170
Classics & Klunkers
This is our system catalog—a curated journey through the golden age of computing. Whether you’re a dedicated collector, a nostalgia-driven enthusiast, or simply curious to relive the magic of the early days, there’s something here for you. Explore our growing collection, dive into articles that celebrate the history of computing, and connect with a community of fellow retro-minded fans.

Our library currently features no fewer than 170 systems—and counting!

We focus on preserving and documenting 8- and 16-bit systems that are now considered obsolete, but we’re not afraid to bend the rules. From time to time, we spotlight newer machines we believe truly belong here—and occasionally, we include a system simply because it’s so interesting we couldn’t resist. Enjoy the journey!

Note: Retrobug compiles information from printed publications, industry experts, online resources, and our own collections. Significant effort is devoted to translating non-English sources and verifying all data for accuracy. Our goal is to maintain a comprehensive and reliable archive. Any potential copyright issues are unintentional and will be promptly addressed upon notification.
Released in 1970
sega_firecore
CPU - system-on-a-chip
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
Released in 1971
mag_proto
CPU - Discrete Diode-Transistor Logic
Sound none
Display Black and white, 3 dots, 1 line
Black and White
Sprites none
Released in 1972
mag_odyssey
CPU - Discrete Diode-Transistor Logic
Sound none
Display Black and white, 3 dots, 1 line
Black and White
Sprites none
Released in 1975
apf_tvfun
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites need info
ata_pong
CPU - Custom LSI
Sound Two tone beeps
Display 160x192 monochrome
monochrome
Sprites none
ata_pongse
CPU - Custom LSI
Sound Two tone beeps
Display 160x192 monochrome
monochrome
Sprites none
telstar_original
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites none
interton_v2400
CPU - General Instruments AY-3-8500 Ball & Paddle
Sound Beeps
Display
no color
Sprites none
interton_v2000
CPU - Dedicated Logic
Sound Beeps
Display
black and white
Sprites none
odyssey_100
CPU - Dedicated ICs, no cpu
Sound Single tone buzzer.
Display Black and white, 3 dots, 1 line
Black and White
Sprites none
odyssey_200
CPU - Dedicated ICs, no cpu
Sound Single tone buzzer.
Display Black and white, 3 dots, 1 line
Black and White
Sprites none
Released in 1976
apf_tvfun402
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites need info
binatone_mkiv
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
telstar_classic
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites none
interton_v2501
CPU - Dedicated Logic
Sound Beeps
Display
Color
Sprites none
odyssey_400
CPU - Dedicated ICs, no cpu
RAM - none
Sound Single tone buzzer.
Display Black and white, 3 dots, 1 line
Black and White
Sprites none
odyssey_500
CPU - Dedicated ICs, no cpu
Sound Single tone buzzer.
Display not applicable
Limited color display
Sprites Three hardware sprites
odyssey_300
CPU - General Instruments AY-3-8500 Ball & Paddle
Sound Mono beeps
Display Black and White
Black and White
Sprites none
prinztronic_2000
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
apollo_2001
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
tvspiel
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
tvspiel_2004
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
fairchild_f
CPU - Fairchild F8 @1.79MHz
RAM - 64 bytes
Sound Single tone beeps
Display 128x64
4 colors
Released in 1977
apf_tvfun405
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites need info
ata_2600
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
binatone_mk6
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
binatone_mk8
CPU - General Instruments AY-3-8xxx Ball & Paddle
Display
black and white
Sprites none
binatone_mk6c
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
Color
Sprites none
telstar_ranger
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites none
telstar_alpha
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
Black and White
Sprites none
telstar_regent
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
black and white
Sprites none
telstar_colorm
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
1 color per game
Sprites none
interton_v2800
CPU - Dedicated Logic
Sound Beeps
Display
no color
Sprites none
nin_color6
CPU - Custom LSI
Sound need info
Display need info
need info
Sprites need info
nin_color15
CPU - Custom LSI
Sound need info
Display need info
need info
Sprites need info
odyssey_2001
CPU - MM-57105 chipset
Sound Beeper
Display not applicable
Limited color display
Sprites none
odyssey_2000
CPU - General Instruments AY-3-8500 Ball & Paddle
Sound Mono beeps
Display not applicable
Black and White
Sprites none
odyssey_3000
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound Mono beeps
Display not applicable
Black and White
Sprites none
odyssey_4000
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound Mono beeps
Display not applicable
Limited color display
Sprites none
radiofin_3
CPU - General Instruments AY-3-8xxx (on cart)
Display
Color
Sprites none
radofin_pong
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Display
black and white
Sprites none
radiofin
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Display
black and white
Sprites none
Released in 1978
interton_vc4000
CPU - Signetics 2650A @0.887MHz
RAM - 37 bytes; ROM - none
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
voltmace_db
CPU - Signetics 2650A @0.887MHz
RAM - 37 bytes; ROM - none
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
ace_mpu1000
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
hanimex_1292
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
audsonic_1292
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
apf_mp1000
CPU - Motorola 6800@0.895MHz
Sound One channel mono beeps
Display 256x192
8 colors
Sprites none
bally_arcade
CPU - Z80 @ 1.789MHz
RAM - 4kB; ROM - 8kB (Ram expansion using external module)
Sound 3 oscillators with noise mixing, vibrato
Display 160X102
4 out of 256
Sprites none
binatone_mk10c
CPU - General Instruments AY-3-8xxx Ball & Paddle
Display
Color
Sprites none
telstar_gemini
CPU - MOS Technology MPS-7600-004
Sound One channel mono beeps
Display TV Resolution
color
Sprites none
telstar
CPU - MOS Technology MPS-7600-00x
RAM - 6kB; ROM - 1kB
Sound need info
Display TV Resolution
8 colors
Sprites none
telstar_sports
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Sound One channel mono beeps
Display TV Resolution
black and white
Sprites none
telstar_colort
CPU - General Instruments AY-3-8510 Ball & Paddle chip (color)
RAM - none
Sound One channel mono beeps
Display TV Resolution
1 color per game
Sprites none
telstar_marksman
CPU - General Instruments AY-3-8512
RAM - none
Sound One channel mono beeps
Display TV Resolution
Color
Sprites none
telstar_combat
CPU - General Instruments AY-3-8700 "Tank" chip
RAM - none
Sound One channel mono beeps
Display TV Resolution
Color
Sprites none
telstar_galaxy
CPU - General Instruments AY-3-8600 & AY-3-8615
RAM - none
Sound One channel mono beeps
Display TV Resolution
Color
Sprites none
interton_v3000
CPU - General Instruments AY-3-8500 Ball & Paddle
Sound Beeps
Display unknown
unknown
Sprites none
interton_v3001
CPU - General Instruments AY-3-8500 Ball & Paddle
Sound Beeps
Display unknown
unknown
Sprites none
nin_color112
CPU - Custom LSI
Sound need info
Display need info
need info
Sprites need info
odyssey_2100
CPU - MM-57186-N chipset
Sound Beeper
Display not applicable
Limited color display
Sprites none
odyssey_g7000
CPU - Intel 8048 @1.79MHz
RAM - 1kB (64B CPU RAM)
Sound 1 channel 8 octaves
Display 160x200 in 16 colors
16 colors
Sprites 12 ROM based characters as players
odyssey_m2
CPU - Intel 8048 @1.79MHz
Sound 1 channel 8 octaves
Display 160x200 in 16 colors
16 colors
Sprites 12 ROM based characters as players
radiofin_iv
CPU - General Instruments AY-3-8xxx (on cart)
Display
Color
Sprites none
radofin_color
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Display
Color
Sprites none
telesports_mini
CPU - General Instruments AY-3-8500 Ball & Paddle
RAM - none
Display
Color
Sprites none
Released in 1979
radofin_1292
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
radofin_1392
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
hanimex_1392
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
ace_mpu2000
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
lansay_1392
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
fountain_f2
CPU - Signetics 2650A @0.887MHz
RAM - 43 bytes
Sound Single Square wave frequency.
Display 218x200
8 colors
Sprites 4 single color sprites
mat_intel
CPU - General Instruments CP1610
RAM - 1kB
Sound 3 wave channels + white noise
Display 256x192 in 16 colors
16 colors (2 per 8 pixels)
Sprites none
nin_colortv
CPU - Custom LSI
Sound need info
Display need info
need info
Sprites need info
odyssey_c52
CPU - Intel 8048 @1.79MHz
RAM - 1kB (64B CPU RAM)
Sound 1 channel 8 octaves
Display 160x200 in 16 colors
16 colors
Sprites 12 ROM based characters as players
Released in 1980
tv_vader
CPU - NEC µPD7801G @4MHz
RAM - 128 bytes; ROM - 4kB (128B CPU RAM)
Sound 1 channel
Display 309x246
16 colors
Sprites 128 sprites
nin_comptv
CPU - Custom LSI
Sound need info
Display need info
need info
Sprites need info
tvspielddr
CPU - General Instruments AY-3-8500 Ball & Paddle
Display
black and white
Sprites none
Released in 1981
cassette_vision
CPU - NEC µPD77xx
RAM - Need Info
Sound beeper
Display 54x62
8 colors
Sprites Need Info
acetronic_iv
CPU - General Instruments AY-3-8xxx (on cart)
RAM - none
Display `
Color
Sprites none
Released in 1982
ata_2600b
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
ata_2700
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
ata_5200
CPU - 6502C @1.79MHz
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
shg_blackpoint
CPU - General Instruments AY-3-8xxx (on cart)
RAM - none
Display
Color
Sprites none
Released in 1983
ata_2800
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
cassette_vjr
CPU - NEC µPD77xx
RAM - Need Info; ROM - 4kB (128B CPU RAM)
Sound beeper
Display 54x62
8 colors
Sprites Need Info
casio_pv1000
CPU - Zilog Z80A @3.58MHz
RAM - 1kB
Sound 3 square wave voices, 6-bit period
Display 256x192 in 8 colors
8 colors
Sprites 16 sprites, single color, 4 per scanline
nin_famicom
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
odyssey_7200
CPU - Intel 8048 @1.79MHz
Sound 1 channel 8 octaves
Display 160x200 in 16 colors
16 colors
Sprites 12 ROM based characters as players
odyssey_g7400p
CPU - Intel 8048 @5.91MHz
Sound 1 channel, 8 octaves
Display 320x238 16 colors
16 colors
Sprites 12 ROM based characters as players
sega_sg1000
CPU - Z80 @3.58MHz
Sound 3 Square waves, 1 noise generator, 16 volume levels
Display 256x192
16 Colors
Sprites 32 sprites, 4 simultanuously
action_max
CPU - Intel 8048 @5.91MHz
RAM - 6kB; ROM - 1kB (192B CPU RAM)
Sound 1 Channel, 8 sounds
Display 320x238 in 16 colors
16 colors
Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
view_master
CPU - Intel 8048 @5.91MHz
RAM - 6kB; ROM - 1kB (192B CPU RAM)
Sound 1 Channel, 8 sounds
Display 320x238 in 16 colors
16 colors
Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
xavi_xport
CPU - Intel 8048 @5.91MHz
RAM - 6kB; ROM - 1kB (192B CPU RAM)
Sound 1 Channel, 8 sounds
Display 320x238 in 16 colors
16 colors
Sprites 4 8x8 single color user def sprites; 12 8x8 ROM sprites; 4 quad characters
Released in 1984
super_cassette
CPU - NEC µPD7801G @4MHz
RAM - 128 bytes; ROM - 4kB (128B CPU RAM)
Sound 1 channel
Display 309x246
16 colors
Sprites 128 sprites
sega_sg1000_2
CPU - Z80 @3.58MHz
Sound 3 Square waves, 1 noise generator, 16 volume levels
Display 256x192
16 Colors
Sprites 32 sprites, 4 simultanuously
Released in 1985
ladycassette
CPU - NEC µPD7801G @4MHz
RAM - 128 bytes; ROM - 4kB (128B CPU RAM)
Sound 1 channel
Display 309x246
16 colors
Sprites 128 sprites
nin_nes
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
sega_mark3
CPU - Z80 @3.58MHz
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 64 sprites simultanuously in 16 colors.
Released in 1986
ata_7800us
CPU - MOS 6502C @1.19MHz
RAM - 4kB
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
ata_7800eu
CPU - MOS 6502C @1.19MHz
RAM - 4kB
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
ata_2600jr
CPU - MOS 6507 @1.19MHz
RAM - 128 Bytes
Sound 1 channel
Display 160x192 in 128 colors (4 per scanline)
128 colors (4 per scanline)
Sprites Atari Player Missile Graphics (PMG)
nin_famicombox
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
nin_twinfami
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
sega_master
CPU - Z80 @3.58MHz
RAM - 8kB
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 64 sprites simultanuously in 16 colors.
sega_master3
CPU - Z80 @3.58MHz
RAM - 8kB
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 32 sprites simultanuously in 16 colors.
sega_masterc
CPU - Z80 @3.58MHz
RAM - 8kB
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 32 sprites simultanuously in 16 colors.
sega_saturn_us
CPU - Zilog Z80 @3.58MHz
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 64 sprites simultanuously in 16 colors.
sega_saturn_jp
CPU - Zilog Z80 @3.58MHz
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 64 sprites simultanuously in 16 colors.
sega_saturn_sk
CPU - Zilog Z80 @3.58MHz
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 256x192
32 Colors out of 64
Sprites 64 sprites simultanuously in 16 colors.
Released in 1987
ata_xe65gs
CPU - MOS 6502C @1.79MHz
RAM - 64kB
Sound 4 channels, 3.5 octaves
Display 560x192 in 16 colors, 16 intensities
16 colors, 16 intensities
Sprites Atari Player Missile Graphics (PMG)
com_c64gs
CPU - MOS 6510 @1MHz
RAM - 64kB
Sound 3 independent audio oscillators with 4 waveforms
Display 320x200 in 16 colors
16 colors
Sprites 8 24x21 hi-res or color sprites
com_amigacd32
CPU - Motorola 68000 @7.16MHz
RAM - 512kB
Sound 4x8-bit channels @28 kHz stereo
Display 1280x400 (ntsc) 1280x512(PAL)
24-bit color; 262,144 simultaneous (HAM-8 mode)
Sprites 8 16pixel wide/scanline 3 colors
msx2_cpc51
CPU - Zilog Z80A @3.58MHz
RAM - 64kB
Sound 3 wave channels + white noise
Display 256x192 in 16 colors
16 colors
Sprites 1 color, 16x16, 4/scanline, 32 total
turbo_grafx16
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
Sound PSG; 5-10 bit stereo PCM
Display 565x242
482 colors out of 512
Released in 1988
sega_megadrive
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
Released in 1989
ata_lynx
CPU - WDC 65SC02
Sound 4-channel 8-bit mono
Display 160x102 in 16 out of 4096 colors
16 out of 4096 colors
Sprites Unlimited blitter sprites
nin_gameboy
CPU - Sharp LR35902 core @ 4.19 MHz
Sound 4 channels: 2 square wave, 1 wave table, 1 noise
Display 160x144 monochrome
monochrome
Sprites need info
sega_genesis
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 64kB (8kB Audio RAM)
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
turbo_coregrafx
CPU - HuC6280A @7.16 MHz
RAM - 8 kB
Sound PSG; 5-10 bit stereo PCM
Display 565x242
482 colors out of 512
turbo_shuttle
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
Sound PSG; 5-10 bit stereo PCM
Display 565x242
482 colors out of 512
turbo_supergrafx
CPU - HuC6280A @7.16 MHz
RAM - 32 kB
Sound 6 PSG channels; 5-bit depth samples 7kHz
Display 565x242
512 colors
Sprites 128 Sprites
Released in 1990
ams_g4000
CPU - Zilog Z80A @3.58MHz
RAM - 64kB
Sound 3 wave channels + white noise + PCM
Display 160x200 in 16 out of 4096 colors
4096 colors
Sprites 16 16x16 sprites in 15 additional colors
sega_laseractive
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_mega_eu
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_master2
CPU - Z80 @3.58MHz
RAM - 8kB
Sound PSG: 3 Square waves, 1 noise generator
Display 256x192
32 Colors out of 64
Sprites 64 sprites simultanuously in 16 colors.
sega_game_gear
CPU - Z80 @3.58MHz
RAM - 8kB
Sound PSG: 3 Square waves, 1 noise generator; OPL2 FM Synthesizer
Display 160x144
32 colors out of 4096
Sprites 64 8x8 sprites in 16 colors.
turbo_express
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
Sound PSG; 5-10 bit stereo PCM
Display 565x242
482 colors out of 512
Released in 1991
ata_lynx1
CPU - WDC 65SC02
Sound 4-channel 8-bit Stereo
Display 160x102 in 16 out of 4096 colors
16 out of 4096 colors
Sprites Unlimited blitter sprites
philips_cdi2
CPU - Philips SCC68070 @ 15.5 MHz
RAM - 1MB
Sound ADPCM 8 Channel
Display 768x560
none
Sprites none
magna_cdi
CPU - Philips SCC68070 @ 15.5 MHz
RAM - 1MB
Sound ADPCM 8 Channel
Display 768x560
none
Sprites none
philips_cdi
CPU - Philips SCC68070 @ 15.5 MHz
RAM - 1MB
Sound ADPCM 8 Channel
Display 768x560
none
Sprites none
nin_superfam
CPU - Ricoh 5A22 @3.58Mhz
RAM - 128kB
Sound 8 voice stereo, 8-bit sample, effects
Display 512x478 tile based
15 bit color
Sprites need info
nin_supernin
CPU - Ricoh 5A22 @3.58Mhz
RAM - 128kB
Sound 8 voice stereo, 8-bit sample, effects
Display 512x478 tile based
15 bit color
Sprites need info
sega_g_teradrive
CPU - Intel 80286; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_genesis_cd
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_gen_cdx
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
Released in 1992
nin_superfambox
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
sega_wondermega
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 72kB (72kB RAM; 64kB VRAM; 6Mbit Mega-CD RAM; 512 kbit PCM RAM; 128 kbit CD cache; 64kbit backup RAM)
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
turbo_duo
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
Sound PSG; 5-10 bit stereo PCM
Display 565x242
482 colors out of 512
Released in 1993
ata_jaguar
CPU - TOM @26.59MHz
Sound 16-bit stereo 44.1kHz. Dual DAC
Display 720x576 using TOM
16.8M colors
Sprites Atari Player Missile Graphics (PMG)
nin_famicomav
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
nes_nesav
CPU - Ricoh 2A03 @1.79MHz, (MOS 6502 Core)
Sound Total of 5 channels: 2 Pulse wave channels, triangle wave & noise generator, DPCM channel with 16 pitches
Display 256x240 in 25 out of 64 colors
25 out of 64 colors
Sprites need info
sega_wondermega2
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 72kB (72kB RAM; 64kB VRAM; 6Mbit Mega-CD RAM; 512 kbit PCM RAM; 128 kbit CD cache; 64kbit backup RAM)
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_genesis2
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 64kB (8kB Audio RAM)
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_genesis2_cd
CPU - Motorola 68000 @12.5MHz; Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
sega_amstrad
CPU - Intel 80386; Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 1MB
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
turbo_pce_duo
CPU - HuC6280 @7.16 MHz
RAM - 8 kB
Sound PSG; 5-10 bit stereo PCM
Display 565x242
482 colors out of 512
Released in 1994
turbo_pcfx
CPU - NEC V810 @21.475 MHz
RAM - 2MB
Sound 16-bit stereo; 2x ADPCM channels; 6 5-bit Sample Channels
Display 341x240
16.77M Colors
Released in 1995
fuj_fmtownsma2
CPU - Intel 80386SX @16MHz
RAM - 2MB (128kB Sprite RAM)
Sound 6 Channel FM; 8 channel 10-bit PCM; 1 channel 16-bit 44.1kHz PCM
Display 720x480
16M Colors
Sprites 1024 16x16 Sprites in 16 colors
sega_gen_nomad
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
RAM - 72kB RAM
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
super_acan
CPU - Motorola 68000 @10.7386MHz
RAM - 256kB SRAM
Sound 16-channel PCM
Display 320x240
256 simultanuous
Sprites 256x256, zoom, rotate, mosaic
neogeo

RAM - 256kB SRAM
Sound 16-channel PCM
Display 320x240
256 simultanuous
Sprites 256x256, zoom, rotate, mosaic
Released in 1996
nin_64
CPU - NEC VR4300 @93.75MHz (64-bit)
RAM - 4MB
Sound 16-bit 44.1/48kHz stereo
Display 320x480 interlaced
24 bits per pixel color
Sprites Software
nin_gameboyp
CPU - Need Info
RAM - 8kB (RAM is SRAM)
Sound 4 channels: 2 square wave, 1 wave table, 1 noise
Display 160x144 monochrome
monochrome
Sprites need info
apple_pippin
CPU - PowerPC 603 @ 66MHz
RAM - 6kB; ROM - 1kB (192B CPU RAM)
Sound 16-bit 44kHz
Display 640x480
16-bit color
Sprites software generated
Released in 1997
nin_gameboyl
CPU - Need Info
RAM - 8kB (RAM is SRAM)
Sound 4 channels: 2 square wave, 1 wave table, 1 noise
Display 160x144 monochrome
monochrome
Sprites need info
Released in 1998
nin_gameboyc
CPU - Sharp LR35902 core @4.19/8.38MHz
RAM - 32kB
Sound 4 channels: 2 square wave, 1 wave table, 1 noise
Display 160x144 in 2000 colors
2000 colors
Sprites need info
sega_dcast
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB (2MB Audio RAM)
Sound 67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Display 640x480
16.77M
Sprites n/a
sega_genesis3
CPU - Motorola 68000@7.6MHz; Z80 @3.58MHz
Sound Stereo sound
Display 320x480 (Interlaced)
61 colors out of 512
Sprites 80 hardware sprites simultanuously, 20 per scanline.
Released in 1999
nin_pokemon_mini
CPU - S1C88 8-bit microcontroller @4MHz
RAM - 4kB
Sound 4-bit integrated sound
Display 240x160 in 512 out of 32k colors
512 out of 32k colors
Sprites need info
sega_dcast_kitty
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB (2MB Audio RAM)
Sound 67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Display 640x480
16.77M
Sprites n/a
sega_dcast_ltd
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB (2MB Audio RAM)
Sound 67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Display 640x480
16.77M
Sprites n/a
Released in 2000
sega_dcast_bio
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB (2MB Audio RAM)
Sound 67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Display 640x480
16.77M
Sprites n/a
sega_dcast_sport
CPU - Hitachi SH-4 @ 200 MHz
RAM - 16MB (2MB Audio RAM)
Sound 67 MHz Yamaha AICA with 32-bit ARM7 RISC CPU core, 64 channels
Display 640x480
16.77M
Sprites n/a
Released in 2001
nin_gamecube
CPU - IBM PowerPC 750CXe Gekko @485MHz (32-bit)
RAM - 24MB (16MB I/O Buffer RAM)
Sound Analog Stereo (Dolby Prologic II)
Display 640x480 32bit color
32 bit color
Sprites need info
nin_panasonicq
CPU - IBM PowerPC 750CXe Gekko @485MHz (32-bit)
RAM - 24MB (16MB I/O Buffer RAM)
Sound Analog Stereo (Dolby Prologic II)
Display 640x480 32 bit color
32 bit color
Sprites need info
nin_gameboya
CPU - Need Info
RAM - 32kB
Sound Dual 8-bit Stereo DAC + GameBoy channels
Display 240x160 in 512 out of 32k colors
512 out of 32k colors
Sprites need info
Released in 2003
nin_gameboyasp
CPU - Need Info
RAM - 32kB
Sound Dual 8-bit Stereo DAC + GameBoy channels
Display 240x160 in 512 out of 32k colors
512 out of 32k colors
Sprites need info
Released in 2006
hyperscan
CPU - Intel XScale PXA255 @200MHz
RAM - 32MB SRAM
Sound Mono audio
Display 640x480 VGA
256 colors
Sprites 2D software sprites