Fujitsu  FM Towns Marty

FM Towns Marty - Video Game Console

The FM Towns Marty computer was Fujitsu's attempt to convert the FM Towns computer platform into a video game console in 1993. The result was the worst of both worlds: too limited and underpowered as a computer, and too overpriced as a console. Compatibility was a problem, usually because of the Marty's limited and non-upgradeable RAM.

The FM-Towns Architecture was, like the Sharp X68000 series, serious about graphics. The system had hardware sprites, and could display up to 1024 sprites on screen simultaneously, each sprite being 16x16 in 16 colors. There was 128KByte of memory reserved for sprites. Although advanced, the Sharp X68000 had even better sprite hardware for serious action gaming.

Released 1995 Country Japan Brand Type FUJIT FM Series Name FM Towns Marty CPU Class 80x86 CPU Intel 80386SX @16MHz Memory 2MB RAM, 512kB VRAM, 128kB Sprite RAM Sound Chip Rico RF5c68 / Yamaha YM2612 / CD-DA Sound 6 Channel FM, 8 channel 10-bit PCM, 1 channel 16-bit 44.1kHz PCM Display Chip Fujitsu Custom GPU Display 256x240, 256x256, 320x240, 360x240, 512x480, 640x200, 640x480, 720x480. Up to 16M colors. 16, 256 or 32K simultanous Sprites 1024 16x16 Sprites in 16 colors System OS Towns OS / WIndows 95B / ORS2 Storage CD-ROM Original Price unknown
Related Systems
Fujitsu FM Series
FM  Towns Marty (1995)
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