4kB
Sound
1 bit square wave
Display
320x200
8 colors
8 colors
Sprites
none
RAM - 16kB; ROM - 9kB
Sound
1 bit square wave
Display
320x200
16 colors
16 colors
Sprites
none
RAM - 128kB; ROM - 64kB
Sound
3 channel 7 octaves
Display
640x200
16 colors from 4096
16 colors from 4096
RAM - 256kB; ROM - 80kB
Sound
1 bit D/A comverter
Display
640x200
16 colors from 4096
16 colors from 4096
RAM - 128kB; ROM - 136kB
Sound
3 channels, 7 octaves
Display
640x200
8 colors
8 colors
Sprites
none
TRS-80 & Compatibles
EACA
RAM - 16kB; ROM - 12kB
Sound
3 wave channels + white noise
Display
127x48 monochrome
monochrome
monochrome
Sprites
none
TRS-80 & Compatibles
Tandy
RAM - 4kB
Sound
Sound output through cassette
Display
Text Only
monochrome
monochrome
Sprites
none
RAM - 32kB
Sound
square wave tones using cassette port
Display
Text Only
none
none
Sprites
none
RAM - 4kB
Sound
Sound output through cassette
Display
64x16 text
none
none
Sprites
none
TRS-80 & Compatibles
Portable
TRS Color Computers
RadioShack
RAM - 4kB
Sound
square wave tones using cassette port
Display
256x192 in 2 colors
Bitmapped 9 color mode
Bitmapped 9 color mode
Sprites
none
RAM - 16kB
Sound
6 Bit D/A, or single bit sound.
Display
256x192 in 2 colors
Bitmapped 9 color mode
Bitmapped 9 color mode
Sprites
none
RAM - 128kB
Sound
6 Bit D/A, or single bit sound.
Display
640x400 (512K RAM required)
16 out of 64 colors
16 out of 64 colors
Sprites
none
Various
Other Computers
Various
Portable Computers
RAM - 16kB; ROM - 32kB
Sound
Beeper
Display
120x32
monochrome
monochrome
Sprites
none
Various
Other Computers
RAM - 2kB
Sound
none
Display
Text Only
none
none
Sprites
none
RAM - 64kB; ROM - 48kB
Sound
3 square wave generators
Display
640x200 in 4 colors
16 colors
16 colors
Sprites
n/a
RAM - 32kB
Sound
none
Display
640x256 2 colors (external monitor)
2 colors (external monitor)
2 colors (external monitor)
Sprites
none
RAM - 4kB
Sound
3 voice channels, 1 noise channel
Display
256x192 in 16 colors
16 colors (2 per 8 pixels)
16 colors (2 per 8 pixels)
Sprites
1 color, 16x16, 4/scanline, 32 total
RAM - 128kB
Sound
Built in speaker
Display
560x192 in 2 colors
280x192 in 6 colors
280x192 in 6 colors
Sprites
n/a
RAM - 64kB; ROM - 16kB
Sound
3 square wave generators
Display
640x200 in 4 colors
16 colors
16 colors
Sprites
n/a
RAM - 2kB; ROM - 4kB (Shared VRAM)
Sound
none
Display
64x48 text
none
none
Sprites
none
RAM - 24kB
Sound
1 voice channel
Display
320x250 in 8 colors
8 colors
8 colors
Sprites
none
Various
Portable Computers
Victor
Hector
RAM - 16kB; ROM - 2kB
Sound
1Voice, 4 Octaves sound
Display
112x78
8 colors
8 colors
Sprites
none
RAM - 16kB; ROM - 2kB
Sound
1Voice, 4 Octaves sound
Display
112x78
8 colors
8 colors
Sprites
none
RAM - 16kB; ROM - 2kB
Sound
1Voice, 4 Octaves sound
Display
112x78
8 colors
8 colors
Sprites
none
RAM - 16kB; ROM - 2kB
Sound
1Voice, 4 Octaves sound
Display
112x78
8 colors
8 colors
Sprites
none
RAM - 48kB; ROM - 16kB
Sound
1Voice, 4 Octaves sound
Display
243x231
8 colors
8 colors
Sprites
none
RAM - 48kB; ROM - 16kB
Sound
1Voice, 4 Octaves sound
Display
243x231
8 colors
8 colors
Sprites
none
RAM - 48kB; ROM - 16kB
Sound
1Voice, 4 Octaves sound
Display
243x231
8 colors
8 colors
Sprites
none
VTech
Laser
RAM - 2192 Bytes; ROM - 12kB
Sound
Piezo Speaker
Display
80x7
monochrome
monochrome
Sprites
none
RAM - 2kB; ROM - 16kB
Sound
Piezo Speaker
Display
256x128 monochrome
9 Colors (8 + black)
9 Colors (8 + black)
Sprites
none
RAM - 4kB; ROM - 16kB
Sound
Piezo Speaker
Display
256x128 monochrome
9 Colors (8 + black)
9 Colors (8 + black)
Sprites
none
RAM - 16kB; ROM - 16kB
Sound
Piezo Speaker
Display
256x128 monochrome
9 Colors (8 + black)
9 Colors (8 + black)
Sprites
none
RAM - 16kB; ROM - 16kB
Sound
Piezo Speaker
Display
256x128 monochrome
9 Colors (8 + black)
9 Colors (8 + black)
Sprites
none
Zenith
Heathkit
Zorba
Zorba
RAM - 64kB; ROM - 4kB (ROM expandable to 16kB)
Sound
none
Display
Text Only
monochrome
monochrome
Sprites
none



















































































































































































































































































































































































































































































































































































































